The Almighty Aardvark said:
the visuals look absolutely amazing
I think this is the main part that bugs me about the praise this sort of indie game tends to get. We're constantly told that graphics aren't everything and that the push for higher resolutions and extra graphicy features is a large part of what is ruining AAA gaming. But then exactly the same people point at "arty" indie games as the height of awesomeness, when the vast majority of the time they're just incredibly generic formula-following platformers and/or puzzle games that happen to look a bit pretty. Sure, visual design isn't the same as graphical fidelity and you can generally run these games without needing a brand new supercomputer, but it still comes down to the same thing - the pretty looks are all that's needed to forgive the bland mediocrity of the rest of the game.
That doesn't mean you shouldn't enjoy or play this sort of game; if you like generic platformers that look pretty, knock yourself out. Certainly I enjoy plenty of games that aren't exactly original. But it would be nice to have a bit of consistency. If you praise games like Ori for being a generic platformer that looks pretty, you have absolutely no right to complain about the latest Call of Battlefield being a generic shooter that has better graphics than the last one. It's all just enjoying pretty visuals and familiar gameplay, it's just that different people have different taste in exactly what gameplay and what kinds of prettiness they prefer.
Obviously this is a general rant, not aimed at this post in particular. In fact, I don't consider it shallow at all to want to play a game because it looks good. If anything, that's exactly the problem - we keep being told that enjoying a game just because it looks awesome is a bad thing, which is ridiculous since games are a largely visual medium. It's just the hypocrisy from some people that bugs me - if games like Ori deserve praise for looking good, you can't turn around and complain that liking games for their looks is shallow.
major_chaos said:
I'm probably in a very small minority here, but finding out how Ori ends actually made me more likely to play it. There seems to be a large part of the gaming audience that basically despises joy. They make much ado about games like The Witcher, Bloodborne, TLoU, Spec Ops, ect., games that mire you neck deep in grime then stand on your head. The ideal seems to be as much darkness and despair as possible, a minimum of likable or heroic charterers, and the light at the end of the tunnel being reachable only from the top of a pile of innocent bodies.
It's not about despising joy, but about how that joy is presented and actually fits into the game. As Yahtzee explicitly noted, the problem with the ending wasn't that it was happy, but that it completely negated any sense of progression in the story and really had nothing to do with the game at all - the character you just played all the way through did absolutely nothing, ending up hiding behind its mother in exactly the same way as at the start while she deus-ex-machina-ed the happy ending into being. Happy endings work if they're a logical conclusion to the story. See literally every Disney film, for example. You'll struggle to find one that doesn't either start off with the mother already dead, evil, or getting murdered on screen in the first few minutes, but no-one complains that they have happy endings because those endings make narrative sense - the protagonist grows throughout the story and eventually takes action that directly results in said happiness, usually involving defeating a villain or overcome some other obstacle (see Finding Nemo for a good example of one in which no-one actually dies other than the mother and in which there isn't any real villain at all, yet which still follows almost exactly the same character arc). What they don't do is follow the protagonist for most of the film, then kick them to the side and have the dead mother suddenly show up again and save the day. Again as Yahtzee said, having the hero fail to overcome the big obstacle and end up in the exactly the same position as before the story began just isn't an interesting character arc.
You criticise games like The Witcher, but that actually does exactly the same. I've not played the first, but look at the plot of the second game. Geralt starts off falsely accused of murdering his king (who, breaking the trope a bit, actually isn't his mother). The story then follows him escaping to track down the real murderer, making friends, completing intermediate tasks, and eventually comes to the big reveal and climactic fight in which the true villain is exposed and defeated. He then rides off into the sunset with his friends in order to confront the sequel hook. Sure, the world tends rather to the grimdark side of things, but the plot is ultimately the same as a Disney film, complete with happy ending. The overall arc of Ori and The Witcher aren't actually that different, it's just that the end of Ori would be as if the king suddenly showed up at the end to reveal he hadn't been murdered after all, forgave Letho for trying to kill him, and then everyone had cake. If people complained about that it wouldn't be simply because it was happy, but because it doesn't make the slightest bit of sense compared to the game so far, and completely negates everything the player has done up to that point.
Blood Brain Barrier said:
It's a bit silly though, isn't it? Psychonauts and Oddworld do this but aren't called "Metroidvanias". Everyone knows what a platformer is, so let's just call it that.
You've been here since 2011 and have never seen the term "Metroidvania" before? Weird. It's a well enough known term to have it's own Wiki page [http://en.wikipedia.org/wiki/Metroidvania]. The point is that Metroidvania is a subset of platformers, and more specific descriptions can often be more useful than general ones. Ori is a platformer, yes. Is it particularly similar to Sonic or Super Meat Boy? No. Ori is a Metroidvania-style platformer, those are different types of platformer. It's exactly the same as calling a Land Rover an off-roader and a Bugatti Veyron a supercar; yes, they're both cars, but in many situations it's a lot more meaningful to refer to them with different, more specific terms.