And accually tell you what, buy gmod on sale for like 3.00 USD and download pewpew. Then you can play through half life with guns with sights then tell us how it would enhance the expreiance
I personally don't see the need of an ADS feature in Half-Life, but if they added it, they could actually keep shift as the walk button, and when you hold shift and right click, it would aim down the sights instead of alternate firing. Letting go of shift and moving (running) during this would knock you out of ADS, but you could still walk around by still holding shift and moving. You know, I could see them integrating it in a good way. At the same time, I don't really think they'll even do it. Could be done well, though.Juk3n said:i can see that, but i just feel that not having the ability to aim down the sights ..on a shooting game..is a dated mechanic and makes the gamplay feel slightly dated. I mean HL2 is so engaging you can forget about it because you're wrapped up in the story. But in this day and age..Gun and Aim are pretty synonymous no?Phlakes said:...Right. Because CoD invented sights in games.Daniel Cygnus said:Probably not. Half-Life is too...Half-Life-y to do the whole CoD sight-aiming thing.
OT: It's not really Valve's thing to use them. Sights are used to shoot more accurately, but with the pinpoint crosshair and the fact that the guns are already ridiculously accurate, there's no need. Plus the HEV suit probably has some kind of built-in targeting.
Walk - toggle run
Shoot - toggle aim
im not endorsing that half life should have am ADS mechanic it just pisses me off that people immediately assume that if they add this it will automatically become a grey brown generic shooter piece of crap. also just to be a devils advocate how would ADS cause people to no longer explore? that seems much more up to the player than whether or not you move more or lessIBlackKiteI said:Because people suck and CoD isn't an RPG.Xlr8DETH said:why does including a ironsight mechanic immediately make a game "samey" or "COD like" or "non original and boring"?
Anyway it seems a bit overkill to make a thread for such a small issue that the game would be better off without. ADS would detract from the run and gun nature of the game, encourage camping and quite possibly allow the player to effectively kill enemies at such a distance they don't even see you.
Like it or not the simple addition of iron-sights will change the way the game plays, possibly greatly and in a game like Half-Life definitely for worse. It won't just be a simple option of whether to use it or not, but aiming will almost certainly provide huge accuracy benefits and what-not which will cause players to use them in practically all engagements. As a result there will be a lot less movement and therefore less exploration done by the players, detracting from the game.
Whilst ADS is a great addition to more realistic military-ish games it has no place in Half-Life.
Actually, there is a better way, and another game has made that compromise: Fallout: New Vegas. You had the option to toggle 'true iron-sights' on or off, so you could either just zoom in, or aim with said iron-sights. I won't say that F:NV was a good or bad game, so that I don't start flame wars, but Valve COULD theoretically do that so that it was an option, not just a solid change. That way, people who loved how Half-Life played in 1, 2, and its episodes, they can play it the same way. For people who want iron-sights, there are those too.HT_Black said:There's a really easy way to solve this, to the satisfaction of both parties.
Valve: just let us fire while zoomed in. No ironsights, and not just hipfire. Problem solved.
How many other protagonist in shooters have a PH.D degree in Theoretical Physics from MIT? Gordon Freeman don't need no "iron sights" when he can fire from the hip with accuracy. The mans a Genius.Juk3n said:Kicked enough Ass
Busted enough Can
Prodded enough Buttock
By the time HL3 is released to have learned how to aim down the sights?
Games like Call of Duty and Battlefield are much more suited to the use of iron-sights and do them well.Xlr8DETH said:im not endorsing that half life should have am ADS mechanic it just pisses me off that people immediately assume that if they add this it will automatically become a grey brown generic shooter piece of crap. also just to be a devils advocate how would ADS cause people to no longer explore? that seems much more up to the player than whether or not you move more or less
Sights are for wussies. The Freeman is accurate even shooting from the hip.Juk3n said:Kicked enough Ass
Busted enough Can
Prodded enough Buttock
By the time HL3 is released to have learned how to aim down the sights?
Pro tip: play it on PC where it belongs, where you have a REAL aiming mechanic that is called "mouse aim". I have been playing shooters with both DualShock and Mouse + Keyboard for over a decade now, I can easily hit the body parts I want with mouse aim sans-ADS yet console I need the ADS crutch to even do half as well.Juk3n said:But with the new Source engine the could include a localized body damage mechanic, it seems a pretty lame excuse not to include an aim mechanic "because we dont want to be like CoD" well..do you want to be like every man on the planet?
Actually he has a point. A crosshair allows for just as much accurate aiming and it means I don't have to fill half my screen looking at a gun jammed up my nose. The machinegun is the only weapon that would be more useful to look down the sights with since it actually does have a laser scope thing attached to it. Other than that, all the other weapons seem pretty accurate, hell the revolver has just as much accuracy as a sniper rifle in that game.Juk3n said:Serious question? :/Lukeje said:And why do you need to look down the sights when you have a crosshair?
But the question is why would you add it? Unless you wanted it to be more like the "grey brown generic shooter piece of crap"... it's not a good path to take.Xlr8DETH said:im not endorsing that half life should have am ADS mechanic it just pisses me off that people immediately assume that if they add this it will automatically become a grey brown generic shooter piece of crap. also just to be a devils advocate how would ADS cause people to no longer explore? that seems much more up to the player than whether or not you move more or less