I guess some people think its a big deal, cant see it personally. But im sure those that get excited by it will have a good time.
Not to mention, immersion doesn't mean realism.Ell Jay said:The question nobody answers for me is what's so good about VR? Immersion needs limits, or else I'd feel cheated that I had to sleep for 1/3 of the time I was playing Skyrim.
Think is, I don't get it, man. I think the real problem is more that they can't actually explain why they're excited. And like sufficiently advanced science being indistinguishable from magic, without any explanation this is indistinguishable from random fad hype that sweeps the internet every 12 seconds. And I suspect it is little more than that, in absence of their explanation.Vegosiux said:Yeah, there's a lot of "If you don't think it's the best thing since sliced bread, then you just don't get it, man" going on around here.
Well put. As much as it surprises me, we're actually agreeing on something ^^Zachary Amaranth said:I think the real problem is more that they can't actually explain why they're excited. And like sufficiently advanced science being indistinguishable from magic, without any explanation this is indistinguishable from random fad hype that sweeps the internet every 12 seconds. And I suspect it is little more than that, in absence of their explanation.
Basically, if it's so awesome, why can't they persuasively argue it instead of going the"Gabba gabba hey" route?
Within gaming? I don't think it'll last. I'm sure the OR will find uses, much like the Kinect, however.Lvl 64 Klutz said:All this arguing about whether the technology will catch on, and nobody has asked the obvious question: Will the *product" catch on?
Whether people find VR to be a significant improvement to their experience is a fine question to ponder. But you also have to ask whether or not people want to play their games for hours at a time with a big, bulky set of goggles strapped to their head/face.
No, of course. I agree. I was more directing the question at those vehemently defending how much more immersive of an experience the tech will be. The technology itself will probably be more immersive, but I think that those arguments aren't taking into account that you'll be wearing these bulky goggles AND headphones.Zachary Amaranth said:Within gaming? I don't think it'll last. I'm sure the OR will find uses, much like the Kinect, however.Lvl 64 Klutz said:All this arguing about whether the technology will catch on, and nobody has asked the obvious question: Will the *product" catch on?
Whether people find VR to be a significant improvement to their experience is a fine question to ponder. But you also have to ask whether or not people want to play their games for hours at a time with a big, bulky set of goggles strapped to their head/face.
Is that still the tech instead of the product?
YOU TAKE THAT BACK!Vegosiux said:Well put. As much as it surprises me, we're actually agreeing on something ^^
And I wonder how it impacts people with motion sickness (as an example). When I was a kid, I used to get carsick, seasick, airsick. I don't anymore, but I'm just imagining what this could do to a bunch of people to screw with their heads.I mean, I suppose I do get the base argument that it kind of switches your entire visual input instead of just making you focus on a part of it, but toying around with sensory inputs like that isn't something I'd consider "awesome", seeing as my brain has a hard time keeping up with one reality >.>
Well, when I thin immersive, I think neck strain. >.>Lvl 64 Klutz said:No, of course. I agree. I was more directing the question at those vehemently defending how much more immersive of an experience the tech will be. The technology itself will probably be more immersive, but I think that those arguments aren't taking into account that you'll be wearing these bulky goggles AND headphones.
The problem is it's not easy to understand without trying it.Zachary Amaranth said:Basically, if it's so awesome, why can't they persuasively argue it instead of going the"Gabba gabba hey" route?
All you've done is make a case for novelty. And that's fine, but I tried some of the "feel like you're there" things twenty years ago. That's cool. It doesn't give me a reason to care. Hell, it doesn't even give me a reason to think this time it's different. Except, perhaps, because ponies.SpinFusor said:-snip-
http://gizmodo.com/meet-the-crazy-camera-that-could-make-movies-for-the-oc-1557318674?utm_campaign=socialflow_gizmodo_facebook&utm_source=gizmodo_facebook&utm_medium=socialflowBreakfastMan said:Don't much see the point there. I get why VR is interesting for first-person games, but for movies? I don't understand.
Wasn't the Wii a total sales success? Last time I checked, it sold double the number of consoles that their competitors did.BreakfastMan said:Yeah... I don't go by the reactions of people experiencing something at a trade show, using best software to show off how the product functions. Remember how amazed everyone was with the Wii after the E3 2006 Wii Sports demos and all the hype around motion controls from those demos? I do.
I find amusing that this is always mentioned as if people had to care about how do they look, and also as if it's never going to get smaller (last models I've seen are much smaller than the first devkit).Lvl 64 Klutz said:Whether people find VR to be a significant improvement to their experience is a fine question to ponder. But you also have to ask whether or not people want to play their games for hours at a time with a big, bulky set of goggles strapped to their head/face.
Sounds like a terrible idea, because it pretty much breaks cinematography. I mean, where the director points the camera, how the shots are framed, how the camera is oriented, and what exactly the director chooses to place in the shot matters. It really adds to the power of film. This takes away all of that. :\Qvar said:http://gizmodo.com/meet-the-crazy-camera-that-could-make-movies-for-the-oc-1557318674?utm_campaign=socialflow_gizmodo_facebook&utm_source=gizmodo_facebook&utm_medium=socialflowBreakfastMan said:Don't much see the point there. I get why VR is interesting for first-person games, but for movies? I don't understand.
Yeah, it was a sales success... For most of one generation. The next generation, consoles pretty much abandoned motion-control on that level. The only people who are still trying to push it to any significant degree is Microsoft, and even then the Kinect is mostly used for navigating menus.Wasn't the Wii a total sales success? Last time I checked, it sold double the number of consoles that their competitors did.BreakfastMan said:Yeah... I don't go by the reactions of people experiencing something at a trade show, using best software to show off how the product functions. Remember how amazed everyone was with the Wii after the E3 2006 Wii Sports demos and all the hype around motion controls from those demos? I do.
I'm not really sold on the idea of VR movies either, just pointing at what they probably were talking about.BreakfastMan said:snip