Wing Commander Creator Raises $6 Million For Star Citizen

Ed130 The Vanguard

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Sep 10, 2008
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BloodRed Pixel said:
Ship Insurance? WTF! Sound like a hidden subscription to me.

So this one is a goner for me.
What?

You back the project and you get a ship.

That ship gets destroyed, you get another ship of the same type.

How the hell did you get 'it's a subscription!' From that? Did you do any sort of research?
 

Hat Man

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Nov 18, 2009
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BloodRed Pixel said:
Ship Insurance? WTF! Sound like a hidden subscription to me.

So this one is a goner for me.
The ship insurance is in game insurance bought with in game credits.

Ships acquired through pledging come with free lifetime insurance for the hull to make sure you never lose the hull.

Dexter111 said:
I was definitely interested in this a lot, but ultimately decided not pledge because of the blatant Pay2Win system that wasn?t properly detailed.
Despite them stating that it is ?not Pay2Win?, among the Info on their page it was detailed that you can buy ?Galactic Credits? for real money and he then later stated separately that you can buy ships for Galactic Credits, and even a hypothetic exchange rate of 1000 Credits = $1

You do know that these "galactic credits" are the standard in game currency right?

And that this game has both singleplayer and private multiplayer?
 

tmande2nd

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Oct 20, 2010
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Oh sweet God Emperor yes.

Shame that I have to wait till 2014 though.
Ah well at least its one game to look forward to.
 

BloodRed Pixel

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Jul 16, 2009
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Ed130 said:
BloodRed Pixel said:
Ship Insurance? WTF! Sound like a hidden subscription to me.

So this one is a goner for me.
What?

You back the project and you get a ship.

That ship gets destroyed, you get another ship of the same type.

How the hell did you get 'it's a subscription!' From that? Did you do any sort of research?
The whole topic was unclear and the RSI forum was down at the time of my resaerch.
Anyway, the whole pledging (real money) for ships with life time insurance or tiers with 1 to 4
months ensurance, gradually getting better more expensive? Pay2Win IMHO. Why would I need such a thing anyway. What's wrong with save and reload?

This is obviously not my type game anyway, though I enjoyed Wing Commander 1-4. So it doesn't matter to any one other than me and maybe Dexter111.
 

deathbeforedecaf

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Oct 26, 2008
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Still got my old joystick in a cupboard somewhere. When this comes out It'll be like a free game because i paid for it the year before. love that.just enjoying the years worth of anticipation is almost worth the money.
 

Veloxe

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Oct 5, 2010
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BloodRed Pixel said:
Why would I need such a thing anyway. What's wrong with save and reload?
In the single player, or even perhaps a third party persistent server, you certainly could do that. Ship Insurance is for the main "official" persistent multiplayer where you don't have that option.
 

NKRevan

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Apr 13, 2011
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I love how people are complaining about the currency system (read, Galactic Credits purchasable with real money).

It's not like there's another MMO that does exactly that, gets away with it with no one complaining AND is certainly not considered to be Pay2Win by anyone sane.

It feels like Chris took quite a bit of influence from that game in terms of how to make the persistent world Multiplayer Server. That was one of the reasons I backed this project. :)

Anyway, congratulations to Chris and the whole crew over at RSI. I really hope you deliver and show that there is room for good Space-Sims out there.
 

Batman

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Feb 12, 2012
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People seem to complain for the sake of complaining, Please do some research, learn what pay 2 play and free 2 play entails, learn what makes them different, and for gods sake learn to keep your mouth shut and your opinions to yourself when you haven't bothered to do 5 minutes worth of web browsing. Do it for the betterment of all mankind.
 

Eleima

Keeper of the GWJ Holocron
Feb 21, 2010
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What really amazes me is that this project broker Project Eternity's record. I didn't think that there would be such a demand for this kind of game, for space sims. I'm glad to be proven wrong.
 

RicoADF

Welcome back Commander
Jun 2, 2009
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Eleima said:
What really amazes me is that this project broker Project Eternity's record. I didn't think that there would be such a demand for this kind of game, for space sims. I'm glad to be proven wrong.
Considering the excellent and hard work the people that develop Freespace 2: Source Code Project and the related upgrading and support of the game by that community (and others that build off it), I think its safe to say the genre is very much alive and wanted, just been waiting for someone to offer the right game.
 

Kahani

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May 25, 2011
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NKRevan said:
I love how people are complaining about the currency system (read, Galactic Credits purchasable with real money).

It's not like there's another MMO that does exactly that, gets away with it with no one complaining AND is certainly not considered to be Pay2Win by anyone sane.
Indeed.

It feels like Chris took quite a bit of influence from that game in terms of how to make the persistent world Multiplayer Server. That was one of the reasons I backed this project. :)
I certainly hope so. If you look at genres like MMORPGs and FPS, it's obvious just how much games copy each other. Not always in a good way (goddamn knee-high walls), but usually it's a case of incorporating useful innovation. I'm always amazed at just how terrible the UIs and controls of many of my favourite old games actually are when compared with modern games. With space sims, there have basically only been two players - Eve and the X series. While the space sims of old were fun at the time, if a new one didn't take account of all the things those two have done, it would probably end up being a pretty poor game.

Eleima said:
What really amazes me is that this project broker Project Eternity's record. I didn't think that there would be such a demand for this kind of game, for space sims. I'm glad to be proven wrong.
I'm amazed that everyone seems to be so amazed about this. Space sims were hugely popular, and then suddenly everyone stopped making them for no apparent reason. Maybe they weren't as profitable as some genres, but there weren't really any high-profile flops that put developers off and suggested the market had gone, they just stopped. So it's hardly surprising that a lot of people actually want one when someone decides they're going to make one.

What I do find quite odd is why they seem to be thought of as a PC exclusive genre. Console controls suck horribly for FPS, yet they've become the big player in consoles and much less of a player on PCs. Space sims and flying games are best with a joystick-type controller, and consoles usually already have two sticks on a controller, while PCs often won't have one at all unless it's a leftover from old games. So you have a very popular genre (see Star Wars, Star Trek, BSG, etc.) perfectly set up to be played on the most popular gaming systems, yet everyone completely ignores them and just makes the occasional PC exclusive every decade or so.
 

beastro

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Jan 6, 2012
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This game leaves me with a funny taste in my mouth.

What it's trying to accomplish gives off an air of Battlecruiser 3000AD.
 

Knocker

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Aug 4, 2010
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I can sit there and deny anything i want. it doesn't mean that i am right, but who are you to tell me what i can and can't do?
 

Avaholic03

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May 11, 2009
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Dexter111 said:
I was definitely interested in this a lot, but ultimately decided not pledge because of the blatant Pay2Win system that wasn?t properly detailed.
I see what you are saying, and I had a similar concern as well (not just with the pay model, but other details that were vague). However, I believe the reason it wasn't fully detailed is because the game is still very early in development and they wanted to leave some wiggle room for final balance and testing.

Also, if you're worried about the multiplayer being unfair, they are still promising an extensive single player campaign as well. And IMO, my $30 investment will be more than worth it if even the single player is fun...if the multiplayer ends up being good too, that's just a bonus.

Ultimately I looked at it more as a statement to the gaming industry about what gamers really want rather than only funding this single game. If a $6M up-front investment for a PC exclusive doesn't turn a few heads, I will be shocked.
 

Knocker

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Aug 4, 2010
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Hammeroj said:
Knocker said:
I can sit there and deny anything i want. it doesn't mean that i am right, but who are you to tell me what i can and can't do?
I am the one. Creator of the heavens and the Earth. Alpha and omega. Knockers, I'm God.

Or when I say "you can't" I simply don't mean it literally.
You're funny. But not the type of funny we are looking for. We are looking for funny "haha". You're more like funny "uhoh".