Is that really where the praise is coming from though? Maybe that's the cause for some of the critical buzz, but when I hear people talking about the game (and as I said earlier, they mostly come from a demographic that's outside of the what we generally think of as the target audience for non-casual games), that's never been part of the praise. I hear a lot about the atmosphere, and a lot of happiness about a resurgence of adventure games.Eternal_Lament said:Further, seeing as how the main topic of the game is a fairly hot button issue within the games industry, I can't help but feel that the only reason the story was praised was because of it's subject matter, not because it was a good story or was even remotely compelling. I feel it is indicative of that "social justice" relation I mentioned in my earlier post; something whose story gets by and is praised simply because it's a hot button issue relating to social justice, and therefore must hold some importance. That's what I meant about it not working in other media. It's mostly an issue of critics, because the critics of other media would be smart enough to realize that past the hot button topic there is very little to praise this story for. Further, they wouldn't be compelled to give the game a pass simply for some ideological goal in an attempt to "better an industry"
And I realize that I'm coming a little close to saying "it's not important because of social justice, it's important because it appeals to middle aged women", and that would seriously patronizing of me (and obviously it doesn't exclusively appear to that market), but I do think it might be interesting to look at how this game succeeds/fails from the angle of that demographic difference.