I was really pessimistic about this, and up until last week I didn't even think they'd reach 5 million. Guess who's happy to be proven wrong. And then guess who's going to be sad if the game doesn't deliver.
Kahani said:
Eleima said:
What really amazes me is that this project broker Project Eternity's record. I didn't think that there would be such a demand for this kind of game, for space sims. I'm glad to be proven wrong.
I'm amazed that everyone seems to be so amazed about this. Space sims were hugely popular, and then suddenly everyone stopped making them for no apparent reason. Maybe they weren't as profitable as some genres, but there weren't really any high-profile flops that put developers off and suggested the market had gone, they just stopped. So it's hardly surprising that a lot of people actually want one when someone decides they're going to make one.
What I do find quite odd is why they seem to be thought of as a PC exclusive genre. Console controls suck horribly for FPS, yet they've become the big player in consoles and much less of a player on PCs. Space sims and flying games are best with a joystick-type controller, and consoles usually already have two sticks on a controller, while PCs often won't have one at all unless it's a leftover from old games. So you have a very popular genre (see Star Wars, Star Trek, BSG, etc.) perfectly set up to be played on the most popular gaming systems, yet everyone completely ignores them and just makes the occasional PC exclusive every decade or so.
I can think of several reasons.
Creating games for the PC is a much easier affair than it is for consoles.
Space sims can get
very resource intensive. I doubt something as, by now, old as X3 would be possible to run (and when I say run, I mean run at a respectable pace and quality) on a console without cutbacks, same with EVE. Once you get a couple of capital ships in there, squadrons of fighters, missiles and all, it's bye-bye console hardware. And with what Chris is talking about doing with the game? Forget about it. Consoles wouldn't be able to run a quarter of it.
I think it's also a matter of demographics. I seriously don't think the audience by and large is interested in an actual space sim as opposed to the thoughtless and shallow instant-gratification games they're used to. And before anyone gets offended, no, I'm not talking about you. I'm also not saying it's wrong to enjoy shallow games. But you can't sit up there denying that that's who a lot of the most profitable console games get made for and how they end up.