World of Goo Holds a "Pay What You Want" Sale

LTK_70

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Aug 28, 2009
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World of Goo is a gem of a game. It's unbelievable how 2D Boy managed to squeeze so much fun out and so much imagination in such a simple concept. It was completely worth the €20 I paid for it. It was original, funny, cute, challenging, and it just brims with personality. If you can't appreciate this kind of creativity in an indie game, learn to.

Asehujiko said:
Why should i support them after their dickery with the origin european release?
What do you mean? I was able to get it from Steam without a hassle, and before the year was out.

Kollega said:
QFT. Although I'm not entirely sure who's being the bigger asshole, the people who flat out pirate the game, or the people who paid one cent for it.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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swaki said:
Kollega said:
In seriousness,this is what good companies do. What bad companies do is jack up a price to $70,then say it's "reasonable".
i wouldn't exactly call the other companies bad (well okay 70 is evil but 50 is respectable), allot of people are going to exploit this by paying them 0.01 cents, but if 80% of all who played this pirated it i guess its better than nothing, but keep in mind no business can survive by letting the consumers decide the price.
Quite true. But this kind of 'pay what you want' thing is basically an ethics thing when you get right down to it.

And without getting into the whole piracy debate, computer software, and any other form of digital media (anything covered by copyright in general really) is what's known as Artificial Scarcity [http://en.wikipedia.org/wiki/Artificial_scarcity]

What that comes down to is that the product has no inherent value.
Most physical products have a value related to the resources needed to produce one.
Digital information does not. The cost of duplication is close enough to zero to be pretty much irrelevant, so the inherent value of such a product is 0.

Thus, to be able to sell such a product at all, you have to somehow artificially control the supply. And this is precisely what copyright laws and such are about.

But, left to 'free market' conditions, voluntary donations is all anyone creating things like this would ever get, so 'pay what you want' is in fact the most honest possible reflection of the kind of product they're selling.
 

obisean

May the Force Be With Me
Feb 3, 2009
407
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I gave $5, that's a steam weekend sale price, which is the only way I would have bought games like this.
 

Ophiuchus

8 miles high and falling fast
Mar 31, 2008
2,095
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I've always thought I should get around to playing this given all the hype, so now's a good time... but I always feel guilty about taking advantage of this kind of thing too much (for example, when Radiohead did it with In Rainbows, I completely ignored the 'pay what you want' download and bought the £40 box set) so I put in $8 which is a nice round, erm, £5.01 in my money. Fairly reasonable considering I've never even so much as seen a screenshot.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Kwil said:
CrystalShadow said:
swaki said:
Kollega said:
In seriousness,this is what good companies do. What bad companies do is jack up a price to $70,then say it's "reasonable".
i wouldn't exactly call the other companies bad (well okay 70 is evil but 50 is respectable), allot of people are going to exploit this by paying them 0.01 cents, but if 80% of all who played this pirated it i guess its better than nothing, but keep in mind no business can survive by letting the consumers decide the price.
Quite true. But this kind of 'pay what you want' thing is basically an ethics thing when you get right down to it.

And without getting into the whole piracy debate, computer software, and any other form of digital media (anything covered by copyright in general really) is what's known as Artificial Scarcity [http://en.wikipedia.org/wiki/Artificial_scarcity]

What that comes down to is that the product has no inherent value.
Most physical products have a value related to the resources needed to produce one.
Digital information does not. The cost of duplication is close enough to zero to be pretty much irrelevant, so the inherent value of such a product is 0.

Thus, to be able to sell such a product at all, you have to somehow artificially control the supply. And this is precisely what copyright laws and such are about.

But, left to 'free market' conditions, voluntary donations is all anyone creating things like this would ever get, so 'pay what you want' is in fact the most honest possible reflection of the kind of product they're selling.
Given your logic, any kind of service has zero inherent value. This is, of course, garbage.

Even is we stick to your notion of value = cost of resources, which is completely rubbish because it discounts the added value that labour can give those resources (hint: the silicon in your computer is just sand until labour is applied), even using that valuation, you still have to take into account the resource costs in supporting the creators while they create the product.

And that's without even touching the concept that the value of a product is actually the negotiated arrangement between the seller and the buyer. Just because people are able to take something without engaging in that negotiation does not invalidate it.
Economic theory is pretty complicated, but I think you have a rather feeble grasp of the point I was making to say something like this:

Let's start with the fundamental definitions:

Economics - The study of how to most efficiently distribute limited resources.

take away the 'limited' part, and the whole basis of economics collapses.

Your comparison with 'service' industries is invalid because you've missed the resource required. Labour. The application of human effort.
You're making the implicit assumption here that resources = physical material.
It doesn't. It means anything that is of limited availability. Human labour is constrained by time itself. there are only 168 hours in a week, and what a person can accomplish in that time is limited. Hence, human labour has a value (but not a very high one, if wages are anything to go by).

Point is, it can take 1,000,000 or so man-hours to make a mainstream game. But that is a sunk cost. It bears no relation to what you sell;
Sell 1,000,000 copies, and the cost (in terms of time spent), is 1 hour per copy sold.
Sell only 1 copy, and the cost is 1,000,000 hours per copy.

As for negotiation, you still miss the point. The reason digital products have no inherent value is because the individual 'copy' has no value of it's own.
Wether it is legal or not, I can make 1 copy, 20 copies, 100,000 copies or more of any digital 'product', and whoever originally created it bears no (direct) cost for me doing so.
Contrast this with say, a television, or computer, or even a loaf of bread; - If I take one without paying for it, I have directly taken the cost of producing that specific item.
I obviously have taken value from the 'development' costs in either case, but that kind of value is purely speculative, and unrelated to the individual item.

Without getting into negotiations, the ecomomic value of any item in terms of it's resources is:
Cost of design + cost of production of individual item.

For most physical items, both costs are non-zero.
For digital items, only the 'design cost' remains, because the individual items basically don't have a production cost.
 

Pyotr Romanov

New member
Jul 8, 2009
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Damn, if I pay 1 euro for it, I feel like an asshole, but I can't really spend any more than that atm... what to do... what to do...
 

Cpt. Red

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Jul 24, 2008
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TooMiserableToLive said:
Damn, if I pay 1 euro for it, I feel like an asshole, but I can't really spend any more than that atm... what to do... what to do...
Ask yourself this: Would they rather have you pay 1 euro for it or you not buying it?

I bought it for 2USD...
 

forevermacin

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Jun 2, 2008
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Sounds like with all the interest gained from the pay what you like way of selling the servers can't cope ! Hope they don't damage their equipment !
 

obisean

May the Force Be With Me
Feb 3, 2009
407
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0
CrystalShadow said:
swaki said:
Kollega said:
In seriousness,this is what good companies do. What bad companies do is jack up a price to $70,then say it's "reasonable".
i wouldn't exactly call the other companies bad (well okay 70 is evil but 50 is respectable), allot of people are going to exploit this by paying them 0.01 cents, but if 80% of all who played this pirated it i guess its better than nothing, but keep in mind no business can survive by letting the consumers decide the price.
Quite true. But this kind of 'pay what you want' thing is basically an ethics thing when you get right down to it.

And without getting into the whole piracy debate, computer software, and any other form of digital media (anything covered by copyright in general really) is what's known as Artificial Scarcity [http://en.wikipedia.org/wiki/Artificial_scarcity]

What that comes down to is that the product has no inherent value.
Most physical products have a value related to the resources needed to produce one.
Digital information does not. The cost of duplication is close enough to zero to be pretty much irrelevant, so the inherent value of such a product is 0.

Thus, to be able to sell such a product at all, you have to somehow artificially control the supply. And this is precisely what copyright laws and such are about.

But, left to 'free market' conditions, voluntary donations is all anyone creating things like this would ever get, so 'pay what you want' is in fact the most honest possible reflection of the kind of product they're selling.
Time = Money

If you don't believe me, then take a day off work, see if you get paid. Even if you're a security guard who sits on his ass doing nothing but watching TV (basically doing nothing, which is what you claim this company is doing). You don't put in the time you don't get the money.

Ever tried programming? Takes a pretty decent amount of time to make it work the way you want. And if you don't believe that, take a class at your local college on C++ and tell me that programming a game would be easy. What you are paying them for is not the cost of distribution, but the time they took to write the code that allows you to play the game.
 

Pyotr Romanov

New member
Jul 8, 2009
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.[/quote]
Cpt. Red said:
TooMiserableToLive said:
Damn, if I pay 1 euro for it, I feel like an asshole, but I can't really spend any more than that atm... what to do... what to do...
Ask yourself this: Would they rather have you pay 1 euro for it or you not buying it?

I bought it for 2USD...
Yeah, I went for the 2USD too, which became 1.38 euros.
 

Woem

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May 28, 2009
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It looks like their servers can't handle the traffic, that's a real shame. I hope this doesn't last for a whole week.

I see people giving 1 or 2 USD to it. Is it possible to download the game for free? Can I buy it through Paypal for 0 USD?
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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obisean said:
CrystalShadow said:
swaki said:
Kollega said:
In seriousness,this is what good companies do. What bad companies do is jack up a price to $70,then say it's "reasonable".
i wouldn't exactly call the other companies bad (well okay 70 is evil but 50 is respectable), allot of people are going to exploit this by paying them 0.01 cents, but if 80% of all who played this pirated it i guess its better than nothing, but keep in mind no business can survive by letting the consumers decide the price.
Quite true. But this kind of 'pay what you want' thing is basically an ethics thing when you get right down to it.

And without getting into the whole piracy debate, computer software, and any other form of digital media (anything covered by copyright in general really) is what's known as Artificial Scarcity [http://en.wikipedia.org/wiki/Artificial_scarcity]

What that comes down to is that the product has no inherent value.
Most physical products have a value related to the resources needed to produce one.
Digital information does not. The cost of duplication is close enough to zero to be pretty much irrelevant, so the inherent value of such a product is 0.

Thus, to be able to sell such a product at all, you have to somehow artificially control the supply. And this is precisely what copyright laws and such are about.

But, left to 'free market' conditions, voluntary donations is all anyone creating things like this would ever get, so 'pay what you want' is in fact the most honest possible reflection of the kind of product they're selling.
Time = Money

If you don't believe me, then take a day off work, see if you get paid. Even if you're a security guard who sits on his ass doing nothing but watching TV (basically doing nothing, which is what you claim this company is doing). You don't put in the time you don't get the money.

Ever tried programming? Takes a pretty decent amount of time to make it work the way you want. And if you don't believe that, take a class at your local college on C++ and tell me that programming a game would be easy. What you are paying them for is not the cost of distribution, but the time they took to write the code that allows you to play the game.
Why does everyone that quotes me on this completely miss the point?
(and, see my response to the last person... Time is a resource, so you're not even saying something I wasn't already accounting for. - But they're selling a product, not a service.)

FYI I am a programmer. And you apparently don't understand economics.

What you can sell something for has no direct relation to how long it takes to make.
If that were true, game prices would be quite different to what they are.



It's an 'artificial scarcity'. Eg, the only reason anyone can make money off of creative works is because of copyright laws.
Without them, they wouldn't make money. You know it's true if you think about, yet say things like this as if they have any bearing on the reality of the situation.

Way to completely miss the point.
 

dragonburner

New member
Feb 21, 2009
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Frank_Sinatra_ said:
Nivag said:
I've been wanting to play this for ages but just never gotten around to thinking I want to play it enough for it's price. Perfect opportunity. I hope they appreciate my £1.
Hrmn... I was tempted to pay a dollar/pound what have you, but really don't you think they deserve more than that? Even if it's just £3?
I paid a penny!
 

Ultrajoe

Omnichairman
Apr 24, 2008
4,719
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I originally played the game pirated, it came on an old hard drive I bought from a friend to store my photos on. I found it fun, charming and clever. So to repent for my accomplice in thievery, I went and payed $40 Aus for another copy. I think that works out at about 3 pounds...