saleem said:
Alot of assumptions here, but if you get the chance to watch the watch the presentation it will give you a better understanding of what he's trying to do. The single player aspect is akin to the wing commander experience with branching missions. I dont doubt that individual tours will not be as extensive or lengthy as playing WC's full campaign but he stated that there will be regular expansions to it as the universe develops. My guess is that single player missions will be like bookmarks to various in game events such as when a certain area is uncovered there might be a single player campaign to pacify it. I wonder how extensive the voice acting will be in it though.
Tar Palantir said:
The website (currently overwhelmed) or the presentation ( http://www.gamespot.com/shows/gamespot-live/?event=roberts_space_industries_gdc_panel20121010 ) explain the Single Player and Multiplayer in greater detail, looks promising.
Yeaaaah . . . now I watched the presentation.
Obviously the ships look gorgeous, and the game sounds pretty cool, but from a single player perspective I don't think there'll be any real incentive for me to play it.
The 42nd Squadron thing for example, sounds basically like an intro SP quest.
And while there will be more SP stuff added, I think it's a safe bet that some multiplayer investment will be required to play those games. Multiplayer may even need to be required for the SP if he's comparing it to Dark Souls multiplayer component.
From a purely single player perspective, I just don't see how the game will be worth my time.
I barely have time to play games, I don't really want to go and grind levels for new equipment for my ship or whatever. I don't want to haul tin cans from A to B so I can afford a mark 2 laser or whatnot. I personally, just to want to play through an experience, enjoy it, and be done with it.
So the game sounds great, for the people who are into this sort of game, but, I very much doubt I'll be one of those people.