Downloading games was something I never quite got. I think there was always a fun when I was younger and had more free time, of finding something I couldn't get to work, and then finally managing it, but games were one of those things that I always wanted to work right out of the box, and when they didn't I usually got frustrated. I think side stepping a headache is sometimes worth the money. I'm also no sure the gaming worlds biggest enemy is piracy contrary to what some might have you believe. After all, it specifically applies to a certain segment as large as it is, that is willing to go through the trouble of doing this kind of thing. I think the real tragic in it all is that most of us will probably buy our games, and yet the industry will still implement the worst of the worst in terms of DLC in order to stop a group of people who frankly probably are doing this because of shitty service and implementation more so than lack of money.
Game of Thrones is the most Pirated for two reasons; First, because it's really freaking good, but secondly because HBO was such a luxury to own, and no one wanted to pay for a whole network to buy one show. Reminds me of the argument for Napster, when people didn't want to pay for a whole CD when they just wanted the one song they heard on the radio. The answer to these problems was large pivots toward more consumer friendly practices. Music became available by the song, on easy to download platforms that were consumer friendly, and so the Music industry will never admit this, this growth was a result of piracy pushing boundaries. HBO, while admittedly not responding to these complaints quite as fast flipped the switch over to providing a digital only service at a cheaper rate for people who wanted it, and ultimately I'm sure their subscription rates went up.
Gaming is different though, because first of all, if you have a PC capable of playing Just Cause 3, I'm sorry to be dismissive here but I think you have the money to spend on a AAA game every now and then. So the people who are buying games aren't doing it because they can't afford the one game, but more so because of the hobby of putting together a cracked game, as if it were some sort of model plane, or you live in an area where the game is unavailable or region locked to you. Region locking is a service problem. Localizing costs etc are one thing, but often times the aim is about squeezing every last penny out of the consumer as possible and ultimately that would likely drive someone to piracy. But also the aim and purpose is always different. When the SD Card Nintendo DS piracy was very popular one of the reasons was because this allowed you to have a device that now had all your games stored locally without having to constantly switch out cartridges, at the time something which nintendo didn't have an answer too. You bet your ass this was going to be incorporated into the design of the 3DS. Piracy for the PSP was similar in that the earlier examples of piracy came about not because of free games, but because the hardware could support old PSone games, but didn't, so the pirates cracked it so that it could. Sony, while admittedly slow, was forced to push out a PSone emulation for its portable consoles.
tl;dr I guess the long and short of it is, gaming cracks are still filling market gaps but its not as simple as tackling a steep price point. It's more so the service structure around games, which is progressively getting worse as a result of this arms race .