Eh, I'm getting tired of people acting like they were the victims of "hype", as though they were incapable of thinking critically about marketing push, and as if the psychological effects of hype took place anywhere other than inside their own imagination. TOR didn't "undeliver" at all on my expectations, because as an adult sensibly mediating my expectations is something I learned to do a very long time ago. I knew exactly what to expect from TOR.Comocat said:That's a fair point, but I think a lot of that perception will be how TESO handles their hype machine. SWTOR and Warhammer are notable in their failure because their hype train was essentially promising a new gaming experience that would overthrow WoW and revolutionize the genre. On their own they aren't terrible games, but when you promise a product that substantially under delivers you open it up to criticism both warranted and unwarranted. SWTOR in no way deserves most of the hate its received as a game, but as a product it certainly does.
WAR's problem was not over-hype and failure to deliver. WAR's problem was that the game was fundamentally broken, both mechanically in terms of design, and functionally in terms of it actually working.
New MMOs aren't gaining "WoW like" traction because the state of the genre has changed dramatically since 2004.