Most people play Bioware games for the story, and the story is dramatically different, this time around. The graphics are (far) superior and the console game mechanics are supposedly well thought out and much more intuitive than the first time around. When you attack, you're actually attacking, rather than lining up an ability, and the game is just faster and sleeker in general. In short, it's pretty much what everything you'd want in a sequel. Rather than feeling like an expansion, it's a vastly different game.
While I take that all with a grain of salt, Bioware, unlike Peter Molyneux, generally gets its ideas to fruition, and I'm inclined to think that this will, indeed, be a better game.
While I'm at it, Dragon Age 2 is not being dumbed down. I'm not saying that in denial - Mass Effect 2 did indeed remove many core RPG elements in order to make the game more accessible* - but because I genuinely don't believe it to be true. There are only two things changing this time around, and they are that the protagonist has a voice, and that you can't choose his species.
To start on the second first, there's still an enormous amount of potential for customization within a single species, and if the lack of elves and dwarves fits the narrative, then who are we to disagree? [Don't say the consumer. For the love of all you hold dear, don't you dare use that point in rebuttal, or I
will rage.
As for the inclusion of the protagonist's voice, it's not as much of a change as you might think. Every other character in the entire game was voiced, and it was a bit silly having the protagonist stand around smiling in a somewhat confused fashion, like a Terry Pratchett character. The necessity for another voice actor will not have a negative effect on the length or content of the game, and don't believe anyone who says otherwise.
Phew, good to get that out of my system. Anyway, back on topic: Dragon Age 2 is a more refined, sleeker game, with a vastly different story, so you might want to give it a shot. However, if you didn't enjoy the conversation mechanics, gear changes, or general RPGiness of the game, then maybe an FPS or GTA game is more your thing.
*Although the role playing genre is about
defining your character, not changing the numbers on your gear, so even that's up for debate. There was plenty of cosmetic customization in ME2, just not that many number changes on your gear, or in your stats. Imagine taking every third rank of a stat and instituting that. I mean, that's all they did. Really.
Lyri said:
Trolldor said:
"I don't like your tone." translates to "I'm going to shoot your face off." since when?
I'm glad someone mentioned this, I fucking hated that about ME anything slightly bent towards "less than savory" would result in the asshole remark.
Very true. About the only thing I found truly annoying in ME2 was that Renegade dialogue went from the "Whatever it takes" attitude, to pretty much just being a jerk.