Why the new Hitman is likely to suck.

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Pink Gregory

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Dr. Octogonopus said:
Maybe wait for a game to be released before passing judgement?
That should be the case, but the developer's statement makes speculation all too easy...

I could handle these additions being in the game, as long as you can either choose not to use them or turn them off on the HUD, the patrol routes thing I can kind of get, maybe trying to widen the demographic (to impatient people), but a fucking RADAR? Granted being able to stalk targets from the map was admittedly a bit silly, but didn't take away from the experience, but a radar thingy would just make it too easy, again if it's not removable from the HUD.

I can see what could happen, as far as I know, the Hitman series has always been a cult favourite, and considering the state of the industry it sounds a little bit like a franchise being latched on to for it's already dedicated fanbase, but then trying to appeal to mass audiences in order to boost sales; doing both at once in this case? Not likely to end well.

I hope that isn't the case.
 

Verzin

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Jan 23, 2012
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Shame. I enjoyed the Hitman series. I've pretty much given up hope for any titles from mainstream Devs that aren't CD projekt or indie.
Too many crap sequels. Too much greed. Too many disappointments.
 

Woodsey

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I was worried, then I was more worried, then I was really worried, then I read a preview which was worried (and previews these days are normally adverts, for the most part), and now I'm almost entirely disaffected.

There is a very fucking good reason why Splinter Cell: Chaos Theory is considered one of the best stealth games ever made, and why Conviction is considered an enjoyable, if somewhat forgettable, 7/10 romp.

It'll almost certainly be the exact same situation with Blood Money and now this.

The Artificially Prolonged said:
I hesitate to link this but a new trailer has been released. Just remember a trailer is not indicative of what the actual game will be like but...erm... its...well just see for yourself.


I hope its lives up to the other games. I've already lost Splinter Cell to run and gun action, I'm not losing Hitman too.

KingsGambit said:
Full preview here [http://www.pcgamer.com/previews/hitman-absolution-preview-2/], but I'm gonna quote the significant parts.

"Where Absolution?s predecessor dropped Agent 47 into a wide open space that necessitated backtracking and planning, the new game?s library and orphanage come in bite sized chunks, each made up of spacious strips to be overcome before moving on to the next area."
So linear with the illusion of freedom or are these spacious areas different levels? If it is the former scratch being optimistic the game is obviously in the hands of complete idiots.
The impression I have gotten is a linear series of large-ish rooms. And it's checkpoint-ed.

So, idiots.

I mean, that was the fucking point. You planned over the whole level, moved about as a normal person, had to take everything into consideration. The series spent forever trying to get over regular-style missions and now it seems they're dragging the fucking things back.
 

RustlessPotato

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Granted, it's not really Hitman the way I remember it judging from this trailer , but it still looks rather fun. I hope not all missions are like this though...
 

IrvingNobel

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Welcome to the future of Gaming.

We here at the Future would like to make your stay as simple and easy as possible. If you are having ANY troubles at all we will replace it with a Game Mechanic that will allow for even the simplest of minds to comprehend.

Don't know where to go? Press the "Instinct" Button. Can't find Health items/Taking too much damage? We'll just remove that all together. To much freedom and complexity to do what you want? We'll dumb down the story and remove the ability to allow you to customize your character.

Welcome to the Future. It's simple, Straight forward, and we'll treat you like and idiot and still get ALL your money.
 

Gorilla Gunk

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They've already said not all the missions would be linear. Try doing a little more research before making assumptions.

Typical fans, just want the same game over and over and over again.
 

ElPatron

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Zhukov said:
The gameplay videos I've seen looked pretty good. Nothing amazing granted, but basically okay.

The previous games were rather crap, taking the series in a different direction might produce something decent.
guarenteedreplies.jpg

7/10, good show.

PreviouslyPwned said:
I only played the first game, and that was terrible.
It aged terribly, didn't it?

I managed to get over the fact it made my eyes bleed, but I even tried to run it on an old ass laptop and it still had that classic IO interactive bug that makes the game speed up.
 

daveman247

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KingsGambit said:
Where you been man, this info has been out for ages XD

I'm still keeping a beady eye on it The combat was always a bit clumsy so no problem with it being re-done. 47 never talked much anyway, so no harm done. I am a bit sad that the composer is different though.

Im still hoping the game won't take "cinematic" too far. I read an article, can't remember where from but it described a level set in a big house party with lots of people milling around. Sounded more like the hitman i knew, so who knows :)


One last thing: What was wrong with blood monies controls? I can't speak for PC but on console it is the best hitman control-system yet. I especially liked how it assigned action, items and dropping to different face buttons. Must faster than going through the big single menu.
 

BreakfastMan

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Jul 22, 2010
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KingsGambit said:
"Where Absolution?s predecessor dropped Agent 47 into a wide open space that necessitated backtracking and planning, the new game?s library and orphanage come in bite sized chunks, each made up of spacious strips to be overcome before moving on to the next area."

I don't care about any of that other stuff, but this... This is an utter travesty. Taking all of what made Blood Money fun and memorable, and making it just another stupid Splinter Cell knock-off. They didn't even have the balls to knock-off the best Splinter Cell games either. Screw you IO. I was looking forward to the game, but after hearing that... No, just no.
 

Angry_squirrel

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I actually loved Splinter Cell: Conviction, but it's definitely not what Hitman should be.

It might be a decent game, but it wont be the Hitman I know and love. I'll probably wait a while, and buy a used copy.

Hopefully if enough people don't buy it, or do as I do, they'll get the message and give us back the Hitman we love. I'm not holding out much hope though.
 

The Artificially Prolonged

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Jul 15, 2008
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Woodsey said:
I was worried, then I was more worried, then I was really worried, then I read a preview which was worried (and previews these days are normally adverts, for the most part), and now I'm almost entirely disaffected.

There is a very fucking good reason why Splinter Cell: Chaos Theory is considered one of the best stealth games ever made, and why Conviction is considered an enjoyable, if somewhat forgettable, 7/10 romp.

It'll almost certainly be the exact same situation with Blood Money and now this.

The Artificially Prolonged said:
I hesitate to link this but a new trailer has been released. Just remember a trailer is not indicative of what the actual game will be like but...erm... its...well just see for yourself.


I hope its lives up to the other games. I've already lost Splinter Cell to run and gun action, I'm not losing Hitman too.

KingsGambit said:
Full preview here [http://www.pcgamer.com/previews/hitman-absolution-preview-2/], but I'm gonna quote the significant parts.

"Where Absolution?s predecessor dropped Agent 47 into a wide open space that necessitated backtracking and planning, the new game?s library and orphanage come in bite sized chunks, each made up of spacious strips to be overcome before moving on to the next area."
So linear with the illusion of freedom or are these spacious areas different levels? If it is the former scratch being optimistic the game is obviously in the hands of complete idiots.
The impression I have gotten is a linear series of large-ish rooms. And it's checkpoint-ed.

So, idiots.

I mean, that was the fucking point. You planned over the whole level, moved about as a normal person, had to take everything into consideration. The series spent forever trying to get over regular-style missions and now it seems they're dragging the fucking things back.
It baffles me, this design decision makes no sense. I mean if I was making a new Hitman game the first thing written on the ideas board would open ended levels with multiple paths and solutions. Everything that made the Hitman games great was built on top of that core principal. It's not like Hitman should need to change it's core ideas to appeal to a wider audience when Hitman is already an well established series.

What is it with developers ruining steal franchises lately? We've got Sam Fisher running and gunning, Agent 47 beating dominatrix nuns to death and Raiden from MGS running like he's in Devil May Cry. All we need now is a trailer of Garrett breaking down a barracks door and slaughtering all the occupants for Thief 4 and we will have a full house on classic stealth series ruined.
 

tlozoot

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Vegosiux said:
My reasons for thinking that are even more simple:

David Bateson isn't going to voice 47.
Vivienne McKee isn't going to voice Diana.

As a fan of the series up to this point...fuck that. Voice acting is part of what made 47 and Diana who they are. Call me a purist, but you don't make a game and call it a Hitman game without those two.
Y'know...unless you can't hire those two people but would like to make a new Hitman game for the fans anyway.

Hitman game with different voice actors or no Hitman game at all?

Hmmm.
 

Gennadios

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Aug 19, 2009
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It's a game released after 2008, and has a different lead designer. That's all the reason I need to assume it's going to suck.

The only thing that'll change my mind enough to consider a purchase is if it doesn't get review bombed on metacritic.
 

ElPatron

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The Artificially Prolonged said:
What is it with developers ruining steal franchises lately? We've got Sam Fisher running and gunning, Agent 47 beating dominatrix nuns to death and Raiden from MGS running like he's in Devil May Cry. All we need now is a trailer of Garrett breaking down a barracks door and slaughtering all the occupants for Thief 4 and we will have a full house on classic stealth series ruined.
Don't forget that Furious 4 trailer. I couldn't believe they actually wanted to make a Brothers in Arms game like that. If that thing is actually under development I won't be forgiving Gearbox.
 

Black Arrow Officer

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Way to pass judgement on a couple cherry-picked pieces of information, Escapist. Look at these pictures, and tell me that this game is just a "linear SCC clone"

http://www.facebook.com/photo.php?fbid=10150827645568987&set=a.246743173986.139443.82040998986&type=1&theater

http://www.facebook.com/photo.php?fbid=10150819458528987&set=a.246743173986.139443.82040998986&type=3&theater

http://www.facebook.com/photo.php?fbid=10150794907023987&set=a.246743173986.139443.82040998986&type=3&theater

Tell me what this looks like to you. To me, it looks like classic Hitman with some upgraded features, better graphics, and functional gunplay mechanics if that's your thing. You can still assassinate targets using "accidental" methods, disguise yourself, and move around open levels. Once again, the ignorance of the gaming community has astounded me. Instinct is fine as well. Are you not forgetting that you had THE EXACT SAME ABILITIES AS INSTINCT IN THE PAST GAMES (the map)? I've played Hitman since 2002, and I think Hitman Absolution will definitely be the best in the series. Y'all need to calm down a bit and realize that classic Hitman gameplay is still there.
 

baddude1337

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Jun 9, 2010
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My only real experience with Hitman is Contracts, but it was a damn good one and easily one of the best stealth games I've played. The entire point of Hitman is free choice of stealth. Go in shooting everyone, sneak in the back, sneak in the front with a disguise then shoot, poison, maim or strangle the target then sneak or shoot your way out again, and maybe frame someone else at the same time. The studio sadly seems to of gone the route of many whose publishers all want safe, guaranteed AAA money-making games (IE, dumbing down of concepts).
 

The Artificially Prolonged

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ElPatron said:
The Artificially Prolonged said:
What is it with developers ruining steal franchises lately? We've got Sam Fisher running and gunning, Agent 47 beating dominatrix nuns to death and Raiden from MGS running like he's in Devil May Cry. All we need now is a trailer of Garrett breaking down a barracks door and slaughtering all the occupants for Thief 4 and we will have a full house on classic stealth series ruined.
Don't forget that Furious 4 trailer. I couldn't believe they actually wanted to make a Brothers in Arms game like that. If that thing is actually under development I won't be forgiving Gearbox.
Is nothing sacred anymore?
 

daveman247

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Zhukov said:
For anyone here who didn't see this in the Escapist newsfeed or elsewhere.


Yeah... I'm not going to defend this anymore.

Hey, it's-gonna-suck folks, got room for another?
.... I honestly saw nothing wrong with that trailer :X

This isnt exactly the first time hitman has had strippers in it.

In fact in one of the missions in blood money, you hasd to kill an assassin dressed as some kind of fetish party goer.