As a console the Wii was not perfectly fine. Neither were the PS3 and 360.Tenmar said:Yeah I'm sorry but this sounds like looking for a reason to hate. Reminds me of this youtube video.
The wii is a perfectly fine system. The problem that it did suffer was an image problem if anything else. It just kept getting a negative viewpoint and generalizations from lazy game journalists and that constant barrage seeped into the minds of the youth and even the adults who have had video games as a hobby for years.
Yes technologically it was behind. But did you also know that when the console generation started and even till today the majority of consumers still own CRT televisions? Hell it's kinda what video game consoles have always done, they took advantage of existing technology. It was only until this generation that basically told consumers to buy new televisions to maximize their experience.
The other problem was the idea that all the games required motion control. That is more of a fault of the developer and while you certainly got some nice immersion from some games, it was still a choice. No one forced them to make a game requiring the use of the wiimote. That is why there is such a big push for the wiiu classic controller so people will get it in their heads that they don't have to design or play games using the gamepad 100% of the time. It just needs to be an option.
The fact that it suffered from an image problem was due to the games that Nintendo chose to market over the few great 3rd party games the Wii had. I think its a sad day when games like Cooking Mama and Cold Stone Creamery get more attention than/localized quicker than Xenoblade Chronicles and Zack & Wiki. That's not the fault of lazy journalists, that's Nintendo of America.
Also while people gripe about the Wii being technically behind, the bigger problem was the fact that its marketed feature, the Wii-Mote, felt way behind and could have(and frankly should have) been better. The fact that the Wii motion plus was even sold should have pissed people off. Having to pay more money for an attachment that made the controller do what it was supposed to do in the first place is a swift punch to the gut.
The fact that near the end, with the exception of the Legend of Zelda Skyward Sword, Nintendo didn't even use the Wii-Mote themselves outside of the infamous "waggle motion" is even more disappointing. The company that made the feature barely used it in their own games. That's a problem. The fact that most of the games that did use the feature used just the waggle is kind of sad as well.
And while using the Wii-mote was an option, really why make a game for the console that sold itself on motion control and not use the main feature? It seems to be detrimental to a games sales not to use the motion controls. Especially when you have to buy a new gamepad pro to play games "regularly".
I'm sure that some of the Wii U's feature are going to feel shoehorned into the Mass Effect 3 port.
My point is that selling a console on a feature that seems more like an attachment option is what hurt the Wii in the long run.