> Nintendo
> Doesn't Innovate
Just where is this falsified information coming from? It's like the videogame equivalent of "Love and Tolerate". People romp around claiming this is what it's all about, when the opposite is true.
Let's break this down...
Donkey Kong - Mario Bros. - Super Mario Bros. - Super Mario Bros. 2 - Super Mario Bros. 3 - Super Mario World - Super Mario 64 - Super Mario Sunshine - Super Mario Galaxy - Super Mario Galaxy 2
And this is just the focus on some of the major Mario titles. If you know these games, you'll instantly recognize how each installment adds a lot of new things. Plus, Mario's been in kart-racing, a huge variety of sports, and party games. Heck, Mario Party 9 made a pretty big change with the whole "everyone rides together in a car", rather than having everyone move separately. Now, let's take a look at The Legend of Zelda...
The Legend of Zelda - LoZ II: The Adventure of Link - A Link to the Past - Ocarina of Time - Majora's Mask - Wind Waker - Twilight Princess - Skyward Sword.
Honestly, since when was it not innovation when you've got an eerie, unsettling black sheep of a game, then a cartoon sea-faring adventure, followed by a dark and mature title that deals with night and day mechanics, and finally a touch of Metroid and being able to fly around as well as using the sword more realistically as well as some new tools. How is this not innovation? Nintendo is constantly trying out new ideas with each title. The reason they've been able to churn out so many sequels for so long is because they've been innovating a heck of a lot.
On top of that, Miyamoto wants to make a first-person shooter. Now that's not something you normally get from Nintendo, is it?
> Doesn't Innovate
Just where is this falsified information coming from? It's like the videogame equivalent of "Love and Tolerate". People romp around claiming this is what it's all about, when the opposite is true.
Let's break this down...
Donkey Kong - Mario Bros. - Super Mario Bros. - Super Mario Bros. 2 - Super Mario Bros. 3 - Super Mario World - Super Mario 64 - Super Mario Sunshine - Super Mario Galaxy - Super Mario Galaxy 2
And this is just the focus on some of the major Mario titles. If you know these games, you'll instantly recognize how each installment adds a lot of new things. Plus, Mario's been in kart-racing, a huge variety of sports, and party games. Heck, Mario Party 9 made a pretty big change with the whole "everyone rides together in a car", rather than having everyone move separately. Now, let's take a look at The Legend of Zelda...
The Legend of Zelda - LoZ II: The Adventure of Link - A Link to the Past - Ocarina of Time - Majora's Mask - Wind Waker - Twilight Princess - Skyward Sword.
Honestly, since when was it not innovation when you've got an eerie, unsettling black sheep of a game, then a cartoon sea-faring adventure, followed by a dark and mature title that deals with night and day mechanics, and finally a touch of Metroid and being able to fly around as well as using the sword more realistically as well as some new tools. How is this not innovation? Nintendo is constantly trying out new ideas with each title. The reason they've been able to churn out so many sequels for so long is because they've been innovating a heck of a lot.
On top of that, Miyamoto wants to make a first-person shooter. Now that's not something you normally get from Nintendo, is it?