A nice sentiment, hopefully they always get that choice. They have already had problems with one publisher from this.
Do you mean there's no pressure against following through on it? That seems to have been the tone of that paragraph. Obviously if he announced publicly that CDProjekt won't use DRM ever again, there's at least some pressure to not go back on a promise.Andy Chalk said:It's easy to say "never again" when there's no pressure to actually follow through on it, and Iwinski might be forced to sing a different tune if CDPR ever signs a big deal with EA, Activision or, God forbid, Ubisoft. Releasing games on Steam adds a certain nuance to the "DRM: yes/no?" question too. But what it really comes down to is customer service, and if more developers and publishers treated their customers like CD Projekt, I think we'd all be better for it.
AAAAAAAAAAAAUUUUUUUUUGGHHAndy Chalk said:if CDPR ever signs a big deal with EA, Activision or, God forbid, Ubisoft
Stealth puns: You never know where, you never know when.Andy Chalk said:The guys at CD Projekt have never been shy about their feelings toward DRM: they don't like it. As far back as 2008 the company was espousing a remove it [http://www.escapistmagazine.com/news/view/86403-CD-Projekt-Encourages-Industry-To-Go-DRM-Free] two weeks after the game launched. And while that DRM may not have done much to keep pirates at bay it turns out that it was very influential in one interesting and somewhat unexpected way.
Baby steps. I mean, you can't expect them to change completely overnight.DVS BSTrD said:Now if only they could make a game that treated the customer as well as they do.
i'm in the that boat.. actually, i just fcking did exactly this.The Artificially Prolonged said:This makes me want to fly Poland so I can give everyone at CD Projket Red a hug. Also I need to get round to buying Witcher 2
They don't need to work through publishers per se, CD Projekt self-publishes (or more precisely CD Projekt is the publisher for CD Projekt Red) but they do need to work with them for physical distribution outside of Eastern/Central Europe (where they're the biggest distributor), something that has already led to a problem or two, such as Namco Bandai forcing them to raise the price on their gog.com version for Australian customers because of contractual agreements (NB being the game's distributor in Oz).Knight Templar said:That is good. But since they need to work through publishers it's going to cause some trouble.
The fact that they were willing to step up like that and even risk potentially expensive law suits means that they are worthy of your money.RhombusHatesYou said:Namco Bandai forcing them to raise the price on their gog.com version for Australian customers because of contractual agreements (NB being the game's distributor in Oz).
Even before that, when CD Projekt/gog.com were made to raise a price higher than they wanted in any region they added in extra stuff with the purchase to make up the price difference (or there abouts).Jaeger_CDN said:The fact that they were willing to step up like that and even risk potentially expensive law suits means that they are worthy of your money.RhombusHatesYou said:Namco Bandai forcing them to raise the price on their gog.com version for Australian customers because of contractual agreements (NB being the game's distributor in Oz).
Translation: the UI didn't look like a spreadsheet, so Q_QHammeroj said:I pulled that out of the countless design decisions, including the radial action wheel, list-based inventory with countless filters, the complete change of the control scheme from mouse-oriented to what pretty much all 3rd person action adventure games use and them saying they're working on a console version right after publishing the PC one.rolfwesselius said:Hammeroj said:Unfortunately, DRM was never the issue with The Witcher 2. Being developed as a console game through and through - poorly - was the issue.
But, credit where credit is due, these guys have more of a collective brain than most others.
Did you pull that out of your ass?
The witcher 2 is a PC rpg through and through why would the console version come out later if it was a console game?
It wasn't like there was any other involved.Hammeroj said:The only intelligence insulted here with your witty remark is your own.Alma Mare said:Translation: the UI didn't look like a spreadsheet, so Q_QHammeroj said:I pulled that out of the countless design decisions, including the radial action wheel, list-based inventory with countless filters, the complete change of the control scheme from mouse-oriented to what pretty much all 3rd person action adventure games use and them saying they're working on a console version right after publishing the PC one.rolfwesselius said:Hammeroj said:Unfortunately, DRM was never the issue with The Witcher 2. Being developed as a console game through and through - poorly - was the issue.
But, credit where credit is due, these guys have more of a collective brain than most others.
Did you pull that out of your ass?
The witcher 2 is a PC rpg through and through why would the console version come out later if it was a console game?
Ontopic: CDProjekt still on the ball, nothing new to see here. I was going to delay my purchase of TW2 since my computer can't handle it, but when I saw they had patched out the DRM AND added the retailer DLC I had a knee-jerk reaction and bought the collector's edition. Something right, they must be doing.