Ahhh but you specifically said that VR is supposed to be as close to reality as possible. So close, in fact, that you can even smell the game. What good is it if you don't feel like you're being shot every time you get shot? Or getting axe-chopped every time you get axe-chopped? You can't have it both ways, my friend. You're either seeking absolute reality immersion in which you completely enter a new virtual world with all your senses coming along for the ride or you don't. You wouldn't be able to say "Well we want to be able to smell flowers, but just have the suit vibrate in the area your character got hit in" because that would break the absolute immersion that you're looking for.newfoundsky said:I have given this some thought and it would be awesome to feel every bullet and axe hit you, so long as the sensation is not pain.RJ 17 said:Apparently the OP won't be happy until someone invents The Matrix.
You said it yourself under the point about smells: they're not trying to be that immersive. They're not literally trying to send you into another form of reality as though you were stepping onto the Holodeck of the Enterprise or, indeed, plugging into The Matrix. That level of immersion would be pretty terrible if you ask me, and I certainly wouldn't want any part of it. Tying in with the "you can't feel everything" bit, would you REALLY want to feel every bullet your character takes? Every Creeper explosion right next---oh, well I guess we wouldn't have to worry about that one. But feel it every time your Dragonborn gets chopped with an orc's act? Every time your Commander Shepard gets killed by a grenade?
I do wonder though, if this were to happen, would someone that plays videogames a lot also associate this placeholder sensation with pain and actually get hurt? I think that would prove that VR is coming closer to something akin to the Matrix.
AND FOR THE RECORD I WANT A HOLODECK NOT THE MATRIX