HT_Black said:
Because what Bioshock did was emulate the scripts of so many games before it and hurl subtlety out the window. The deconstruction of linear gameplay in HL2 was discreet, subtle and overarching; and in Bioshock it was grand, in-your-face, and succint. Personally I prefer HL2's take on the matter, but each to his own.
I don't think subtlety means what you think it means. Or, maybe I don't know what it means... When bullets are flying through the air and explosions are going off, that's and example of activity such as adrenaline neccessary to survive. Where as if you experience adrenaline in expectation of what's coming even though you have no idea what it is and then it happens in a completely different way or doesn't happen at all is subtlety, to me anyway.
Never at any point did that game feel "In your face" Call of Duty is in your face. Bioshock is not. HalfLife has way more grand moments then bioshock. You never shoot down helicopters in bioshock,you never take on 80 foot tall walkers, you never experience explosions at the top of towers... No offense I think you might be a little bias based on fandom.