I think one reason is that Blizzard now offers different experiences that are not subscription reliant.
You can get "better value for money" playing Hearth Stone/Heroes of the Stone/Diablo/Starcraft than World of Warcraft if you have no or limited income.
The expression of "Blizzard is the only thing that can kill WoW" seems quite true. Blizzard are spreading their player-bases because people only have a finite amount of time to spend playing.
*This assumes that people are Blizzard loyalists (they produce polished games after-all).
I don't think WoW will die. Too much nostalgia wrapped up in it. But I hope Blizzard can move the game into a good direction due to the exceptions of MMOs are changing. People are less satisfied with subscription models. Why pay to play a sub fee for a game when there's hundreds of F2P options. Once you've done all the fun content in an MMO, what is there to keep you subscribed?
You can get "better value for money" playing Hearth Stone/Heroes of the Stone/Diablo/Starcraft than World of Warcraft if you have no or limited income.
The expression of "Blizzard is the only thing that can kill WoW" seems quite true. Blizzard are spreading their player-bases because people only have a finite amount of time to spend playing.
*This assumes that people are Blizzard loyalists (they produce polished games after-all).
I don't think WoW will die. Too much nostalgia wrapped up in it. But I hope Blizzard can move the game into a good direction due to the exceptions of MMOs are changing. People are less satisfied with subscription models. Why pay to play a sub fee for a game when there's hundreds of F2P options. Once you've done all the fun content in an MMO, what is there to keep you subscribed?