NKRevan said:
I love how people are complaining about the currency system (read, Galactic Credits purchasable with real money).
It's not like there's another MMO that does exactly that, gets away with it with no one complaining AND is certainly not considered to be Pay2Win by anyone sane.
Indeed.
It feels like Chris took quite a bit of influence from that game in terms of how to make the persistent world Multiplayer Server. That was one of the reasons I backed this project.
I certainly hope so. If you look at genres like MMORPGs and FPS, it's obvious just how much games copy each other. Not always in a good way (goddamn knee-high walls), but usually it's a case of incorporating useful innovation. I'm always amazed at just how terrible the UIs and controls of many of my favourite old games actually are when compared with modern games. With space sims, there have basically only been two players - Eve and the X series. While the space sims of old were fun at the time, if a new one didn't take account of all the things those two have done, it would probably end up being a pretty poor game.
Eleima said:
What really amazes me is that this project broker Project Eternity's record. I didn't think that there would be such a demand for this kind of game, for space sims. I'm glad to be proven wrong.
I'm amazed that everyone seems to be so amazed about this. Space sims were hugely popular, and then suddenly everyone stopped making them for no apparent reason. Maybe they weren't as profitable as some genres, but there weren't really any high-profile flops that put developers off and suggested the market had gone, they just stopped. So it's hardly surprising that a lot of people actually want one when someone decides they're going to make one.
What I do find quite odd is why they seem to be thought of as a PC exclusive genre. Console controls suck horribly for FPS, yet they've become the big player in consoles and much less of a player on PCs. Space sims and flying games are best with a joystick-type controller, and consoles usually already have two sticks on a controller, while PCs often won't have one at all unless it's a leftover from old games. So you have a very popular genre (see Star Wars, Star Trek, BSG, etc.) perfectly set up to be played on the most popular gaming systems, yet everyone completely ignores them and just makes the occasional PC exclusive every decade or so.