Actually, I remember GoldenEye as the first FPS game where the guns just sit on a flat surface instead of floating in mid-air. Then again, all the enemies' dead bodies disappeared and there was no jump button, so you couldn't say that was aiming for realism.
Agreed. With you and Yahtzee's point on how little room there is to innovate in anymore in FPS's. I mean, the only big change they could even think of doing for HL3 is [GASP!] having Gordon talk!PMAvers said:I'd just be happy with resolving the massive cliff-hanger Episode 2 left on.