Everything about the whole sequence was brilliant. Unlike most "twists" you really don't see it coming.
Did you even watch the scene?-Drifter- said:So why was everybody so blown away
Pretty much this.Chapper said:Well, to me Bioshock's twist came like a sledgehammer. The whole setting, atmosphere and sense of vulnerability made me completely oblivious to the fact that there was something fishy happening.
I felt a connection to the only "human", and I didn't think anymore about it. I was handed the villain, and he was going to die. The twist was presented and built up so well, that it completely blew my mind.
One of the best plot twists in the medium, ever.
Yes, I would like to know as well. Let me know if you find out.Hoopybees said:*Spoilers* First, by the way, can anyone tell me how one makes that expanding spoilers box thingy? I've been a member of this forum for months and I've seen no explanation of that feature anywhere.
If you quote somebody who's using a spoiler, you can see how to do it. Alternatively click the spoiler.Hoopybees said:*Spoilers* First, by the way, can anyone tell me how one makes that expanding spoilers box thingy? I've been a member of this forum for months and I've seen no explanation of that feature anywhere.
Well. Tada.xRBEASTx said:Yes, I would like to know as well. Let me know if you find out.
Thank you kindly!Amethyst Wind said:If you quote somebody who's using a spoiler, you can see how to do it. Alternatively click the spoiler.Hoopybees said:*Spoilers* First, by the way, can anyone tell me how one makes that expanding spoilers box thingy? I've been a member of this forum for months and I've seen no explanation of that feature anywhere.
Simply write [spioler]spelling it correctly o' course[/spioler]
Now if you want your spioler to not simply show 'spioler' on the box then you write it this way: [spioler=yadda yadda]Again, correct spelling works.[/spioler]
I agree 100%. As soon as I learned that, I was re-evaluating the entire game and couldn't wait to play through again to see how many references I could spot.XxRyanxX said:Well, I was so impressed with how they connected it so well due to that they had a 'phrase' to help the main character do what he was involved in.
<spoiler=Spoiler>Would You Kindly? Is the very phrase that brainwashes our main character to do everything he says without realizing it. I felt that was honestly brilliant.
I don't think subtlety means what you think it means. Or, maybe I don't know what it means... When bullets are flying through the air and explosions are going off, that's and example of activity such as adrenaline neccessary to survive. Where as if you experience adrenaline in expectation of what's coming even though you have no idea what it is and then it happens in a completely different way or doesn't happen at all is subtlety, to me anyway.HT_Black said:Because what Bioshock did was emulate the scripts of so many games before it and hurl subtlety out the window. The deconstruction of linear gameplay in HL2 was discreet, subtle and overarching; and in Bioshock it was grand, in-your-face, and succint. Personally I prefer HL2's take on the matter, but each to his own.
Yes they did, yes I have and yes I have. Perhaps you haven't played all the way through Half-Life or Half-Life 2, so I'll sum it up for you:Stoic raptor said:Half life or Half Life 2 never did that. Have you tried those games, or Bioshock?
Exactly my thought as well, I couldn't have put it better myself.Jaime_Wolf said:First, you never noticed that he said "would you kindly" until he brought it up. That fact alone is rather impressive given how many times he said it.
Second, and more impressively, it completely and totally abused your natural gaming instincts. Playing a game like Bioshock, you're used to being told to do things and just doing them. Unless presented with an actual choice, you don't bat an eye. Moreover, you don't have a choice -- to progress in the game (as in most games in the genre) you have to follow the objectives. This game gave you an IN-UNIVERSE JUSTIFICATION for the gaming behavior you naturally take for granted. When Atlus explains that he's been controlling you, he doesn't just mean Jack, HE MEANS YOU.
Third, it's one of those fabled "could only happen in a game" moments. It's the sort of moment that you just couldn't get in a film or a book. In the game, YOU followed the orders blindly as though you were being mind controlled. You didn't even think about it, you just did it. Seeing a character going through those motions in a film would be relatively inconsequential and perhaps a little bit trite. It's the sort of thing that makes the "games as art" crowd giddy because it's venturing into that mythical land of exploring what games as an independent medium have to contribute (things that games can do and films, books, etc just can't).
-Drifter- said:People made a lot of noise over Bioshock's big plot twist and how it cast the idea of linear gameplay in a whole new light, but what I wonder is why? Am I wrong, or didn't both Half-Life and Half-Life 2 do the same thing years before? It was handled a bit differently than in Bioshock, but it's still the same basic idea. So why was everybody so blown away when...... it turned out you were being controlled by Atlas the entire time?
Also, Leacults Heard.
Actually,Supernovajake said:Spoilers-
Because Atlas said "Would you kindly?" so many times and we didn't realise!
The flashbacks to all the times he said it were creepy as hell and sent chills down my spine. Just like a good twist should!
Yes, that is true. But you really don't know G-man, or trust him. And he never used mind control to command you. At least, not what we know.-Drifter- said:Yes they did, yes I have and yes I have. Perhaps you haven't played all the way through Half-Life or Half-Life 2, so I'll sum it up for you:Stoic raptor said:Half life or Half Life 2 never did that. Have you tried those games, or Bioshock?At the end of Half-Life (the first) the G-Man approaches you after you kill Nihilanth, revealing that you were used in order to weaken Xen and allow the Combine to take control of it, as well as Earth, even stating that "You can be a useful pawn, for those who can control you." Basically, he set the whole experiment up, knowing it would fail, so that this outcome would come about. In Half-Life 2, again near the end, Breen reveals that it was he who bought your contract, and used you to inadvertently weaken the resistance by revealing the location of Eli-Vance. You do wind up killing Breen, but after that th G-Man once again shows up, saying you've performed admirably and that he's received numerous offers for your contract.