Yahtzee didn't like Ravenholm!? Only last week he was waxing lyrical about the joys of the gravity gun, and Ravenholm is the perfect showcase for it. Hell, the Orange Box version of the game has an achievement for using just the Gav Gun for that section.
Yes, the level design is pretty friggin' garbage, but you could say the same for much of HL2. It's amazing how unintuitive so much of HL2 is, especially when you compare it to Valve's later stuff like Portal and Left for Dead, which were both series with
excellent character and level design, very intuitive signposting, audio prompts for different types of events, and so on. Playing through HL2 there were multiple times where I got lost (a feat in itself in such linear environments) and with no idea what to do or where to go, and resorted to just pressing every switch indiscriminately, shooting every door in the hopes that one might be destructible, and so on - which basically means that the lead level designer was doing their job wrong. It also suffered from the thing where you're encountering a situation and you're left wondering, is this a boss fight? A stealth section? Should I be going Rambo or conserving my ammo for the
real fight around the next corner? I found Episodes 1 and 2 both got progressively better on those scores though.
Johnny Novgorod said:
This made me wonder, did episodes 2.1 and 2.2 (which I haven't played) break any ground in the sense HL1 & HL2 did? Or where they just re-runs of HL2?
I'd say they were a logical - and worthwhile - extension and expansion of HL2. For my money they were much "tighter" and better designed than HL2, and also demonstrate some evolution of the game. HL2 was a game that at times felt very chained to its pre-Millennial roots, with linear environments, very obviously scripted bits, floaty and unsatisfying guns (and by the end of the game you'd be carrying about two dozen of the bastard things), and a bit of a "red key to open the red door" mindset in general, if that makes any sense. EP1 and 2 I thought had much better characterisation - I found myself actually giving a flying fuck about Alyx, rather than her just being some indestructible girlfriend/mother surrogate who turns up when prompted - and the open world and sandbox elements seemed better too. Some of it is understandably well-trodden ground - only so many variations on see-saw and stepping-stone physics puzzles after all - but it's much more polished. The ending is a complete ass-pull, but hey ho.
If I had stopped playing at the end of HL2, I would have given the overall experience a 6/10. The addition of ep1 and 2 bumps that up to 8/10 for me.