Ouch, you got me right in the optimism :-(RicoADF said:I'm going to unfortuently cap that hope, the Xbox uses a different type again, and while more compatible than PS3 its still needs work. However both consoles could in theory receive re-releases/HD versions from multiplatform games, Activision etc just need to adapt their PC versions as they already use x86.SonicWaffle said:I'm resisting an urge to comment about how I hope the new Xbox (because seriously, I'm going to switch back to using the awful Playstation controller again? No.) won't make such a stupid mistake. Partly because some of the rumours I've been hearing about the new Xbox are equally as horrible, and partly because it's bound to trigger an announcement of some other way Microsoft intend to screw me over. I'll just keep my mouth shut look a good little consumer.
Yeah, that shocked me when I saw it too. Crazy stuff. That certainly explains the texture loading issues in the game. I wonder why they thought that was a good idea or if it was just an easier way for them to do things?martyrdrebel27 said:you know what i took out of this article?
the entirety of Rage is one giant fucking texture! wow. do many games do this?
I understand the frustration you're having with this move but I assure you it isn't just them being greedy bastards like normal. There are some things that absolutely should be backwards compatible like any kind of ps1 or ps2 games you've purchased on the store.Alatari said:I don't know why people are thinking this would be such an expensive thing to implement.
1) PS1 emulation can be done through software.
2) PS2 emulation can be done through software (those PS2 games from the Playstation store play on ALL PS3s. Sony just includes the emulator with the game. The emulator is tweaked for each game in this case. The PS4 is more powerful so this level of tweaking would not be required.)
3) The Cell processor and other PS3 chips are from 2006. Not expensive to make.
Something to that effect is what I had in mind when talking about an addon of some sort. A hardware solution would be far more viable than emulation at this point. The processor itself isn't that large (it's still a chip) but the question is how much it'll cost and what other factors are involved with including it (e.g. heating concerns, what additional components are required along with it, etc).j-e-f-f-e-r-s said:Is the CELL processor just too weird a piece of tech for that to even potentially work?
One texture for the landscape, I believe. Characters, cars, buildings all had separate textures. The landscape tech was called Megatexture Technology, or something like that, and it was supposed to make game development easier (so it benefits the devs rather than the gamer). Rage was basically a tech demo for Megatextures.RobfromtheGulag said:Rage only had 1 texture? That blows my mind.
I don't know how much it would cost. If it's $50 then that is an additional sum of money that will be imposed on anyone who gets a system with it in there. If the ps4 is considering this a generation that they can legitimately take market share from microsoft then that $50 is a tough pill to swallow and not one we can bully them into taking.j-e-f-f-e-r-s said:Thing is, as I said in my original post, while it would probably cost money to R&D integrating a CELL processor into the PS4 architecture, the actual component itself is dirt cheap nowadays, isn't it? I mean, it's hardly at the cutting edge of CPU technology anymore.
And considering that integrating it into the hardware would give PS4 players the entire PS3 library to potentially play, day 1, that would be a huge potential sell. Work in PS2 and PS1 emulation, and you've got the entire history of the Playstation catalogue potentially there for people to play. That would be huge. Imagine being able to play all your playstation games, from 1995 to now, on one machine. That would blow people's minds.
A few points:As for the tiered systems thing... I don't think that would necessarily work. Again, from what I understand, integrating the older architecture into the new can give the overall hardware additional resources to work with. Meaning that a PS4 with integrated CELL hardware would be a bit more powerful than one without. You wouldn't just create a schism in price, you'd create a schism in console performance as well.
1. Tiered systems already worked for the ps3 early on. Remember when ps3s were backwards compatible with ps2s?
2. You sure as HELL do not want to integrate the cell hardware into the actual hardware of the ps4. That would be unbelievably dumb and would ruin the point of using standard hardware instead of the proprietary shit they tried for the ps3. No, if the ps3's chipset is included at all, it will be its own seperate thing and will share the disk drive. Actual integration would be terrible. Any game that tried to utilize the second chipset would then be unplayable on the ps5. You're talking about making the same mistake over and over again.
3. Many consoles have a price schism. The last generation saw this largely based on HDD space included and aesthetics. There isn't even really a question about whether or not that will happen here, the only question is what will be different between the tiers. Backwards compatibility is a legitimate difference.
I think you misread my post as these were my points! What I was trying to emphasize is that the physical CELL processor and related chips are from 2006 and therefore not expensive to make. It would add to the cost (hence my suggestion for the add-on card so if you want this feature you pay for it that way) but not hundreds of dollars as some of the previous posters have suggested.Lightknight said:The fact that the ps3's hardware is so alien to anything else significantly harms attempts at emulation as this article explains. Emulating that hardware architecture would take resources that we really don't have faith the ps4 has. It may be viable, we just don't know yet. Do you have any evidence regarding the specs required to emulate the ps3? Probably not since it hasn't been done and may be impossible to do.
Perhaps Sony will come up with an addon or physical device of some kind that will alleviate that system stress somehow, but without some serous innovating it isn't as simple as you think it is.
You are much more optimistic than I am! I think they have abandoned backwards compatibility as a matter of policy, not so much technology. On reporting on the PS4 many articles have mentioned the streaming of PS3 games. I believe this will be similar to the PS2 games in the Playstation Store that ALL PS3s can play. The streaming will be for the new game you just purchased only, not any of your disc based titles.Lightknight said:But this move with the ps4 will only benefit all of us going forward and should make ps4 games playable on all future consoles and much more easy to port to other systems.
I dunno man, with our 2013 amazing foresight it indeed seems like a dumb decision, but go back to 2003 when it was made (giving or taking a year) and building a machine around the Cell architecture actually made sense in some areas. They already had experience in dealing with exotic architectures from the PS2, it saved the (then expensive) RAM allowing superior performance with the same hardware compared to a regular x86-64 and naturally prevented emulation among other things.Shamus Young said:While I can understand this frustration, it's interesting to note that this is probably an unavoidable outcome of a Very Dumb Decision that was made over a decade ago.
I would understand this if we were trying to emulate all six spes with one core, but the PS4 has eight cores ... that seems like enough ... although, there's still the problem of emulating PPC code on an x86, which isn't that hard to do really, but it is excruciatingly slow if you're trying to play something like a PS3 game ...Even if the new machine is ten times faster than the one you're emulating, you're talking about emulating multiple concurrent processors.
I wasn't bringing up a new point, I was asking if you had any evidence to support the claim that the ps4 would be capable of emulating the ps3 since emulation of the ps3 has not been successfully performed on any machine that we know of.Alatari said:I think you misread my post as these were my points! What I was trying to emphasize is that the physical CELL processor and related chips are from 2006 and therefore not expensive to make. It would add to the cost (hence my suggestion for the add-on card so if you want this feature you pay for it that way) but not hundreds of dollars as some of the previous posters have suggested.
Actually, the standardizing of hardware will mean there would be no further excuse for saying that the system can't be backwards compatible. The console is now officially more computer than not or at least the line it thoroughly blurred. They've had legitimate reasons to claim incompatibility for most systems in the past but not really anymore.You are much more optimistic than I am! I think they have abandoned backwards compatibility as a matter of policy, not so much technology. On reporting on the PS4 many articles have mentioned the streaming of PS3 games. I believe this will be similar to the PS2 games in the Playstation Store that ALL PS3s can play. The streaming will be for the new game you just purchased only, not any of your disc based titles.
It doesn't benefit a console company with such stiff competition to purposefully strangle their library. It would be a significant boon to them to have their ps3 library readily available on the ps4 if they want to acquire more market share this time around. With them releasing first they are well poised to do that and this only hurts them.I think that through software emulation and physical chips full BC would be possible. This could be passed on as a charge only to the users that really want it and are willing to pay for it. HOWEVER, this doesn't fit with Sony's new digital sales strategy so that is why we aren't seeing it.
It wasn't arrogance so much as poor foresight. The multi-cell processor could outperform other platforms in theory and they thought developers would utilize that instead of just porting games over.Zeckt said:It was only a matter of time before their arrogance came back to bite them in the ass. They wanted to make the ps3 so different and not even give developers english translated manuals with the expectation people would just take it as they would always maintain their number one position. How is that complicated hardware treating you NOW sony?
Oh and no thanks to rebuying all the digital downloads again on your ps4 simply to fill your greedy pockets at my expense. It's simply worth it in the long run to continually upgrade your pc so you don't have to get burnt by sony and microsoft corporate greed.