Witcher 2 was developed favoring console over PC

Kahunaburger

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Considering that it's basically a better-designed (with some notable exceptions) version of Witcher 1 controls, probably not.
 

Wolfram23

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Danceofmasks said:
What do you mean it doesn't make sense?
Your target is in the middle of the screen. If it moves, you move the screen.

You can't do that well enough if your target moves faster than your mouse can.
Oh, but that's where they catch you. With the gamepad the camera doesn't affect target at all. I could keep my camera in the exact same position throughout a fight and still select any target around me. If you played Batman Arkham Asylum, it's kind of like that.
 

Jasper Jeffs

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Wolfram01 said:
I'm not sure what you're getting at? But to me that seems to support what I'm saying. Sure he says it's from preference to use gamepad, but that's so very vague. I now prefer to use gamepad to play the game, but it's not because I like gamepads more than M+K, it's because the game handles so much better with one. And that second part kind of indicates that they definitely kept consoles in mind during development, hence loading zones and the like.
I was focusing more on the preference thing, some PC gamers like to play with a gamepad. The guy says "we were thinking about all the players". Maybe they acknowledged that people like to play RPG's with gamepads, and so they optimised it. I don't really like playing some RPG's with a keyboard and mouse, it seems pointless if I'm not even using half of the keys on the keyboard.
 

Danceofmasks

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Wolfram01 said:
Danceofmasks said:
What do you mean it doesn't make sense?
Your target is in the middle of the screen. If it moves, you move the screen.

You can't do that well enough if your target moves faster than your mouse can.
Oh, but that's where they catch you. With the gamepad the camera doesn't affect target at all. I could keep my camera in the exact same position throughout a fight and still select any target around me. If you played Batman Arkham Asylum, it's kind of like that.
I know how the controller works.
It's inferior to being able to change targets anytime I want at lightning speeds, which is a feature.
(You haven't watched my video, have you?)
 

Wolfram23

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Magefeanor said:
Wolfram01 said:
Ok so most people who have already played Witcher 2 know a few things. They know that combat is finicky due to the targeting system. It's based around your camera view, which happens to be twitchy, so you often end up accidentally switching targets if you don't lock on.
I guess it's a matter of taste or something, as I've had no problems with this yet....

But what really interests me is what way you went to have a ps3 controller connected and usable on the PC. I've looked around but everything I found was crap.

OT:If you find it easier with a gamepad good for you : )
Doesn't necessarily mean it was developed for a console.
Remember there's a lot of stuff that will be incredibly tedious on consoles.

CAPTCHA: Ustubse Practice... Now why would Ustubse practice? ey?

EDIT: missed a be
They actually made it really easy now. I had these drivers before, and it worked, but they were unsigned drivers so I had to boot up in a special way to use them (F8 at POST then select a specific boot option), and I had to do it every single time I wanted to use my PS3 controller.

Fortunately, the developper shelled out the cash and now has signed drivers, which means it's literally plug and play. So awesome.

http://www.motioninjoy.com/download
 

Woodsey

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"First off, combat. No longer does the direction of the camera matter for targetting opponents!!! It's now dependant on your movment joystick. Push RIGHT and attack, and you attack the target to your right. Then push LEFT and attack, and you go attack one on the left! It's so much smoother, it feels almost like Batman Arkham Asylum in that way. How did they not bother to implement this with WASD???"

Err... yeah. Wasn't that addressed in the latest patch?
 

Togs

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Wolfram01 said:
[

Ah, I see. My main point is that having sloppy controls does affect me, and it's interesting how optimized the gamepad controls are in comparison to default M+K, which has it's own merits that are not being played to. Not all PC gamers have a console/gamepad, so they're stuck with what I find is inferior controls. There's a few very simple things they could change that could make it smoother. But it's especially annoying that they made some pretty significant changes such as looting, where there's no reason they couldn't do it for regular M+K controls. Design choices and controls are at the core of your gaming experience, how does it not affect you?
Yes but when the remedy is so apparent (i.e. use a gamepad) it ceases to matter, and whilst I cant quote you statistic large percentage of PC gamers own consoles (and the gamepads) or are able to pay £10 or so for one anyway.
 

Danceofmasks

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Wolfram01 said:
Magefeanor said:
Wolfram01 said:
Ok so most people who have already played Witcher 2 know a few things. They know that combat is finicky due to the targeting system. It's based around your camera view, which happens to be twitchy, so you often end up accidentally switching targets if you don't lock on.
I guess it's a matter of taste or something, as I've had no problems with this yet....

But what really interests me is what way you went to have a ps3 controller connected and usable on the PC. I've looked around but everything I found was crap.

OT:If you find it easier with a gamepad good for you : )
Doesn't necessarily mean it was developed for a console.
Remember there's a lot of stuff that will be incredibly tedious on consoles.

CAPTCHA: Ustubse Practice... Now why would Ustubse practice? ey?

EDIT: missed a be
They actually made it really easy now. I had these drivers before, and it worked, but they were unsigned drivers so I had to boot up in a special way to use them (F8 at POST then select a specific boot option), and I had to do it every single time I wanted to use my PS3 controller.

Fortunately, the developper shelled out the cash and now has signed drivers, which means it's literally plug and play. So awesome.

http://www.motioninjoy.com/download
Actually, that's one thing I want to know about the PS3 controller.
Since the analog sticks have a smaller dead zone, how are the controls in TW2 different from the 360 controller (assuming you've tried one of those as well)?
(I despise the dead zone so much for crippling my precision)
 

Ushiromiya Battler

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Wolfram01 said:
Magefeanor said:
Wolfram01 said:
Ok so most people who have already played Witcher 2 know a few things. They know that combat is finicky due to the targeting system. It's based around your camera view, which happens to be twitchy, so you often end up accidentally switching targets if you don't lock on.
I guess it's a matter of taste or something, as I've had no problems with this yet....

But what really interests me is what way you went to have a ps3 controller connected and usable on the PC. I've looked around but everything I found was crap.

OT:If you find it easier with a gamepad good for you : )
Doesn't necessarily mean it was developed for a console.
Remember there's a lot of stuff that will be incredibly tedious on consoles.

CAPTCHA: Ustubse Practice... Now why would Ustubse practice? ey?

EDIT: missed a be
They actually made it really easy now. I had these drivers before, and it worked, but they were unsigned drivers so I had to boot up in a special way to use them (F8 at POST then select a specific boot option), and I had to do it every single time I wanted to use my PS3 controller.

Fortunately, the developper shelled out the cash and now has signed drivers, which means it's literally plug and play. So awesome.

http://www.motioninjoy.com/download
Thanks a lot!
Love you dude
Saved me a lot of trouble.
 

Wolfram23

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Danceofmasks said:
Wolfram01 said:
Danceofmasks said:
What do you mean it doesn't make sense?
Your target is in the middle of the screen. If it moves, you move the screen.

You can't do that well enough if your target moves faster than your mouse can.
Oh, but that's where they catch you. With the gamepad the camera doesn't affect target at all. I could keep my camera in the exact same position throughout a fight and still select any target around me. If you played Batman Arkham Asylum, it's kind of like that.
I know how the controller works.
It's inferior to being able to change targets anytime I want at lightning speeds, which is a feature.
(You haven't watched my video, have you?)
I'm not a psychic I can't just find your specific video.

And honestly, when changing targets comes down to moving a thumbstick from the left to the right... I don't see what's faster than that. Maybe it's slightly more accurate with the mouse, but also more difficult to get that accuracy. But that's only going to matter at all in large group fights (5+). Obviously this is just a small play style thing, though, and I still think they were sloppy in how they implemented M+K controls combat aside. The looting could be way better, and the mouse should auto center itself anytime there's choice options like conversation text and, again, looting. Also the use of Space and Enter for using/crafting/enabling etc is wierd as the enter key means taking one of your hands off your controls so again there's something they could have done better.

I know you think you're a super uber gamer, and that's great for you. Have fun with it. But most of us play games for fun and to me having fun includes having good controls that feel natural. I loves me M+K but there's certain games that the gamepad is best. This is one. Batman was another. Transformers: WfC another. Mafia 2 yet another (for driving, M+K for fights). Dark Void yet another. And all these games have something in common...
 

fundayz

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Danceofmasks said:
I know how the controller works.
It's inferior to being able to change targets anytime I want at lightning speeds, which is a feature.
(You haven't watched my video, have you?)
Why would you wanna change targets using your camera when you can change targets without having to do that?

Your argument would make sense if the game played the same with a pad as with K+M but it doesn't. That's what the whole thread is about.
 

SwishiestB0g

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You keep saying that the M+K controls are inferior. You do realize that is your opinion and so it's not fact?
I love the controls, sure they were annoying to me at first but now I couldn't do it without my lovely mouse and keyboard, and yes I have tried. I also found the sensitivity REALLY low so mines really quite high. I'm also use to high sensitivity and weird control schemes for M+K, I grew up customizing them for my preferences.

If you think it was built for consoles that's your opinion, it doesn't make it right though. They had a console Witcher game which got canned so it's only natural that they take their assets from that. Also the fact that it's coming to the 360 months later isn't proof at all.

It'd be proof if it came out on the 360 first and then the PC, the other way around doesn't work.

I also enjoy the combat, the fistfights and arm-wrestling. In the Witcher 1 you did all these awesome moves by clicking every 2-4 seconds. In the fistfights I think I got punched once in the entirety of Witcher 1? Sure it's not HARD in the Witcher 2, atleast it's interactive.

Anyways, that's my opinion, which isn't right either.

Oh and 100 FPS and crazy mouse sensitivity? Is vsync on?
 

cuzant

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Surely if it was designed for consoles instead of PC it would have been released on the consoles before or at the same time? Instead of the console release being 6 months after the PC one, as well as being announced about a month after the release of the PC version.
 

Slavik_91

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I never had any problems with the interface, maybe you're just better with a controller? I know I'm not.
 

Danceofmasks

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Wolfram01 said:
I'm not a psychic I can't just find your specific video.

And honestly, when changing targets comes down to moving a thumbstick from the left to the right... I don't see what's faster than that. Maybe it's slightly more accurate with the mouse, but also more difficult to get that accuracy. But that's only going to matter at all in large group fights (5+). Obviously this is just a small play style thing, though, and I still think they were sloppy in how they implemented M+K controls combat aside. The looting could be way better, and the mouse should auto center itself anytime there's choice options like conversation text and, again, looting. Also the use of Space and Enter for using/crafting/enabling etc is wierd as the enter key means taking one of your hands off your controls so again there's something they could have done better.

I know you think you're a super uber gamer, and that's great for you. Have fun with it. But most of us play games for fun and to me having fun includes having good controls that feel natural. I loves me M+K but there's certain games that the gamepad is best. This is one. Batman was another. Transformers: WfC another. Mafia 2 yet another (for driving, M+K for fights). Dark Void yet another. And all these games have something in common...
You mean ... the video I embedded in this thread?

As for the looting system, yeah .. that's a bit ridiculous.
I don't have an issue with the enter key, however. I just click on the icon with the cursor.

Also, Batman Arkham Asylum actually plays better on M+K.
For example, I can keep track of where Bane is at all times .. which is fine in a game like B:AA, where you hit each target once, rather than requiring defense and/or combos.

 

Wolfram23

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Togs said:
Yes but when the remedy is so apparent (i.e. use a gamepad) it ceases to matter, and whilst I cant quote you statistic large percentage of PC gamers own consoles (and the gamepads) or are able to pay £10 or so for one anyway.
Your logic is just wierd. Mouse and Keyboard has a lot of great features and advantages over the controller, and it's something that by default you're going to have on a gaming PC. They released the game exclusively for PC and it will remain that way until late in the year. So why couldn't they just optimize the PC default controls? I've pointed out the changes they can make to do it, it's not like it's impossible. And if they made some of the changes it would then, to me, put M+K back on top because inventory is easier with it plus the hotkeys J, I, M are ones I used all the time, but with a gamepad you have to navigate the pause menu first. I mean these are things that are already IN THE GAME if you use a different control scheme. It just doesn't make sense, regardless of how easy it is for the END USER to fork out more cash to get around the design flaws.

It's almost like (to make an extreme analogy) selling flights on airplanes that are never serviced, and then when they crash, tell people they should just invest in parachutes instead of fixing the actual problem.
 

Wolfram23

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Danceofmasks said:
You mean ... the video I embedded in this thread?
Oh, I didn't know that was also you. I didn't watch that because from the image it looks like the last battle of Chapter 2 (I assume the city is attacked) and that would be spoilers for me, as I'm currently finding Triss to get the last component to heal the Dragonslayer lady. And the title sais (Spoilers). :)
 

Danceofmasks

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Wolfram01 said:
Danceofmasks said:
You mean ... the video I embedded in this thread?
Oh, I didn't know that was also you. I didn't watch that because from the image it looks like the last battle of Chapter 2 (I assume the city is attacked) and that would be spoilers for me, as I'm currently finding Triss to get the last component to heal the Dragonslayer lady. And the title sais (Spoilers). :)
Ok, fair call.
I marked the video with (spoilers) for a reason. :D

You'll watch my batman one, though?
 

Smooth Operator

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Well from the first 10 minutes I was thinking this is another shoddy console port, not only are there quick time events till your anus bleeds, but the control scheme is completely counter intuitive, the controls are quickly flashed during a battle with a motherfucking dragon, there is no bloody key binding options and what do you know there also isn't any fucking control list to look up what the fuck you can actually do in the game...

Laziest user interface design since the dawn of gaming is all I can say.