Witcher 2 was developed favoring console over PC

Choppaduel

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The only problem I noticed while playing was the looting & that there's no key mapping screen ingame.(I didn't have a problem with the camera/targetting) Those do make me suspicious that its a port, but the gfx are way to advanced for consoles, at max settings. Most ports don't have better gfx than the console default (see arkam asylum)

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teebeeohh said:
besides who doesn't own a 360/ps3 pad for a gaming PC?
That would be most of us.
 

Yossarian1507

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Wolfram01 said:
Epic snip
Okay, all nice and shiny, but as someone who lives in Poland and checked every single TW2 news and note way before they were translated to English, I can tell you, that they said countless times that they're making this game in mind for PC in the first place, and I don't think they are all liars. The main reason they only started developing the game on X360 (and PS3 probably after they'll finish X360 version) is because they didn't want screw something up in the PC version. Also it has graphics which surpasses Crysis, that use the full force of High-End computers (I think it's safe to bet, that console versions will be nowhere as pretty), and many, many 'PC friendly' moves like removing the DRM (or not including it at all in GoG version). If that's favoring console over PC, than I don't know any single game in this world that does it otherwise.

Okay, so you found the X360 pad gameplay better than mouse and keyboard. That's cool. For me, it was exactly otherwise. I didn't like operating with thumbstick at all, and losing all of my hotkeys seriously hurt my experience. The fact, that you found it more comfortable doesn't mean the game was made for consoles instead of PC.

Oh, and arm-wrestling is piss easy with mouse. I lost only the first fight with Zoltan, because I didn't know exactly what the game wanted from me. After that, I breezed through every opponent. :)
 

Wolfram23

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shrekfan246 said:
The title is not my hypothesis. Not sure if you've ever read a newspaper, but headlines are usually sensational to get people to come and read. That is what I've done. I doubt it would get much attention with the boring truth: "Witcher 2 optimized better for gamepands than M+K".

Now I do thank you for taking the time to actually read it and not simply comment on the assumption that my title is my entire argument.

I agree that the loading zones could be worse, no doubt, but it's still something that I find tedious and unecessary. I suppose it keeps the game smooth for everyone, but on the other hand I'd prefer if it just had a pause when you go through to a new area if necessary. With lower end hardware you might get these pauses when going from outdoors to inside city walls let's say, but for people with high end rigs it might barely be a stutter. Again, I'm not mad about it, but it does stand out to me.

As for the rest of the graphics, the shading I'm talking about I notice during all the in-game cutscenes when they show close up of faces. The shadowing just looks wierd. Instead of shadow it's almost like... dirt or something... but definitly has a bit of a crosshatching effect. You're right though, the graphics look great and honestly don't require that much hardware to make it look good.
 

shrekfan246

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Wolfram01 said:
shrekfan246 said:
The title is not my hypothesis. Not sure if you've ever read a newspaper, but headlines are usually sensational to get people to come and read. That is what I've done. I doubt it would get much attention with the boring truth: "Witcher 2 optimized better for gamepands than M+K".

Now I do thank you for taking the time to actually read it and not simply comment on the assumption that my title is my entire argument.

I agree that the loading zones could be worse, no doubt, but it's still something that I find tedious and unecessary. I suppose it keeps the game smooth for everyone, but on the other hand I'd prefer if it just had a pause when you go through to a new area if necessary. With lower end hardware you might get these pauses when going from outdoors to inside city walls let's say, but for people with high end rigs it might barely be a stutter. Again, I'm not mad about it, but it does stand out to me.

As for the rest of the graphics, the shading I'm talking about I notice during all the in-game cutscenes when they show close up of faces. The shadowing just looks wierd. Instead of shadow it's almost like... dirt or something... but definitly has a bit of a crosshatching effect. You're right though, the graphics look great and honestly don't require that much hardware to make it look good.
Fair enough. I'm sure this title did what you intended then. I simply pointed it out because of people who will "simply comment on the assumption that my title is my entire argument."

And I suppose I'll need to pay attention to the conversation close-ups and cutscenes when I return to the game again.
 

Ironic Pirate

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Right, which is why it's taking months to be released on console. You're probably just better at it with a controller, and certain games just cater more to the strength of the game pad, which doesn't mean it was "developed favoring the console".
 

josemlopes

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Danceofmasks said:
Wolfram01 said:
Danceofmasks said:
What do you mean it doesn't make sense?
Your target is in the middle of the screen. If it moves, you move the screen.

You can't do that well enough if your target moves faster than your mouse can.
Oh, but that's where they catch you. With the gamepad the camera doesn't affect target at all. I could keep my camera in the exact same position throughout a fight and still select any target around me. If you played Batman Arkham Asylum, it's kind of like that.
I know how the controller works.
It's inferior to being able to change targets anytime I want at lightning speeds, which is a feature.
(You haven't watched my video, have you?)
Agree, I actually play with the mouse and I am used to the gamepad since I play a lot of my 360, the mouse gives more control with the aim.

Either way the game is great the way it is, why do people ***** about irrelevant stuff?
 

irani_che

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Danceofmasks said:
irani_che said:
this type of game favours a gamepad. There is no way around it. It is like asking why RTS games are more likely to be made on PC
Eh, that's a lie.

Any "game like this" that allows you total control of the camera with the mouse is better on mouse & keyboard.
The reason particular games are weaker on m+k is due to the automated camera.

Devil May Cry 4 controls the camera with an iron fist. Therefore, M+K is terribad.
Assassin's Creed 2 controls the camera to an extent, which makes M+K sometimes feel like swimming through tar, so it plays worse on M+K.
Batman: Arkham Asylum gives you almost total control of the camera, and it plays better with M+K (though probably takes more getting used to, since it has fewer peers).
I have Played AC, AC2 and protoype with M&K and found it better with gamepad. I will have to see Arkham Asylum and decide myself.
But also, just moving the character is a lot smoother with a joystick than WASD or the clicking thing