obisean said:
CrystalShadow said:
obisean said:
CrystalShadow said:
swaki said:
Kollega said:
In seriousness,this is what good companies do. What bad companies do is jack up a price to $70,then say it's "reasonable".
i wouldn't exactly call the other companies bad (well okay 70 is evil but 50 is respectable), allot of people are going to exploit this by paying them 0.01 cents, but if 80% of all who played this pirated it i guess its better than nothing, but keep in mind no business can survive by letting the consumers decide the price.
Quite true. But this kind of 'pay what you want' thing is basically an ethics thing when you get right down to it.
And without getting into the whole piracy debate, computer software, and any other form of digital media (anything covered by copyright in general really) is what's known as Artificial Scarcity [http://en.wikipedia.org/wiki/Artificial_scarcity]
What that comes down to is that the product has no inherent value.
Most physical products have a value related to the resources needed to produce one.
Digital information does not. The cost of duplication is close enough to zero to be pretty much irrelevant, so the inherent value of such a product is 0.
Thus, to be able to sell such a product at all, you have to somehow artificially control the supply. And this is precisely what copyright laws and such are about.
But, left to 'free market' conditions, voluntary donations is all anyone creating things like this would ever get, so 'pay what you want' is in fact the most honest possible reflection of the kind of product they're selling.
Time = Money
If you don't believe me, then take a day off work, see if you get paid. Even if you're a security guard who sits on his ass doing nothing but watching TV (basically doing nothing, which is what you claim this company is doing). You don't put in the time you don't get the money.
Ever tried programming? Takes a pretty decent amount of time to make it work the way you want. And if you don't believe that, take a class at your local college on C++ and tell me that programming a game would be easy. What you are paying them for is not the cost of distribution, but the time they took to write the code that allows you to play the game.
Why does everyone that quotes me on this completely miss the point?
(and, see my response to the last person... Time
is a resource, so you're not even saying something I wasn't already accounting for. - But they're selling a
product, not a service.)
FYI I
am a programmer. And you apparently don't understand economics.
What you can sell something for has no direct relation to how long it takes to make.
If that were true, game prices would be quite different to what they are.
It's an 'artificial scarcity'. Eg, the only reason
anyone can make money off of creative works is because of copyright laws.
Without them, they wouldn't make money. You
know it's true if you think about, yet say things like this as if they have any bearing on the reality of the situation.
Way to completely miss the point.
So what you're saying is that copyrights are bullshit? Of course prices are controlled by them. Without them they could create their game and I could go in and spend 20 minutes changing menus and names and sell it for half of what they are because copyright doesn't exist. It's not like they are being unreasonable. If they were they would have jacked the price, which they have more than enough power to do, and not asked you to "pay what you want." I really don't get what you are bitching about here. Your argument is not irrelevant in all aspects of life, but it is here. I think you are just trying to sound smart by throwing out some random fact and saying "LOOK AT ME".
Eh. You're entitled to think whatever you like about what I'm saying, just so long as you don't radically misinterpret it.
This is a promotion on their part, but I only bothering to mention this because the results for their business in running this promotion are more or less equivalent to what happens if copyright doesn't exist. - 'pay what you want' is equivalent to saying 'pay us what you think our game is worth when we ignore our own legal rights'.
I'm not saying copyright is wrong, I'm saying this promotion is equivalent to the economic effect of copyright not existing in the first place.
Incedentally, the reason copyright is necessary is because of the rest of the economy.
Mixing products that essentially amount to 'unlimited' resources with ones derived from 'limited resources' means the 'unlimited' ones have no value relative to the others.
This is an obvious problem if you expect people to be able to say, buy food, or anything else that's actually essential to life.
It's easy to demonstrate the effect of 'product value' when copyright doesn't apply with a famous work of art; Say, for instance, the Mona Lisa.
A painting of that nature is quite valuable, primarily because it is unique.
What happens though, when you make a forgery? Does that change the value of the original? Not really, because you can generally tell them apart. But, if the forgery is a good one, it may still be quite valuable in it's own right, because making a good forgery is quite hard.
But now compare this to a print, or photograph; Compared to making the original, taking a picture or creating a print is quite easy. As such, you can easily flood the market with them, and thus, they have relatively little value.
Case in point:
The value of the mona lisa itself is around $500,000,000 - http://www.ruggedelegantliving.com/a/003555.html
Meanwhile, you can get a print for £4.99 (about $10) - http://www.allposters.com/-sp/Mona-Lisa-Posters_i847738_.htm
Given this information, what exactly do you expect the value of something to be when it costs next to nothing to copy?
This is the fundamental dilemma of intellectual property, though of course, it only matters because people have to make a living.
We've created some pretty nasty laws with the sole intent of artificially allowing people to make a living off of something which wouldn't otherwise be possible.
Ironically, this amounts to a form of social welfare, because you are allowing people to 'pay' you for something with inherent value, with something which has an entirely abstract value.
I'm being a bit of a jerk pointing that out, but it does amuse me how arbitrary people can be about things sometimes.
What is the difference between paying someone to do nothing at all, and paying them to do something which essentially has no value relative to what you are giving them?
Anyway, without copyright laws, I'd be in a lot of trouble, but if you want to see what a world without them would likely result in, open source software demonstrates the answer.
People still manage to make money from that, but it isn't based on selling the end product.
All in all, I commend them for taking such a risky stance (even if only temporarily), and really, I'm curious what the average payment they get would be, and how much of that is down to 'guilt', compared to any consideration of what 1 copy of the game is technically worth.