Why X-COM Is the Greatest Game Ever

Yureina

Who are you?
May 6, 2010
7,098
0
0
SupahGamuh said:
I own both UFO Defense and Terror From The Deep in Steam, but I just can't get into them!, I need a freaking tutorial or something, I don't know what the heck am I supposed to do :(
You could always look at a guide. That might be anathema to some people, but it's something I am fine with. Besides, it's the kind of game where a guide can be helpful so you can at least have a basic idea of how some things work. :eek:
 

Weaver

Overcaffeinated
Apr 28, 2008
8,977
0
0
SupahGamuh said:
I own both UFO Defense and Terror From The Deep in Steam, but I just can't get into them!, I need a freaking tutorial or something, I don't know what the heck am I supposed to do :(
You gotta read the manual.
 

rembrandtqeinstein

New member
Sep 4, 2009
2,173
0
0
I like the late game there are scenes that make you feel like a total badass. Your strategy for assaulting a mothership is no longer sending rookies up the elevator to get murdered to use up the enemy overwatch fire. Instead you pop a blaster bomb to blow a hole in the roof then send your squad in full flying power armor to drop into the command center then clear out from the top down.
 

rembrandtqeinstein

New member
Sep 4, 2009
2,173
0
0
SupahGamuh said:
I own both UFO Defense and Terror From The Deep in Steam, but I just can't get into them!, I need a freaking tutorial or something, I don't know what the heck am I supposed to do :(
Terror is 3x as hard as UFO defense, do not attempt unless you are an expert.
 

Bishop99999999

New member
Dec 6, 2007
182
0
0
Sigh...I've tried to get into X-COM twice now, and both times I'm just overwhelmed. I really want to like it, but does anyone have any good advice for just starting a new campaign?
 

Infernal_Dalek

New member
Jan 17, 2012
5
0
0
Steve Butts said:
At first, it's just hand grenades and rented jet fighters, but you'll soon graduate to flying suits of armor, mind control weapons and your own custom-built UFOs.
If you build it yourself you should be able to identify it, so it's not a UFO anymore.



Also, I'd just like to remind everyone of Xenonauts, the indie cold-war era X-Com that is definitely staying true to the formula.




I'm somewhat skeptical of Firaxis' X-com remake because PC will probably get a lame console port. I don't usually have much against consoles, but when they share a strategy game it results in an inferior product for both sides; e.g. Supreme Commander 2.


The strategy genre has no home on consoles to me. The most glaring examples of bad ports are RTSes, but that's just because I know of no example in which a turn-based strategy PC game has been ported to consoles.
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
0
0
What sells the game for me is the razor's edge you have to walk in managing the various aspects of your organization together with the FREEDOM you are given when it comes to how to do so. You are given a bunch of cash and the map of the world and told to get on with it. What you do from there on is up to you. And the game doesn't give a fuck about you. You allocated your funds into tons of new scientists and now can't afford ammo? Sucks to be you, I guess. You placed your bases in shitty locations and haven't been catching many UFOs wich in turn leads to your funding dropping? Your problem, deal with it.

The game gives you the tools you need and lets you suceed or fail with them on your own. And you need to balance all those tools out to perform well. You need stable research to keep the new tech flowing and get to the projects that move the main story along. You need manufacturing to put all the tech to good use. You need multiple bases as the game wears on to cover more of the globe and to not get your funding cut by neglected countries. And so on and so forth.

The fact that you never (until maybe very lategame) have enough funds and always need to cut corners somewhere is awesome. It makes the game feel like you're actually making decisions that matter. Nobody is holding your hand, nobody is guiding you, there aren't any scripted events for you to rely on. This is what really makes the game for me - it's the only game where I felt as in control.

Naturally, the tons of features that would be "discovered" by various genres later on didn't hurt. RPG elements, assorted tactical options, etc. The game was truly ahead of its time. Heck, it's ahead of THIS time as well.
 

Bostur

New member
Mar 14, 2011
1,070
0
0
Bishop99999999 said:
Sigh...I've tried to get into X-COM twice now, and both times I'm just overwhelmed. I really want to like it, but does anyone have any good advice for just starting a new campaign?
There are a few basic steps in the start that is a good idea to follow. Research is very important, make sure you assign your scientists to a research project. Also consider hiring a few more from the start. Research is how you progress in the game, and should be your main priority.

In the early game your objective is to intercept any UFOs you spot with the fighter craft, and clear the landing/crash sites with the transport ship. You don't have much fancy gear in the early stages, but it's usually worthwhile to purchase and equip some normal grenades. Also get some stun rods, they are very handy for close-up fights.
Before you send your transport ship to a landing zone, make sure its loaded up with your squad members and that they are equipped properly with weapons, ammunition and grenades.



In the tactical battles keep the turn-based system in mind. When you end a turn try to make sure your team is positioned so they can support each other, don't have people wandering alone. A common mistake is to try to spend all movement points each turn, sometimes it's better to end a turn early. If a squad member has movement to spare he can use it to fire during the alien turn in case something pops up. When possible try to end the turn behind cover or have your men kneel, they are harder to hit that way.
The aliens are meant to be very tough, you may not be able to kill all aliens everytime. Sometimes it's better to kill a few aliens, grab their stuff and fly away. The stuff you loot can be researched and used later.

The battles are much harder during the night due to sighting mechanics. Try to time your landings so you fight during the day. If you need to fight during night time make sure all squad members carry flares, you can use those to light up a small part of the map.
 

Neverhoodian

New member
Apr 2, 2008
3,832
0
0
Bishop99999999 said:
Sigh...I've tried to get into X-COM twice now, and both times I'm just overwhelmed. I really want to like it, but does anyone have any good advice for just starting a new campaign?
I recommend this starter tutorial:

http://www.ufopaedia.org/index.php?title=Starting_Your_Shadowy_Paramilitary_Organization

Check out the rest of their entries for the game as well:

http://www.ufopaedia.org/index.php?title=X-COM
 

Crosshead

New member
Aug 24, 2009
39
0
0
The best way to learn this game is with a friend who already knows how to play. Making tactical decisions to gether, taking turns on missions, and working out new strategies kept me awake all night when I was a student more than once. And it was an old game then. Nice to see all the love for it.
 

Giftmacher

New member
Jul 22, 2008
137
0
0
Hah, Someone else who's bought this game several times over. I loved this game in the 90's and I still can't get enough now, the gameplay was utterly amazing and, though I didn't appreciate it at the time, a big leap forward.

I wouldn't say Enemy unknown was the best game ever, but it's definitely up there (along with system shocks 1+2). In fact I wish more of the big developers would go back and look at games from the 90's, it could be confirmation bias on my part but it does seem that graphical limitations of the day forced devs to innovate gameplay more. Cf. today, where we seem to get "Even shinier shooter XI", or lazy franchise reboots a-la FPS (see Syndicate, and now delayed X-COM FPS). Not that shinier shooters are entirely a bad thing, even FPS reboots are ok *if* we also get a bit of risk taking and innovation in other games.
 

Chaos Marine

New member
Feb 6, 2008
571
0
0
I have several play throughs saved on my computer. Somewhere. My favourite is still one of my really older ones in which I got lucky early on and managed to stun a Sectoid commander giving me psionic abilities pretty early on. At several points I ran through the Mars mission but it's always too easy as my flying-power-armoured, godlike-psionic armed with las-pistols, heavy plasma cannons and psi-amps. It is glorious.
 

Syzygy23

New member
Sep 20, 2010
824
0
0
LordofPurple said:
I tried to love X-COM, and there really were things I absolutely adored about it, but CHRIST the battles started to drag on after awhile, and most of them ended up becoming a half hour-long game of hide-and-seek.
use tank units as scouts, and keep a team of at least 8, send two packs of 3 people and 1 pack of 2 people to sweep the map, keeps my battles between the 10-15 minute range.
 

SaunaKalja

New member
Sep 18, 2009
460
0
0
Speaking of long games, I really loved the beginning of Silent Storm as well. But later in the game (with more enemies on the map) the enemy turns just took forEVER. That really killed the game for me.

That and the freaking armored robot tank suits. "Like shooting those enemies with your rifles? Well forget that, here are some walking tanks. Better go find some laser guns, man!"
 

The3rdEye

New member
Mar 19, 2009
460
0
0
Infernal_Dalek said:
The strategy genre has no home on consoles to me. The most glaring examples of bad ports are RTSes, but that's just because I know of no example in which a turn-based strategy PC game has been ported to consoles.
I know of at least one: UFO:Enemy Unknown, the game the original article is discussing, which apparently holds a 9.0 on IGN just like it's PC predecessor.

Fireaxis makes their bread and butter through turn based strategy games, ie The Civilization series, a turn based strategy franchise, and is a studio whose founding members used to be part of (one of which co-founded) Microprose, the creators of UFO:Enemy Unknown.

I'm not saying it can't happen, but Fireaxis screwing this up has the same implications as water turning to blood and hale fire raining from the sky.
 

Disthron

New member
Aug 19, 2009
108
0
0
I really enjoyed X-Com Enemy Unknown and it's direct sequle Terror from the Deep. However if I were to make a new X-Com game the tactical battle system would probably be heavaly influenced by the Valkyria Chronicles games. Obviusly I'd include the base building, random encounters and verius other things but the tactical portion would be derived from VC.
 

Haxxle

New member
Jan 14, 2011
100
0
0
I never played X-Com or any other X-com title, but I did play something similar judging from the gameplay and mechanics from X-Com gameplay and Terra-Pheonix. If Terra-Pheonix, Jagex Game Studio's web adaptation of X-Com, is anything like the original X-Com then i'm in for the coming X-Com sequel and spin-offs.
 

Darth Sea Bass

New member
Mar 3, 2009
1,139
0
0
uzo said:
Darth Sea Bass said:
It's no good i think i'm gonna have to install it again! x-com and frontier i'd say are the two best games ever made!
Frontier? As in ELITE ??
<--- AVATAR OF AWESOMENESS

*ahem* Sorry .. someone mentions something vaguely to do with Elite and I squeal like a girl.

And btw ... I've seen a lot of mentions of X-Com recently .... and no one seems to be talking about the X-Com remake that was made in the Quake engine .... or is that against the rules?
I most assuredly do mean Elite! XD

Do you mean UFO: Extraterrestrials?
 

Pinguin

New member
Aug 15, 2009
139
0
0
Well said, that man! X-com truly was a masterpiece of game design. And I can think of few games whose mere mention always prompts outpourings of nostalgic geek joy. I personally try and avoid superlatives, and it seems unfair to call x-com the "best game ever" but I'd definitely call it the best strategy game ever.

I'm with the others who've said it: I've tried many times but never completed it. I first owned it on the Amiga (5 floppy disks!) And I've remembered it fondly ever since. I must pick up the Steam version for old time's sake.

I think honourable mention should be made of UFO: aftermath. Among the very many commercial and personal attemps, over the years, to recreate the feel of the original; I think this came closest. The tactical combat wasn't the same, but it worked well and had some of the tense feel. It did, too, create the same sense of attachment to individual soldiers in your squad. The game was unforunately let down by its off-mission (geoscape) side, which was clunky, confusing, and shallow.

I look forward to the impending new version. If it even captures half of the magic of the original, it'll be excellent.
 

trollnystan

I'm back, baby, & still dancing!
Dec 27, 2010
1,281
0
0
I used to beg my big brother to let me play this on his computer when I was a kid; always felt like a special treat! I bought the UFO remakes a few years ago but they weren't as good. Gonna definitely buy the Steam copies when I can!

(Writing this on my new smartphone. Oddly enough it was easier to do it on my old non-smartphone...)