walrusaurus said:For the record, WoW has had "microtransactions" for years, they've been selling pets and mounts for 10 or 20 bucks since the second expansion (they're on the fourth now). The news here is that they're setting up the store ingame, where previously you had to log into Battle.net through a browser to make purchases.
Just wanted to clear that up.
I agree with you on principle -that leveling "should" be fun- but the reality is that WOw has beena game designed and focused exclusively on its endgame for an extremely long time. Its been years since the grind to level cap has been anything but exactly that: a grind, a barrier of entry to where the actual game is.TheEvilCheese said:But that's always been limited to a handful of mounts and pets. Now it's going to be pay to level faster. And it's going to feel a lot more intrusive as more items are added.walrusaurus said:For the record, WoW has had "microtransactions" for years, they've been selling pets and mounts for 10 or 20 bucks since the second expansion (they're on the fourth now). The news here is that they're setting up the store ingame, where previously you had to log into Battle.net through a browser to make purchases.
Just wanted to clear that up.
To me it honestly feels greedy, but Acti/Blizz don't have the best record. WoW has earned it's last £8.99 from me if it continues down this path.
I don't think EXP boosters should ever be a microtransaction in an MMO. Leveling up should be FUN (as wow has been) not a race to the end. It's like square enix is porting a game to IOS or something.
I'm curious what you find so objectionable about boosts. So long as the game isn't intentionally designed to be totally unreasonable without them, they seem to be the most unobjectionable way possible to add microtransactions to a game.VladG said:walrusaurus said:For the record, WoW has had "microtransactions" for years, they've been selling pets and mounts for 10 or 20 bucks since the second expansion (they're on the fourth now). The news here is that they're setting up the store ingame, where previously you had to log into Battle.net through a browser to make purchases.
Just wanted to clear that up.
No, the relevant news here is that in addition to the mounts and pets they will also be selling boosts. And that's just the start.
I don't play WoW any more, but if I did, this would put a stop to that. I find it unacceptable in a subscription based MMO.
The Secret World isn't World of Warcraft.King of Asgaard said:Wait, wait, wait...
So, you have to buy into the game, pay a monthly subscription and they're putting in microtransactions?
Does nobody remember The Secret World, the MMO that had all of that and failed spectacularly? Because I'm damned sure those two facts are related.
I mean this is EA levels of greed. As if WoW wasn't dying fast enough.
I know they're ridiculously easy to get, but if we're able to buy them now, will we be able to buy them (or similar tokens) next expansion where we could get a repeat of Mists of Pandaria's "Grind to Win" mindset?Shanicus said:except those tokens drop of EVERYTHING now - Isle of Thunder mobs drop them about 1/4 the time, rare mobs drop em in groups of 5-6, you can get them with the farming mini-game in Four Winds, daily quests award you massive amounts and you only need a pissy amount of them anyway to get the greater charms/mogu runes/5.4 currency. Seriously, 10-20 minutes of questing get you more than you need for the week, and if you do that the whole week you don't need to do dailies for another 3 months.Evonisia said:At first I was alright with it but after hearing that you can get those fucking ridiculous tokens which allow you get a higher chance of gear drops in things with this, I'm against it. You should not be able to buy your way to the top, especially because it effects the endgame whilst the levelling thing is a lot more optional as levelling is already too fast in WoW.
Calling you on this one, leveled a fresh pally 1-90 in 3 days 4hours played (76 hours) using heirloom gear, now sitting at 4 days played and has enough gear to get her into the first 5 LFR runs, give it another day played and I will be in ToF LFR.walrusaurus said:Thats the reason why its already possible to boost your XP gain rate by nearly 100% through in game items.
To say nothing of the fact that actually making it to level 90 still takes well over 100 hours even then.
The problem is that WoW leveling is fucking terrible. It's a ridiculous samey grind to a huge portion of the playerbase. It serves literally no purpose other than padding out playtime - you learn nothing important from leveling (like how to play your class/spec properly, how to use your utility skills, what your role in a group setting is, etc) because it's so mind-numbingly easy so all it ends up being is weeks of killing the same 10 bears. Over. And over. Sometimes in the icy mountains, sometimes in an arid wasteland, sometimes in a tropical rainforest nestled magically in a glacier. That doesn't make the actual grind less boring or tedious. Yeah you can learn how to kill bears, but that doesn't *matter* - bears are never a challenge. Most players hit max level and have no fucking clue how to play their class, because the PvE quest grind is just an exercise in patience more than a test of skill (or a training session).TheEvilCheese said:But that's always been limited to a handful of mounts and pets. Now it's going to be pay to level faster. And it's going to feel a lot more intrusive as more items are added.walrusaurus said:For the record, WoW has had "microtransactions" for years, they've been selling pets and mounts for 10 or 20 bucks since the second expansion (they're on the fourth now). The news here is that they're setting up the store ingame, where previously you had to log into Battle.net through a browser to make purchases.
Just wanted to clear that up.
To me it honestly feels greedy, but Acti/Blizz don't have the best record. WoW has earned it's last £8.99 from me if it continues down this path.
I don't think EXP boosters should ever be a microtransaction in an MMO. Leveling up should be FUN (as wow has been) not a race to the end. It's like square enix is porting a game to IOS or something.
Fair enough. I've not actually leveled a character from 1-85 since cata, as by the time Mists rolled around i already had a n 85 of every class.Sangnz said:Calling you on this one, leveled a fresh pally 1-90 in 3 days 4hours played (76 hours) using heirloom gear, now sitting at 4 days played and has enough gear to get her into the first 5 LFR runs, give it another day played and I will be in ToF LFR.walrusaurus said:Thats the reason why its already possible to boost your XP gain rate by nearly 100% through in game items.
To say nothing of the fact that actually making it to level 90 still takes well over 100 hours even then.
There is no longevity in WoW, leveling is now a speed run to cap then a few weeks in heroics/LFR and boom you have seen most if not all relevant content, you are now done with the game in under a month.