Women gaming problems, solution discussion 1

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SadisticFire

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Phasmal said:
Also, with the community... I'd think I'd be more likely to be shot if I picked a female character. Not less.
Like... my boyfriend plays Trouble In Terrorist-Town a lot and uses voice. If I were to do that, I can almost guarantee I'd get shot more than him.
Maybe I should do that as an experiment?
My experience it you get more extremes. I.E) You both get shot more, and more people try to 'protect you'. Either by looking for more minor excuses to shoot, or saving you for last inno/traitor to be killed. So I guess, just more attention in general.(Big surprise?)
The main issue that I keep running into is just respect, or really should I say, common decency. I have a hard time really being able to play anything majorly competitive if I try to communicate without appearing completely gender neutral. It just gets shit thrown at you, or unwanted attention. So I mostly just stick to co-op games with my friends and single player games. (Payday 2, Fallout New Vegas) I don't really think there's going to be anyway to really fix that, without fixing a real life social stigma, which ever that might be that engraves male behavior towards female. Psychology is difficult, I'm not going to pretend I have the answer. It's very possible it could take generation(s) to actually make an impact on behavior. Infact, I might not be right at all. There could be a completely different cause behind the issue. I can only observe the issue.
(i feel like my post is dwarfed/too short)
 

briankoontz

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The single biggest issue is a lack of games that appeal to women. The primary themes of gaming in general is fascist cleansing (monster/soldier slaying to save the "civilized people"), upward spiral power fantasies (tight bodies, level ups, skill ups, upgrades), and hyper-active world saving (never resting marauding berserkers who kill everything that moves). These themes don't appeal to mature people in general and they certainly don't appeal to mature women.

Build the games, and they will come. The Sims proves that, Angry Birds proves it, Bejeweled proves it, but the industry in general doesn't want to come to terms with it's own identity. It doesn't want to deal with reality so it buries it's head in the sand, cries out "we just want to have fun!" and hopes for the best.
 

Bruce

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Paradoxrifts said:
Grow the fuck up, and stop throwing tantrums because the industry is not and never will be a slurry of inoffensively homogenized and politically-correct content. The endless threads of rage while certainly entertaining are ultimately non-productive. And part of growing up is taking that all important teaspoon of concrete and hardening the fuck up. Recognize that everyone else does not actually give a flying fuck about your entitled and wholly self-interested crusade that is waged in the name of attacking other people's self-interested entitlement to products they've paid good money for.

What you must do is construct a compelling case as to where, when, why and how your self-interest is both compatible and complementary to the self-interest of others. That's going to work a lot better for you over the long run than screaming like monkeys and flinging poo at the people who like the things you don't like.
Actually, a bit part of growing up is realising that if you expect other people to 'harden up' chances are, you're the problem.
 

Yuuki

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briankoontz said:
Build the games, and they will come. The Sims proves that, Angry Birds proves it, Bejeweled proves it, but the industry in general doesn't want to come to terms with it's own identity. It doesn't want to deal with reality so it buries it's head in the sand, cries out "we just want to have fun!" and hopes for the best.
"Build the games, and they will come"
Going by that logic the games already have been built, you listed a few of them right there. I can Google like a thousand other games that resemble simplistic puzzle/platformers/etc like Bejewlled or Angry Birds, there are entire websites filled with thousands of flash games and hundreds of small android/iPhone games floating around that simulate world-building (like Sims) or the sort. There is no lack of those games. At all.

So if we're happy with females primarily being interested in those sorts of games, then we should be totally fine with the current state of things. They are being appealed/catered to.
 

runic knight

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Phasmal said:
runic knight said:
Adding this as a quick thought. As a society, there is still an underlying aspect of "don't hit girls". I wonder if this, especially when it comes to competitive multiplayer fps games, doesn't somehow influence why female characters are rarer. Be it a customer reaction (say, slower to pull the trigger on a female model compared to a male) or just perceived reaction, would that influence company decisions? If female character death can be used for a cheap emotional plow (and boy, do they ever), then obviously they are aware of the unconscious difference of female versus male death and the effects they have on the player.
I really doubt this.
There might be a tiny unconscious difference, but I don't think so. I don't hesitate to pull the trigger on others in games that let you choose your gender, and I've not had anyone hesitate to pull it on me either.
Mostly I think gaming companies just don't bother thinking past `male as default` a lot. Not in a evil way just they don't consider anything else.

Also, with the community... I'd think I'd be more likely to be shot if I picked a female character. Not less.
Like... my boyfriend plays Trouble In Terrorist-Town a lot and uses voice. If I were to do that, I can almost guarantee I'd get shot more than him.
Maybe I should do that as an experiment?
Probably a nonfactor, you are right. Still, did seem to relate to some degree, hence brought up.

The idea of the experiment though... you might be on to something there. Get some more solid data on the social reaction to things might be good for unraveling this thing a little more. Maybe set up an experiment using common and not so common multiplayer games and see how player play-style towards a defined gender player is (maybe have clearly of one gender voiced players used, as well as some more androgynous ones and see how the other players react to it. Of course, it would have to be done in a way to make it as scientific as this subject can allow. Maybe also run the test in moderated versus un-moderated servers for a broader look at things.
Anyone else thing a show on the escapist dedicated to this sort of thing might be interested? Maybe like a video game version of mythbusters? Nah, probably too intellectual a source, it would go the way of that show on testing game logic.
 

Rebel_Raven

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broca said:
Rebel_Raven said:
The only solution I see is to just make more female protagonists in a better variety than boobsticks, and ass shots.
This feels exaggerated. While there are games where females are only "boobsticks, and ass shots", it's only a small minority (e.g. DoA Beach Volleyball), especially when you look at the last few years. While i feel like many games use female char designs that feel out of place these are chars are mostly not "boobsticks, and ass shots", but often interesting characters who are also (often unnecessarily imo) designed in a sexualized way (e.g. Miranda from ME3). Even when you look at Dragons Crown and manage to ignore the art style, you will notice that the female characters are both capable fighters and as capable as the male characters. So if it weren't for the art style, Dragons Crown would be the kind of game we want more of.



Rebel_Raven said:
Women want power trips, too! And NPCs aren't going to deliver that!
The question is what a female power fantasy is. For males it's rather easy: saving the world through violence. Of course that is a extreme oversimplification, but if you look at male power fantasies (which are mostly shooters; or would anyone name strategy or sport power fantasies?), that what it boils down to. For females it seems less clear cut to me. But then again i'm male, so perhaps there is a typical female power fantasy and i just don't know it.



Rebel_Raven said:
And lets be realistic here. Guys, some of you like playing as a guy, right? Well, the same holds true for women.
Yeah, thre's guys that can play as women, and women that can play as guys, but guys playing as women seems to be easier because they know they don't have to often vs women who generally have to play as a guy, or not really game.
Sure that's not a universal truth among all gamers, but I still feel it valid.
In theory i agree, but i reality the important question is how many people wouldn't play a game because it has a female protagonist. Or to be precise: how many more people would play a game because it has a female protagonist and how many people wouldn't play it because of that. If, let's say CoD would sell 10% less with a female lead i wouldn't expect the developer to take that kind of loose. Of course, i don't say that this will happen, but it is a valid concern for certain games and genres and should be taken into account.


Rebel_Raven said:
Why do we ignore a lot of the absurd character designs guys get, more or less? Sure we poke fun at the generic white guy look we get so often, and the odd JRPG buckle collector, but at least there's -some- variation. Oh, look, Death in Darksiders 2! He looks somewhat unique! He's not a typical white guy in his late 20s, early 30s!

Women don't get that sort of representation. They might be well written, here and there, but for the large part they're boob sticks, or gratuitous ass shots.
BEFORE PEOPLE RAIL ON ME HERE, I'm not saying that these depictions can't exist. They should, but they shouldn't be the near all encompassing standard. I'm pretty pro-sexuality here. Thing is, I really don't see it balanced with Agency, and playability, which is grinding my gears.
If we had a variety of female depictions in at least known games, I don't think we'd be here. Why? We'd have so many differnt opinions because we'd have so many women to have opinions on that we'd be able to use one to argue against others, and so forth.
As i said above, i disagree that females are mostly "boob sticks, or gratuitous ass shots". Also, i think the reason that there are more interesting male characters and more diverse male characters is that there are just more of them. If you take a realistic look at most male characters they are either horrible written (e.g. Gears of War) or absolutely bland (e.g. Gordan Freemann), but as there are so many of them there is a interesting character from time to time. So, for me better representation of females in games would be a byproduct of more females in games, which of course is very hard to achieve. On a more positive note, i think that the problem will be partly solved on it's own. Every year story telling in video games get's better, both because developers and gamers care more and more about it and because developers get better at story telling, thereby (amongst other things) leading to better female characters.



Rebel_Raven said:
Okay, then there's discussion about guys who can't write for women.
Yeah, i never really understood that argument. Just hire a female writer if you don't think a male writer can do it (also, looking at books the idea that males in general can't write female characters seems kind of stupid).



Rebel_Raven said:
"Conventional wisdoms" are killing the industry. Not just the "conventional wisdom" that women ruin a game's chances, but that proper survivor horrors shouldn't be made because they won't sell, shooters have to be like CoD, games that weren't shooters have to be shooters now, tactical games won't sell, and other issues like that.
Oh, and one of the most dangerous conventional wisdoms of them all: "If I use this formula, I'll sell tons!" Yeah, like the God of War ripoffs sold well? Or the CoD ripoffs?
Those "conventional wisdoms" need to be discarded, priod. Developers need the autonomy to experiment again. I mean they're game developers. Isn't it safe to say that they're gamers, and that they have some idea of what it is they're doing in regards of making a fun game?
But the problem is how to change the way the games industry behaves. Because changing the way big enterprises do business is extremely complicated and often impossible even if not changing means loosing money or even bankruptcy (this youtube video explains it better than i ever could https://www.youtube.com/watch?v=A6TmTv6deTI ).
And about the only way to challenge the "conventional wisdom" on females leads in video games is not used: kickstarter. Kickstarter is a platform for making the kind of games that "conventional wisdom" wouldn't allow and i believe that it can change the industry, as it shows that there is a market for certain games. Still there isn't a single important kickstarter for a game with female lead, which means missing a chance to show the industry that people want this kind of games.
On a side note: i really don't understand why there aren't more games with female leads on kickstarter, even as you only need a good idea and good marketing. Considering that a video series about female representation in games raised 177k, and the constant complaining about the lack of female leads, shouldn't the place be swamped with such games? It's kind of hard to not see the complete lack of such games on kickstarter as an argument against the idea that there is a important untaped market for games with female leads.



Rebel_Raven said:
The point is, we really gotta start treating games aimed at women as better than pastel/pink games aimed at pre-teens, and giving women, and guys some mature games. Mentally mature. If we want games to be treated seriously, we need some mature games that deal in grown up stuff. Mature is more than the lable we plop on GTA, here.
More mature games are already happening, both in AAA and indie (especially in indie games). As the cost of and the necessary knowledge for making games decreases more people make more indie games that have to make less money to break even. Less necessary knowledge means more diverse developers and less revenue to break even means you can make games that are aimed at a smaller target groups (e.g. people who enjoy serious games). On the other side AAA games make more mature games (like Bioshock Infinite or Walking Dead) because both the developers and the audience get older on average, so that there naturally is more of an interest in more mature games. This luckily doesn't mean that the games for fun will go anywhere, as the serious games get made in addition, not instead of the games for fun.



Rebel_Raven said:
I gotta say, cost is a factor barring entry. Not one I dwell on much, but this thread does remind me of it. I know I have a long backlist of games I want, and it keeps getting longer every time I can't buy a game in favor of something newer coming out.
Honestly, would games really be destroyed off the face of the planet if they had a $40 MSRP? A cool 1/3 off the cost? Man, I remember when games used to cost 40 dollars new, even on consoles. Don't you?
What ever happened to quantity of sales over quality of sales? If things cost less, more people can afford them, and thus more people will buy it, right? Surely the more people buying will overcome the discount, right?
Imagine the mania if games always cost 20 dollars? New games 20 dollars! People might start buying -2- of each game!
But that's probably a crazy idea.
I don't see huge decreases in the prices of new released AAA games happen, as i don't believe that the additional sales would offset the loses. Remember, you would need to sale 1/3 or 2/3 more of your games, which is huge, and even if gamers bought this much more games from the money they saved, instead of spending it on something else, there would be a high chance that the additional games they buy would be from other developers, so that in the end it would be still a loss for the individual developer.
But prices at release aren't that important anyway. Perhaps it's different where you live, but as i buy my console games mostly used from gamestop, i hardly ever pay more than 25?. Of course that means that i play console games often a year or later after release, but mostly that's okay. And if i feel like playing a new console game on release i just rent it from a video rental shop for 2? a day. And of course there is f2p, free games, indie games, steam sales, gog, humble sales ... on pc. So, altogether, prices really don't seem a problem to me.


Rebel_Raven said:
Sure, indie games are out there on the cheap, but there's a flaw in relying on them. They're mostly on PC, and mobile OS. That -really- limits the audience. That -really- demands that people put up with unrelaible systems (My android tablet's pretty unreliable, or is that just me?), and my laptop has about half the power to run a game that runs fine on the Wii. I can't really PC game. I doubt I'm alone in this.
Yeah, I can buy a PC, but when was the last time a console game had problems going into windowed mode, or had a missing file error, or got a virus, lack of controller support, or, well, dealt with a lot of the problems that PCs generally run into?
Yes, PC gaming is nice. I do recognize the benefits, and I don't think ill of anyone that likes PC gaming more than console gaming, but I just prefer the simplicity of the console. A lot of women, do too.
If you're interested in innovative, diverse and mature games (or just cheap or even free games), there's no way around pc gaming. It's not like this stuff does not happen on consoles, but the same conditions that assure the simplicity you like assures that much of what happens on pc won't happen on console (most obvious example: modding). Perhaps that will change with the nextgen consoles, but i wouldn't hold my breath. Yes there will be more indie on xbone and ps4, but it will most likely still be little compared to pc.



Rebel_Raven said:
While we're talking indie, the limited audience factor is what's also blowing the indie scene out of the water as far as being a saviours to female representation goes. Yeah, you're more likely to find women as protagonists, and tasteful representations to boot, but the audience is limited, and the gender gap remains on consoles due to that so it's not helping as much as people would like.
The PS4, and Xbone might adjust this some, but all in all, the limited audience is preventing indie games from saving us all from the sea of dude protagonists.

Further, indie games are seeds that require a lot of care, and cultivation to bring up. And a lot of those seeds are bad seeds. Those bad seeds never make it.
Even the good ones hardly compare to non-indie games at times, and I gotta ask, if you had to relegate yourself to purely playing indie games in the face of CoD, GTA, battlefield, Saints Row, Sports games, driving sims, and all the genres generally done best on a major console, would you be happy? I kinda doubt it.

I'm not saying don't support indie games, but expecting one to demolish predetermined notions in the modern main gaming industry is a bit absurd. If one does, they'll earn some respect. Eternal respect if they're responsible for slaying the conventional wisdom that playing as a woman in her own game, and causes the rest of the industry to catch on. >.>
I think that you understate the importance of indie games. Their potential audience is huge and indie games have saved hole genres (like point+click) from oblivion. Also, Indies should not save us from a "sea of dude protagonists" but provide a alternative for people who care. They are the same as independent movies in a world where most people watch blockbusters in that they allow stuff that isn't mainstream enough to exist (like female leads atm). So, right now indie games are a auxiliary release for people who want to play as females, nothing more and nothing less.




Rebel_Raven said:
Going back to money talk, voting with our wallets won't necessarily work.
1: If you find it offensive, don't buy it! Well, what if we find shallow, half naked sex object women offensive, and/or want to play as a woman? Ah hell, there goes 99% of games that year, right? Maybe even 100% some game years.
2: "eff you! Got mine!" is a reply we'll likely hear from the well catered to people that enjoy playing as dudes. They'll be that majority that people love throwing in our faces.
3: As the well catered to are in the majority, I gotta wonder if the rest can make a financial difference?
4: Getting large amounts of people to work together for long periods of time is effing hard!
5: Ever notice 2 things happening right around the same time? A decrease in variety of female representation, and the perils the game industry faces starting, and snowballing? I put forth that maybe people have been voting with their wallets for a very long time. That said, what has it really done? Yeah, that's prolly far fetched.
1: That's once again hugely exaggerated: While there are few female player characters in mainstream gaming, it's not zero, especially not when you take into account games where you can choose your gender. Also about females as "shallow", "half naked" and "sex object": most video game protagonists are shallow, independent of gender and half naked is not sex object.
2: The important part is to convince the developer, not other gamers. And as long as male gamers don't say that they won't play a game with a female lead, it is unimportant for the developer.
3: Either females are a important demographic for a game or genre, or they aren't. If they aren't, than bad luck. If they are, their money does make a difference. The problematic part is making developers see them as potential customers.




Rebel_Raven said:
It seems like every year, I end up kicking myself for not having a Vita, and a 3ds. Why? Assassin's Creed Liberation, Gravity Rush, Style Savvy, Pokemon, etc. Do these games EVER come out on consoles? Do games like them EVER come out on consoles? Seriously! It's like there's a few too many good ideas locked away on handhelds. Small wonder women gravitate towards them?
And, no, I'm not saying buying a handheld is the solution. I'm saying that I think handhelds are more inclusive and these games should get ported to consoles, or at least have the more egalitarian feel go to the console market.
Again, would you be happy if all you could play were handheld games? Probably not.
With handhelds, and PC, and in general, we should try not to segregate our gamers, and force them into certain game playing mediums. It flies in the face of integration.
Isn't it just that handhelds are usually japanese and therefore have alot of japanese titles that tend to have more female chars?
It's not a huge exaggeration, IMO. Sure we've gotten women with some substance recently, but sex appeal generally comes first. The post you quoted has my views on sex sells.
Briefly, I don't mind sexualization exists, but it shouldn't be the standard.
And you said it yourself. While we do get interesting women, we still get them unnecessarily sexualized at times.

Females are gamers, too, just like guys. :p
Violence works for power trips. Power trips are something that makes a person feel powerful/successful. There's women that play violent games. Honestly, a lot of the games could work if they were aimed a little more at women. Heck, aren't power trips generally a given when you play as a character? So women as playable characters would go a long way to helping the issue, period.
Generally, we want variety.

Yes, you have a valid concern about how many guys would be turned off by having to play as a woman. We don't really know. Thing is, there's a few variables that come in to play with this question.
1: What's the threshold of acceptance for the guy?
2: Does she meet, or exceede the threshold of acceptance?
And these things are all opinion based.
If a character os well done enough, I think a lot of guys will still play as her. If the game's good enough, a lot of guys will still play. If it has CoD, or Battlefield, or GTA on it, guys will still probably play.

And while there might be a loss of guys who don't want to play as girls, how many women are picking up the game because they're included, possibly wanting the next installment? The gender of the buyer isn't important, if you can get more people buying, then it's more people buying.
Honestly, I really wouldn't underestimate the power of being included. A game can go from "meh" to "I want in!" as fast as you can hear the news.
And it's not like I'm saying every game released in a year, and there's quite a lot of them, have to be aimed at women. Guys can get the usual service or better, too.

This year's been pretty good for female leads, I'll admit that. Next year? The year after? I worry.

Yes, there's a larger variety of guys as there's a larger amount of guys. That's the point. The larger amount means more variety, meaning what we get meet far less criticism. Especially harsh criticism. You don't see guys openly, seriously complaining about Kratos, and his musclebound ilk because there's Nathan Drakes out there, and Marios, and Links, just giving a short list of variety.

Women are generally relegated to overly sexualized, and model hot as playable characters. There's leeway with NPCs, but playable characters? You can generally forget it. And there's a lot fewer of them, so it's easier to generalize. Which is why I push so much for more female playable characters so that doesn't stay the case.

The video has a point, I guess.

The problem with the Kickstarter route is it seems like it leads back into making an indie game. I talked at length about my views on the indie side.
But I'm guessing you're pointing towards making one's own game using kickstarter.
Problem is I don't have what it takes to make a game. I just don't. No amount of sugar will change that because I lack one of the most important things a game maker needs. Vision. I don't know what I'd make.
My goals are way too high in slaying the conventional wisdom that women hurt game sales, and anything less won't have the same passion. I generally lack game making talents. That's just the way it is.

I don't begrudge a lack of female protagonists on the indie front. Indie Developers generally make what they want, and I respect that. There's usually no one above them saying "change it!" There's, hopefully, no dipstick on the team saying "Dude, this won't sell!"
There's 1 tactical mech game I think. I wish I could remember the game's name.
Honestly, keeping up with the Indie scene seems a bit much. As it is I scrape the internet for games I can actually play that have a female protagonist.

I'm waiting for more widespread mature games in the vein of Bioware games where playable women can have straight relationships openly. These issues seem harder for the industry to tackle, and less tackled. The barriers have to get broken down for a medium to mature.

Used gaming works much the same way here as it does where you are. While I have some games I want to get imediately, i'm putting a lot on my wish list I'll pick up later.
I haven't tried the rental thing lately.

Yeah, costs aren't as big a factor on PC, and mobile as they are on everything else, but I've been a PC gamer before, and I played more than a few PC games lately.
Thing is I use my laptop as a social device more than a gaming device, thus I need games windowed.
Torchlight? I tried running that in windowed mode, and had to jump through hoops to get it there. I tried playing some games I got from GoG, and they just wouldn't run. Having to go in and fix games that shouldn't need fixing is annoying.
Kinda easier to turn on my console, and change a HDMI channel.

I agree completely that indie games are the domain of PC gaming for the reasons that make PC gaming good.

Indie games haven't really saved much. Yeah, they cater to people who want it, but "saved" is a bit of an overexaggeration. Right now, indie aside, Tell Tale Games is about the only game company doing these.
I'm certainly not saying I don't want these games back in mainstream, though.
I'll give you they're an aux for female protagonist, but my laptop can't handle most of them, and they're hard pressed to be on consoles. they don't -do- console gamers, and non pc gamers in general a lot of good. That's the sad fact of the matter.
It's kinda unfair, IMO, to compare indie movies to indie videogames, IMO. Indie games require a lot of the same skills as a movie, and more, thus they're more difficult to make.

1: "It's not zero" is really cold comfort. A bad joke, infact.
It's not a huge exaggeration when I said you'll miss out on 99% of gaming.
http://en.wikipedia.org/wiki/2013_in_video_gaming
Have a look at this. It's not likely comprehensive, but look at how many games are coming out. How many are women only playable characters? How many will have gender select? How many are flat out guy only games?
More telling, look at the console releases.

Here's 2014.
http://en.wikipedia.org/wiki/2014_in_video_gaming

Gender Select games are generally a bit of a cop out argument with me. Yeah you can play as a woman in Skyrim, but how much difference does it make from playing a guy? Even in Mass Effect, how much does the gender really matter? It's egalitarian in a sense, but sometimes you want a dedicated point of view from a gender, and guys get such things pretty often.
Considering the fact that a woman's agency gets chewed in to, a woman's point of view isn't easy to get. I'd like to direct you to the story about Remember Me, and Jimquisitions "cull of female protagonists" for some idea of how out of luck women are when they want a relationship for the female protagonist.

Game protagonists are generally aimed at men first, women second, if at all. Women are half naked often for the titilation of guys. Half naked guys are there to look powerful, and/or cool and draw in guys.
Statistically, women will find Kratos hot, but lets be real, here, Kratos is made to appeal to guys first.

2: The problem with convincing people in hard business ways is that the data doesn't really exist. They'd rather listen to bad data before they take a chance. Hence why I said earlier that Developers need autonomy to make what they think is fun.

3: Women will likely play any genre in the west, and more. They can be viable customers. There's women playing in some of the most toxic dudebro intensive games out there. Still, despite that, it's really hard to say that the industry is inviting to them. It's safe to say they could get more women involved if they made things more inclusive.

All I can say about the handheld market is that there does seem to be more emphasis on it in the foreign market, and we seem to get a lot of anything remotely aimed at women on them.
 

Rebel_Raven

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CloudAtlas said:
Rebel_Raven said:
The only solution I see is to just make more female protagonists in a better variety than boobsticks, and ass shots.
Women want power trips, too! And NPCs aren't going to deliver that!
More games could make the gender of their protagonists flexible too. It's not exactly like every game that features a fixed gender male protagonist has such a specific, tightly woven narrative that him being male matters that much.
It's a good first step. As stated in later replies to people replying to this, you're right in that it shouldn't be the only step.

This idea can help people get used to gaming with or as women more, and help with the whole inclusion problem the industry has.
I mean, really, even something as simple as gender select, or the ability to select a character on the roster of one's preferred gender can have a huge impact on how one sees a game. It can be hard to see, but that is how it is. I experience this every time I find a game remotely interesting. My interest increases immensely when I don't have to be a guy.
I'm probably preaching to the chior here, though.

Simple characters in simpler games might just be generally easier to accept someone not one's own gender in, too.

Of course, any games where the story hinges on gender can remain untouched, or have the gutsy move to have another point of view from the other gender. It should go without saying, but I'm saying it incase people need it said. Never know. :p
 

CloudAtlas

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Paradoxrifts said:
Grow the fuck up, and stop throwing tantrums because the industry is not and never will be a slurry of inoffensively homogenized and politically-correct content. The endless threads of rage while certainly entertaining are ultimately non-productive. And part of growing up is taking that all important teaspoon of concrete and hardening the fuck up. Recognize that everyone else does not actually give a flying fuck about your entitled and wholly self-interested crusade that is waged in the name of attacking other people's self-interested entitlement to products they've paid good money for.

What you must do is construct a compelling case as to where, when, why and how your self-interest is both compatible and complementary to the self-interest of others. That's going to work a lot better for you over the long run than screaming like monkeys and flinging poo at the people who like the things you don't like.
Oh the irony...

If you ever see one of us 'gaming feminists' behaving half as mature, throwing half as many tantrums, raging half as much, being half as entitled and flinging half as much poo at others as you do here, let me know. Won't be holding my breath though.

And why should anyone bother to construct more compelling cases as they already have? For you? You've obviously been ignorant so far, and after reading such a comment, I doubt that's going to change.
 

Rebel_Raven

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Noetherian said:
Rebel_Raven said:
"Conventional wisdoms" are killing the industry.
Amen. By now it's a well-known problem with the rise in popularity of gaming that companies expect enormous profits, making them very reluctant to take "risks" on anything new or different. There are some efforts underway to reach out to indies (or so I hear), but a little startup money and hosting space on e.g. XBL Arcade isn't enough. Wouldn't it be cool if major corporations with tons of money devoted some of their marketing team to indie games?

"Hey everyone! Excited for that new Call of Duty game? While you wait, why not try out [indie game here]? You're welcome!"

See, it's not even hard. I just advertised CoD AGAIN while generating some interest for an independent game that now has a much better chance of making some change.

Rebel_Raven said:
With all it's popularity, why not a Twilight game?
I hate Twilight, and this is still a fantastic point. Why not, for example, a romance sim? You can flirt up the vampire and the werewolf and choose your own supernatural adventure. If Bella is meant to be a self-insert/teen girl fantasy type character, why not take the logical next step and let women (or men!) actually take on her role? Go for it.
(Better yet, why not take a hint from what I hear is the greatest part of those movies-- the revisionist MASSIVE BRAWL at the end-- and make a fighting game too? The possibilities are endless!)
...then again, I strongly suspect we'll get kicked off the planet for demanding a Hunger Games-style fighter. That would make a more-than-decent RPG, though... and what a chance to expand the world with some new characters, too... you could even have them join up with Katniss at the end... OK, now I'm wandering off topic.

Rebel_Raven said:
I gotta say, cost is a factor barring entry.
This seems like a good time to bring up the pay gap. Still an issue. I'm going to go ahead and mention the comparable problems this creates for getting more games with Persons of Color for protagonists, too. We've seen plenty of articles about the cost of games and bringing it down; when and where will there be action on this, eh, industry?

Rebel_Raven said:
It seems like every year, I end up kicking myself for not having a Vita, and a 3ds. Why? Assassin's Creed Liberation, Gravity Rush, Style Savvy, Pokemon, etc.
Yeah, this. I'm not much of a gaming-on-the-go type, and I cried bitter tears when I heard the first and only female POC Assassin was portable-only. I guess that counts as representation... right...? T_T
I'd be down with larger corps mentoring, and taking in indies, and/or generally helping them out. It's probably a smart move to get in some cheap, new blood.
Of course, as I linked in the post you quoted, there's simply no guarentee the indie developer will have necessary autonomy. Odds are the company will want what they want for their investment. I can't imgine they'd know what to tell an indie developer, though.
If told they can't, or must have a female protagonist, that kinda ruins things, for instance.
I'd rather gamble that they might want a female protagonist in their game than have them forced into it.
I doubt they'd want to gamble on the indie devs, but I'd rather gamble with them making what they want to make with the resources.

If it's just advertising an indie game, I'm not sure what it'd be in it for the corporations but people looking more fondly on them. Odds are the indie developer would get absorbed into the company.

Still, A pet project budget for allowing indie developers in to make games for a larger company, or let existing dev teams to make a game they like? Without pressure? That would be pretty stellar, IMO!

Indeed, a Twilight game could be made for both genders! That'd be pretty awesome, IMO. A dating sim/fighting game hybrid is not unreasonable to me at all. And it's not like there's no beautiful women in the series for the guys. And some author approved women could be added if there aren't enough.
If anything, people that hate the series can just buy it to mess up the people of the series. :p
Dare I say this, but it could also delve into LBGT, too. Might be a bit too bold, though.

There's already a mobile Hunger Games RPG out there, but it'd still baffeling that it's not a console release. I mean, people like bows in games, don't they? :p Such a game could have a lot of the mechanics that'd make a FPS/TPS, brawler, RPG, open world/sandbox, or some combination, no?

While we're somewhat on the subject, there's a lot of movies based on books. There's lots of games based on movies based on books. When are we going to get into the habit of cutting out the middle man, here and have games directly based on books? :p

Yeah, games could definitely be made for less, and people won't likely complain.
I mean, Blood Dragon did really well, didn't it? It's just a modded Farcry 3.
Liberty City Stories did well, all 3(?) of them? Simply a modded GTA IV.
Cheaper made games sold for cheaper prices, generally well recieved. That business model could be adopted on a larger scale.

Even without that business model, I wonder how many games we buy at full price with recycled stuff filling it? How many games we buy at full price that have just enough changes to feel new enough vs the predacessor? And we oftem do this gladly, right?

Yeah, the only POC female assassin in AC counts as representation. X( It's not the kind of representation I was hoping for, though. It just adds to my frustrations tht Vita/PSP games can't really be played on PS3.
A bit off topic, Nilin from Remember Me is black/white mix, too.
 

runic knight

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Rebel_Raven said:
-First textbomb snip-
I hadn't even gotten to portrayal of women in games yet, though I think the interconnected nature of these things does make it hard to avoid for a later time. You make a good point that even a simple token of a female protagonist would help with the idea of feeling welcome and therefore with participation. And at worst all it does is increase the option for all players, something that is good because variety. Hell, I would go so far as to say it could be as simple as a minor character model and skin tweak without affecting animations at all might get a workable result to make it cost effective at that.

Beyond that, a lot of what you talk about are valid issues within the gaming industry. The state of the large companies and the directions they seem to take are a problem all gamers face, and it does affect female players more so, if only because the choices don't acknowledge them at all. And it raises a lot of great points and information. But, I don't know how much we can do to adjust that when the problems are there largely because those companies haven't been listening to customers very well through anything but focus groups to begin with. That seems to be the problem with most of your first monster post, as good it is to have all that piled into one place, there is not a lot of direction there aside from blaming the companies that do it. Hell, I would love to have more variety in large scale game types, but I doubt that is going to happen as things are now.

Still, I suppose since everything is interconnected, finding solutions to some might lead to solutions to others. A larger player base would lead to more varied demand would lead to more game types demanded could lead to larger companies making more. And even if not, larger playerbase can't be a bad thing anyways, right?

I guess, after digging through all those problems, what are solutions we as players can come up with that are both within our ability to do and still effective to start the ball rolling?
 

runic knight

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valium said:
Twilight as part of a discussion of solutions?

Twilight is misogyny written by a woman, baffles me how grown-ass women love that garbage.

So, I say no to a Twilight game.
I think that was referenced as a sort of "why hasn't anyone tried this" sort of thing. WE all know how much companies like to milk successful intellectual properties, and games are no better there at times. Hell, we had star wars dance off for crying out loud.

Though, yeah, I can't say the lack of a twilight game is anything but good for the world in the end, as selfish a view as it is
 

Rebel_Raven

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runic knight said:
valium said:
Twilight as part of a discussion of solutions?

Twilight is misogyny written by a woman, baffles me how grown-ass women love that garbage.

So, I say no to a Twilight game.
I think that was referenced as a sort of "why hasn't anyone tried this" sort of thing. WE all know how much companies like to milk successful intellectual properties, and games are no better there at times. Hell, we had star wars dance off for crying out loud.

Though, yeah, I can't say the lack of a twilight game is anything but good for the world in the end, as selfish a view as it is
Basically this. Twilight is extremely popular. May as well create a game on it, pander to people who like dating sims... and maybe people who wanna punch Edward Cullen in the face, slap around Bella, or something. *Shrugs*

I'd say work on a clan based game in a wider scope, but I'd rather WoD do that. :p

I'm kinda indifferent on the situation. It just kinda strikes me as weird that as popular as it is, having seen it even on boxes of chocolates I think outside of Valentines day, it wasn't really utilized by the game industry. Not even as a crappy movie tie in game. As polarizing as it is it is popular.

Still, I wouldn't mind some dating sims, and dating sim/something hybrids like the JRPG dating sim hybrid Thousand Arms in the western world that aren't porn based, flash based, or scary looking XBLA games. >.>
Would be awesome if they weren't restricted to hand helds either.

/ramble
 

white_wolf

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Participation

Yes women have been in gaming from the start we tend to fallow compelling characters who have great stories or we like the goal they wish to achieve however those old school girls who grew up on gaming are getting sick of constantly fallowing the male lead on his quest to do X even if it?s a good quest even if his background and personality are compelling his generic self makes it old so women gamers go, ? When do I get to play myself in a video game? Because guys are playing themselves every month. I?d like to play as a real female lead getting out of those situations? then there are males in the community who respond to that and say you aren?t a real gamer and you don?t belong here or say you?re a feminist and that cancels out anything you have to say. So women wanting to see shooters, rpgs, and action adventures with more female leads that actually portray their story from her unique pov instead of a man with breast pov means she?s a feminazi or not a real gamer instead of a gamer whose bored playing the same old no personality cookie cut out lead male role and her possibly wanting to play as a relatable in form lead is horrid? Right?.

See men can have both the form, background, goal agreement, and or admire the traits of the hero but women are being told by developers and gamers alike that they can?t because it won?t sell, they aren?t gamers, they have no interest in games like the AAAs, or simply you?ll give the men cutties if we make a game for you. I love how they removed Nillan?s boyfriend because the men would freak if she kissed him not threw him down God of War style and screwed him just a kiss maybe even a ½ second kiss gone a chunk of her story of her character removed just so the game could make it to the shelf.

Women want compelling women to fallow and in the past that wasn?t always a problem in the PS days we had several games with female leads, back in the Saturn days we had them Game Cube, ect but then the water got cut off now we only get maybe a few every 5 years or so and that?s suppose to be equal and good enough and oh their stories are crap but who cares go get it girl! Having a female led game every 1 - 6 months would go along way to helping women feel happier about their gaming choices and having those female leads in genres they already play like shooters, sports, racers, rpgs, ect

For instance them playing a FPS with a women lead who may not have been the captain of the unit but gets captured by the enemy, frees herself and her male squadmates and they all fight to get themselves and their captain out of enemy territory could be a good game so long as she?s not macho girl Vazquez and maybe more like Ripley or better yet more like Nillan or Faith who are strong but normal women. She would rise to overcome the obstacles and prove she?s more then just a solider as she leads the team in wake of her captains injuries. Then her sequel game makes her the top pick of the new story for the job to do X because of her leadership and bravery men and women would want to fallow this character around.

When they make a female lead character they?re still trying to appeal to the men see Blood Rayne. They need to make women who appeal to women so she can admire the girl on screen or want to be as heroic as her. Good portrayal of women overcoming their game?s challenges have occurred in the past like clock tower, shin megami, and parasite eve. More recently we have Portal though Chells a mute and could?ve been a dog with no change in the way the game worked but Nillian in Remember Me was impressive for me personally I liked her conflict moments and reflection times. The gaming industry just needs to put in effort instead of taking the easy way out of not having them as leads at all, making them eye or arm candy, wrapping the box in pink, giving us cute animals to take care of, or making the whole thing to be for 12 and under girly hurl girly hurling girls.

Taking out unnecessary sexulization would be good too. A great way to illustrate this is compare Mass Effect Shep?s crew her/his crew and he/she were both respected clothing wise all armor made sense as well as their casual outfits and the strippers stayed in Cora?s Den.

Now look at Mass Effect 2 Shep female gets a sexy skin tight min as well be painted on dress, a boob job, a face redo that makes her look like Gackt (oh how it sucks!), and red hair (she use to be brown haired like male shep), and then we have the crew sex abound we have Jack and her strap shirt, Samura and her cleavage navel top, Mirada?s famous cat suit, Jacobs manly cat suit showing his package, Thane's chest (though in his defense its explained), Tali gets buckles to draw attention to her chest, as you can see huge difference ME2 got unnecessary sex placed into that crew the strippers were no longer in bar they were on your ship and it was not needed.

If Bioware wanted to say release a sexy dlc pack that gave you the option to place Miranda in her white catsuit, Jacob in his, Samara in her naval suit, and Jack in her breast strap but in the real game gave them battle ready and decent clothing and Jack a gothic appeal with a vest (or her dlc vest one) that would been fine no forcing it on you and making the past women players of ME feel disrespected. Mass Effect wanted to be serious so keep it that way with your clothing too if you want it to be like Blood Rayne where its all about blood sex and vampires then it makes sense for her to run around like a dominatrix I?m not buying it but that doesn?t mean someone isn?t. When your characters aren?t dressing their parts it doesn?t help in so many ways.
 

mecegirl

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runic knight said:
valium said:
Twilight as part of a discussion of solutions?

Twilight is misogyny written by a woman, baffles me how grown-ass women love that garbage.

So, I say no to a Twilight game.
I think that was referenced as a sort of "why hasn't anyone tried this" sort of thing. WE all know how much companies like to milk successful intellectual properties, and games are no better there at times. Hell, we had star wars dance off for crying out loud.

Though, yeah, I can't say the lack of a twilight game is anything but good for the world in the end, as selfish a view as it is
Yeah...It's more of a "This seems like easy money" thing (Although movie/book based games tend to suck). Even the Hunger games wouldn't make that good of a game, though the main character has more potential as a protagonist.
 

prpshrt

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Wouldn't the cost barrier be the same for male gamers too? I did read your post but forgive me if I missed it, and by cost do you mean that they can't justify the cost of a game as opposed to actually being able to afford. Anyways, the best solution IMO is not making a big deal if you see a woman gaming or hear over voice chat. It's strange to me that people make a big deal anyways. I react the same way to women gaming as I would to see a sitting next to me in a movie theater. I don't (in the sense that I think it's normal and its not out of the ordinary and don't really think about it) :\
 

white_wolf

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CloudAtlas said:
runic knight said:
So, how do we encourage acceptance of the newer or casual gamers? Hmm...I know part of the backlash is misplaced blame.
The obvious thing that everyone can do: Be friendly and helpful towards these players yourself, don't blame them if they make mistakes, and try to be a positive influence on your friends and peers who aren't. Don't be elitist, don't look down upon casual-friendly games and their players, don't complain about easy modes in games, don't proclaim that "true" gamers should only play like this or that, and so on. This will make games a better place for everyone, not just women or new players. Game companies also need to adopt a zero tolerance policy against harassment and abuse - and enforce it. But of course we all know that only gets you this far.

You can also foster a more welcoming environment through game design itself, game design that fosters good behavior and rewards it. I'm wondering why we only see so little of that. Why don't we see mentorship systems in MMOs and similar games, for example? Systems that match experienced with inexperienced players. Being a mentor can be a personally very rewarding and meaningful experience in itself, as many parents or teachers can attest, but you can do more with game design. Create game content that you can only experience if you are a mentor-mentee-pair (or group), such as special quests or missions with special rewards, story content (cheesy as hell: old player knighting the new one). You can also offer the experienced player "material" rewards for engaging in such a relationship, be it game currency, items, titles, or optical rewards, so everyone can see that this player is a really nice guy or girl. It also helps, of course, if the game world itself allows for meaningful cooperation between players of different levels of experience, instead of dividing them, as all too many MMOs do.
Sometimes, all it takes is a little nudge.
This is a great idea not for women to get into gaming per say but really to encourage male and female players who avoid MMOs because of its community ills or due to the complexity of the game itself a player may feel overwhelmed to even attempt picking up an MMO because there is tons of little tricks they'll need to make their lives online a success as quickly and with less pain as possible and mentors could really help them with that gain that push start to feel like they aren't in over their heads.
 

mecegirl

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prpshrt said:
Wouldn't the cost barrier be the same for male gamers too? I did read your post but forgive me if I missed it, and by cost do you mean that they can't justify the cost of a game as opposed to actually being able to afford. Anyways, the best solution IMO is not making a big deal if you see a woman gaming or hear over voice chat. It's strange to me that people make a big deal anyways. I react the same way to women gaming as I would to see a sitting next to me in a movie theater. I don't (in the sense that I think it's normal and its not out of the ordinary and don't really think about it) :\
Its more about justifying the price for something when you are not in love with it. Yeah it looks kinda cool but when there isn't a game that makes you go "WOW I MUST BUY THIS!" why bother? We gamers have all had that experience. Some games look cool enough, others knock your socks off. Others leave you eating up every screen cap, every piece of official art work, and every trailer. Does one purchase a gaming console on the off chance that something wows them later when all the games they've seen so far have done nothing for them? And with most games targeted for a male audience its probably more likely for a guy to see his first "Awesome got to have this!" game than a girl.
 

Rebel_Raven

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runic knight said:
Rebel_Raven said:
-First textbomb snip-
I hadn't even gotten to portrayal of women in games yet, though I think the interconnected nature of these things does make it hard to avoid for a later time. You make a good point that even a simple token of a female protagonist would help with the idea of feeling welcome and therefore with participation. And at worst all it does is increase the option for all players, something that is good because variety. Hell, I would go so far as to say it could be as simple as a minor character model and skin tweak without affecting animations at all might get a workable result to make it cost effective at that.

Beyond that, a lot of what you talk about are valid issues within the gaming industry. The state of the large companies and the directions they seem to take are a problem all gamers face, and it does affect female players more so, if only because the choices don't acknowledge them at all. And it raises a lot of great points and information. But, I don't know how much we can do to adjust that when the problems are there largely because those companies haven't been listening to customers very well through anything but focus groups to begin with. That seems to be the problem with most of your first monster post, as good it is to have all that piled into one place, there is not a lot of direction there aside from blaming the companies that do it. Hell, I would love to have more variety in large scale game types, but I doubt that is going to happen as things are now.

Still, I suppose since everything is interconnected, finding solutions to some might lead to solutions to others. A larger player base would lead to more varied demand would lead to more game types demanded could lead to larger companies making more. And even if not, larger playerbase can't be a bad thing anyways, right?

I guess, after digging through all those problems, what are solutions we as players can come up with that are both within our ability to do and still effective to start the ball rolling?
Yeah I had a feeling I was drifting off topic. lol
Sorry.

I do find it hard to talk about some part of this issue without something related linking to it. Like potato chips, a spider web, or something. Passions run hot, too. I care about gaming. :p

I can't pretend to know what will lead to what, or what has lead to what as we address issues. Just make educated guesses.
One strong theory I have is better representation will lead to greater participation.

I really don't think we can do much but be loud, and be vocal, or if one is young enough to prepare for the industry, in the industry, or in a position to join, they should, and try from the inside. Of course it's just a suggestion.

Yeah, I largely blame the industry, but I recognize all facets of the gamer culture are partially to blame.
I didn't link:
http://fatuglyorslutty.com/
or
http://www.notinthekitchenanymore.com/
or
http://www.nbcnews.com/id/28269391/ns/technology_and_science-games/t/will-you-feel-home-playstation-home/
as some prime examples of the gamers running women out, and hurting the participation factor? Not all the gamers, mind you, but, well, this isn't giving the best first impressions.
Pretty sure my previous list covered marketing, producers, and developers.

Honestly, trying to fix the -community's- problems with women participating in gaming? May as well ask me to bench press the great wall of china. Humanity's largely hopeless in that regard. :p
Sure there's good people, but there's always going to be bad eggs.

Still, the way I see it the solution is simple. The industry needs to stop controlling developers, and let developers work. I don't know exactly when the gaming industry got so... like they are now, but we've had developers just making games for a long time, haven't we? We've generally done fine short of the giant game crash some 30 years ago up intil, I'd say the PS3 era.
When it comes down to it, the companies make the decisions on what they put out, not the consumers. They don't have to listen to the consumers, or anyone, and I put forth that they shouldn't. Look where it's gotten them?
I can't help but blame them largely because they make what we buy, and we have to buy what they make if we want to play videogames. I'm speaking about the industry as a whole because I can't point fingers at many, if any companies and say "It's them! They're responsible for the bad image the gaming industry has!"
That said, they aren't solely to blame, just the major target.
 

white_wolf

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valium said:
white_wolf said:
Anyone who says females are not gamers, those individuals are idiots and are a loud minority, and should be ignored. But when it comes to these genres that are pandered towards males, as long as the vast majority of the people playing them are males these publishers will go with what they think is the easy money.

Sad truth is, the reliable female market jumped into the gaming world too late, and it will take a fair amount of time for things to change how they want them. You cant just demand change, you have to work for it, much like the existing male dominated system had to work for it... ESPECIALLY after the crash.

A major problem is that the most experienced game makers are males, and it makes sense that they are the ones being sought out to make games, if women want to get involved they have to work from the ground up like the guys did. It is getting better, slowly.

Can't cling to double-standards and expect to be taken seriously.

EDIT: Also, the changes to female Shepard were voted on, the default female Shepard is literally what Mass Effect fans wanted.

Been nice if male Shepard got the same treatment.
Sure Jerks are ignored as much as they can be but you do realize for women who've been playing 30 + years in the industry to be told they're not serious still grinds or hurts depending on the woman.

The only ones I see demanding change are I guess the new gamers? or feminazis but this ginning up is also prompting women who've gamed since Atari to say you know I've been suppressing my want for a female games for way to long maybe I too should say something to at least drown out the feminist making it about girlpower instead of empowerment? So you've actually got 3 entirely different segments all being thrown in under the new or yet to be pulled in gamer boxes but some have been there for way longer then this year or last. Most people I see posting are not from the feminist but from the I'm tired of not playing my form I'd really like more then weeds from time to time can I get a whole flower pot of games compared with the men's jungle of games please? In the past PS and backwards there were many more games with female leads and guess what they sold then it stopped and the companies decided you know what girls sink ships lets not make many and if we do make them lets shove them in the life boat with a hole in it and lets make sure its not a life boat thats too good cuz we might need the good one for a male game. That type of developer attitidue isn't going to help things either.

However I agree with another post who says a girl who isn't into games won't be made to want to play them. The girl already has to have an interest to even just pick up the box and read the back if she can pick it up and read it then you could bring her into the gaming world but pink boxes is only going to drive her away.

I know Femshep's red hair was voted on but do you know what? They did that poll twice! The first time blonde shepard won fair, square, and in the lead alot then there was a HUGE BLITZ of blondes suck and no bimbo shep and we DEMAND a ginger so much so BW did the poll again put placed it on FB and guess who won? Red head Gackt thats who. The original poll had red head shep below blonde shep by a large portion then after the backlash red shep miraculously become the huge winner? Foul is easy to do when its on FB polling and you can register multiple accounts with minimal effort and or just hit up all 1000 of your FB friends and say help me win this and vote for red! Lucky for me they have decent customization so no Gackt femshep for me!

EDIT: while the hair color was a vote the gamers didn't vote on breast enhancement and Gackt doppelganger the image they used of her was much softer and prettier then what the in game render actually is. Though maybe the Gackt face is the same reason why Miranda out of cutscene looks like Micheal Jackson ingame the numbers just don't translate well.