I think they were trying to keep in it a near-genre comparison. No space flight/dog battles in Wow...yet.Fusionxl said:It's funny how EVE Online is now the second largest MMO out there, yet it's not even mentioned.
I think they were trying to keep in it a near-genre comparison. No space flight/dog battles in Wow...yet.Fusionxl said:It's funny how EVE Online is now the second largest MMO out there, yet it's not even mentioned.
Oh, stick around. This isn't the in-depth one.Scrythe said:This timellines feels very... empty. It's a brief summary of a very small number of important blips, but this is in no way a definite timeline of the game.
It was still an interesting read, although I question why certain facts were picked up on over others - for example: Why mention the Leeroy Jenkins question on Jeopardy and not the actual LJ phenominon? Why no mention of the Corrupted Blood Plague, the "death" of Barrens chat, or any major world events?
Maybe someone will make a much more in-depth timeline that can include worlds events and major storyline points - and yes, non-WoW players, this game actually has storylines. It isn't a neverending grindfest.
Man when did I become a casual player?Zing said:Nice timeline...I really miss old WoW, I have so many great memories from 2005-2008. But honestly this is kind of depressing. You can see all the money-grubbing Activision pressured Blizzard to do, not only in-game by catering to casual players, essentially ruining the game for everyone else, but just a few months after their merger the paid(and overly expensive) faction change service is released, and a few months after that micro-transactions are implemented.
I'd really love to see current subscription fees for WOW, we already know it has plateaued, but I think it's started to lose subscribers.
Well, "better" is kind of subjective here. Some, or possibly many, would say that casual was better. In some ways it was, but in some ways it's ruined many aspects of the game. I don't know how long you've played WoW, but if you played at the beginning like me and participated in PvP you'd know, cross-server battlegrounds ruined the server rivalries and fun that came with fighting people on your server. You knew who you were fighting and you cared, it wasn't about the gear ever, you just wanted to destroy the enemy.theultimateend said:Man when did I become a casual player?Zing said:Nice timeline...I really miss old WoW, I have so many great memories from 2005-2008. But honestly this is kind of depressing. You can see all the money-grubbing Activision pressured Blizzard to do, not only in-game by catering to casual players, essentially ruining the game for everyone else, but just a few months after their merger the paid(and overly expensive) faction change service is released, and a few months after that micro-transactions are implemented.
I'd really love to see current subscription fees for WOW, we already know it has plateaued, but I think it's started to lose subscribers.
Because the game has gotten better and better the longer I've played it :/
About the only complaint I've had is they've tried to shove PVP in my ass anytime I want to get a holiday achievement tree done.
I get it...you are proud of your PVP setup...please god stop adding one PVP achievement to every holiday list .
As for the micro transactions, I can't really complain, I work for a F2P game company and that has caused me to kinda see the point. Though seeing it in a game you already pay for is much more difficult I admit .
Well the first time I played the game was during Beta at a friends house from basically the moment it started till 24 hours later. I played off and on since then.Zing said:Well, "better" is kind of subjective here. Some, or possibly many, would say that casual was better. In some ways it was, but in some ways it's ruined many aspects of the game. I don't know how long you've played WoW, but if you played at the beginning like me and participated in PvP you'd know, cross-server battlegrounds ruined the server rivalries and fun that came with fighting people on your server. You knew who you were fighting and you cared, it wasn't about the gear ever, you just wanted to destroy the enemy.theultimateend said:Man when did I become a casual player?Zing said:Nice timeline...I really miss old WoW, I have so many great memories from 2005-2008. But honestly this is kind of depressing. You can see all the money-grubbing Activision pressured Blizzard to do, not only in-game by catering to casual players, essentially ruining the game for everyone else, but just a few months after their merger the paid(and overly expensive) faction change service is released, and a few months after that micro-transactions are implemented.
I'd really love to see current subscription fees for WOW, we already know it has plateaued, but I think it's started to lose subscribers.
Because the game has gotten better and better the longer I've played it :/
About the only complaint I've had is they've tried to shove PVP in my ass anytime I want to get a holiday achievement tree done.
I get it...you are proud of your PVP setup...please god stop adding one PVP achievement to every holiday list .
As for the micro transactions, I can't really complain, I work for a F2P game company and that has caused me to kinda see the point. Though seeing it in a game you already pay for is much more difficult I admit .
http://wowriot.gameriot.com/blogs/World-of-Ming/Fix-WoW-by-Talking-Shit
This blog here perfectly resonates my thoughts, better than I could have said it.
WoW never did take that much of a time investment unless you were a raider, I started playing while I was still in High School and still managed plenty of time around going to school and studying.theultimateend said:-snip-
I certainly agree that the raid bosses should be much harder . If nothing else I'd love for raids to scale with your competency.Zing said:WoW never did take that much of a time investment unless you were a raider, I started playing while I was still in High School and still managed plenty of time around going to school and studying.theultimateend said:-snip-
Blizzard never really appealed to a niche market, I mean they gained their 11 million subscribers before they made most of the changes to help casual players. Even with their subscription base rising maybe they felt they'd lose customers? Who knows, I just don't see why they'd change what worked. in my opinion you make a dynamic game with a sense of accomplishment by creating challenges that are worthwhile. I mean look at this timeline, I remember C'thun, top guilds were stuck on him for 6 months. Same with The Four Horsemen. Illidan was down in under a week.
Yes, because super-important villains NEVER make a come back in literature, comics, movies, or so on.Xzi said:WoW already destroyed Warcraft's story. This is like the 8th time Deathwing has come back from the dead, FFS. He died in Warcraft 2, he died in one of the books, he died when Medivh's apprentice went back into the past.Rednog said:I highly doubt there would ever be a warcraft 4, unless they placed it several thousand years into the future where none of the previous heroes/ events still mattered. Otherwise WoW and Warcraft 4 would clash terribly in terms of story.icyneesan said:Now only if they took all the stuff thats happened in WoW and convert it into a really good RTS and named it "Warcraft 4". Then I'd be happy.
That being said, Blizzard has already stated that they will continue the Warcraft RTS franchise. Eventually. Meaning they'll get around to it after they complete the two Starcraft 2 expansions, Diablo 3 (and whatever expansions it gets), and their undisclosed next-gen MMO project.
So we'll probably see Warcraft 4 around 2050.
C'thun was unkilled for 6 months because he was bugged and literally unbeatable. He was killed the day they fixed the bug. The 4H were unkilled for so long because you needed to farm 8 warriors their 4pc set bonus to give them the bonus to hit with taunt because one single resist meant a wipe. Kel'Thuzad went down days after the first 4H kill.Zing said:WoW never did take that much of a time investment unless you were a raider, I started playing while I was still in High School and still managed plenty of time around going to school and studying.theultimateend said:-snip-
Blizzard never really appealed to a niche market, I mean they gained their 11 million subscribers before they made most of the changes to help casual players. Even with their subscription base rising maybe they felt they'd lose customers? Who knows, I just don't see why they'd change what worked. in my opinion you make a dynamic game with a sense of accomplishment by creating challenges that are worthwhile. I mean look at this timeline, I remember C'thun, top guilds were stuck on him for 6 months. Same with The Four Horsemen. Illidan was down in under a week.
Is it sad I know exactly what this is and lol'd at it?Midnight Crossroads said:No corrupted blood plague?
Pessimist here, I don't think WoW's dominance on the market will last forever, in fact it's a good thing, it forces game companies to not release bad MMO's (see Star Wars: Galaxies), since they have to compete with that bohemian of a game.Razorback0z said:Love or hate WoW, it has introduced over 10 milion people to MMOs. An optimist would argue that means there will be 10 milion more gamers out there soon looking for a more mature experience in terms of complexity of gameplay that may just drive a new level of MMO's for us old timers.
A pesemist would say however that the simplicity of WoW has reduced the likelihood of more complex MMOs because Blizzard has shown you dont need depth to make money.
Personally I like WoW, I played for 2 years and enjoyed every minute of it. I strongly beleive it's effect on the industry will be seen as a positive going forward.
I do have to ad though (coz it irks me to see uninformed comment). The look of WoW is excellent. If you played Warcraft then you understand why WoW looks like it does. If you are not a Warcraft Vet, then you probably think its "cartoony" or some other nonsense. Its not the game sucking..... its just you...
I knew someone would call me out on that. You're right of course, but content still generally took longer to go down then current stuff, mostly because of the 40-man thing and now guilds get weeks of practice on PTR's everytime.John Funk said:C'thun was unkilled for 6 months because he was bugged and literally unbeatable. He was killed the day they fixed the bug. The 4H were unkilled for so long because you needed to farm 8 warriors their 4pc set bonus to give them the bonus to hit with taunt because one single resist meant a wipe. Kel'Thuzad went down days after the first 4H kill.Zing said:WoW never did take that much of a time investment unless you were a raider, I started playing while I was still in High School and still managed plenty of time around going to school and studying.theultimateend said:-snip-
Blizzard never really appealed to a niche market, I mean they gained their 11 million subscribers before they made most of the changes to help casual players. Even with their subscription base rising maybe they felt they'd lose customers? Who knows, I just don't see why they'd change what worked. in my opinion you make a dynamic game with a sense of accomplishment by creating challenges that are worthwhile. I mean look at this timeline, I remember C'thun, top guilds were stuck on him for 6 months. Same with The Four Horsemen. Illidan was down in under a week.
I think objectively in terms of game design the fights are only getting more complex. Obviously, there's innate organizational ease when only dealing with 25 instead of 40, but I DID the 40-man thing back in the day, and I wouldn't go back if you paid me.
Haha, that was good for a laugh.3dfx said:Sadly I have been there for all of these events, migrating to WoW due to the Diablo 1.10 patch (the one that destroyed my years of work), I got to experience all of these events first hand, but reading them in this timeline reminded me of a post apocalyptic scifi intro. Expecting to see:
January 2011: Warcraft established as an official religion, highest member rates of any other organized religion, many other religions laughing at it, calling it a joke
November 2011: The Church of Warcraft is now the worlds dominate organized religion
April 2012: The Vatican is renamed "Light's Hope Chapel"
October 2012: Crime rates plummet due to most of the populations dedication to Warcraft
December 2013: New world order is instated after world peace achieved due to 99.97% of the worlds population now following the Church of Warcraft
July 2017: Off world colonization begins, the first livable outpost named "Lordaeron" on the planet M247 in the Pegasus galaxy, which has been renamed to "Azeroth"
January 2032: M247, codename: Azeroth, goes down for routine maintenance, forums burst out in nerd rage, demanding achievement points and game time, new world order collapses.