If you could actually provide a counter-argument to my points, that would be great. Because right now, not really seeing anything that provides any sort of counter to what I said. You are explaining what VR does, and I already understand that.Scorpid said:I'm honestly shocked you are defending this. What size monitor are you watching this on? Why don't you go back to smaller 1024 x 768 resolution because I know it isn't that. Those monitors are dirt cheap and convey information well enough. it's because you are trying to create the sort of experience strapping a VR headset on creates. VISUAL immersion. Removing entirely, or in the case of monitors as much as possible, anything outside of what you want to see as the article spelled out. With a VR headset for gaming you won't have any reason to get a bigger monitor. And again as the article explained it removes some of the flat image a monitor creates. If this doesn't impress you simply have no imagination. Go back to your radial dial telephone, those fancy touch buttons are just a needless complication while doing the same thing!
As for whether or not it impresses me... That doesn't much matter. Motion controls impressed me. The Kinect impressed me. 3D TVs where pretty neat. The Ouya was a cool idea. And all of those devices and technologies failed to catch on in any substantial way, in the long run.