I'm sorry, what?Starcraft and Warcraft were RTS games that didn't do much different from Command and Conquer except make them less complex to learn.
I wouldn't say that Warcraft I/II were more complex than CnC, but less complex? That's a stretch. Both use the premise of near-symmetric factions fighting over mutually-exclusive campaigns, there's not really anything that CnC does that's more complex than Warcraft. But StarCraft? The game with three asymmetrical factions versus the game with two nearly identical factions, with two resources instead of one, and sequential campaigns rather than exclusive campaigns? Really?
Really don't agree. If anything, I'd kind of prefer that was the case, because that way I could get more story without having to play WoW. The novels have usually been interquels, but most story has been in-game for quite awhile. If anything, a common complaint was that WoW became too linear and had too much story, whereas WoW vanilla didn't have a set plotline.One of the other big problems WoW has is a lore problem. Most of WoW's story is told through novels that are sold outside of the game. You have to read the novels if you want to truly dig into the story of WoW because the story of WoW has never really been told in the game.
"I see only...darkness...for me..."Guess I’ll just be one of those sad bastards who hangs around until they turn the lights off in Azeroth.