World War One Game Idea

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2012 Wont Happen

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Today I was thinking about world war one. A war in which there were tanks, but cavalry was still used in some instances. Where there were machine guns, but bolt action rifles were still on the front lines. Now, I realize that a significant part of the war took place in trenches, but still- why are there so few games regarding this war? So, I started thinking of one.

For one, the war really wouldn't lend itself to an overarching grande story where you play as several different characters from different sides. There is some belief that oil interests played a roll, but, historically, the war was simply a massive clusterfuck that occurred from one man being assassinated. The USA tried to turn it into a war for Democracy, but, in reality, that was about it. So, rather than capturing the entirety of the war, it would be best simply to capture the intensity of warfare and the wonder of the era. So, in this game there would only be one character you play with for the whole game.

Now, while there would be parts of the game where you would be involved in trench warfare, that would not be most of it. While that made up most of the actual war, there is no reason why it has to be most of the game. However, some trench portions could be good to capture the intensity of the situation.

Similarly, there would be no uncontrollable cut scenes that occur in the middle of action. Cut scenes that take over action ruin war games. If you want to have a brief scene between battles to get a point across, that is fine. However, the intensity of warfare can never be simulated by losing control in the middle of a battle and turning into a remote controlled bad ass all of a sudden.

However, while there would be no uncontrollable cut scenes, there would be scripted events. For example, at one point of the game, while charging an enemy entrenchment, you will be wounded and then dragged off of the battlefield. You will lose and regain consciousness as you go and when you are concious you can still, of course, attempt to move (though your character will only be able to slow down the person aiding you as you are weak from being shot) and discharge his side arm. The medic who treats you at this portion would be none other than Ernest Hemingway, who was a medic in World War One. During his treatment of you, he will say something that, later in life, he wrote.

"They wrote in the old days that it is sweet and fitting to die for one's country. But in modern war, there is nothing sweet nor fitting in your dying. You will die like a dog for no good reason."

That is what we call foreshadowing. From that point on I have little planned out until the end (I just thought of this earlier today). The end will be your character on horseback easily cutting through routing enemy infantry. However, as you push enemy infantry back, a line of enemy tanks will roll over a hill. You will not lose control of your character for this. Your death will not take place in a cut scene. You will still be in full control of this character but know that there is nothing you can do to save yourself. You can try to flee, or you can push on and tank as many enemies with you as you can, but you are going to die. Then, when you get hit, the screen simply goes black. No game over. No the end. It just goes black and after about a minute the credits start to roll.

So, what do y'all think of this idea? Is this something you think you would play? How do you think it would fit into the idea of gaming as an art form?
 

JustJuust

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when you said long idea, I expected the entire page to be filled, but anywho. I would play it just because it's a modern game set during the world war 1. You have certain ideas about certain portions of the game, but you don't seem to have a general idea of how the game will play
 

2012 Wont Happen

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JustJuust said:
when you said long idea, I expected the entire page to be filled, but anywho. I would play it just because it's a modern game set during the world war 1. You have certain ideas about certain portions of the game, but you don't seem to have a general idea of how the game will play
Oh. I didn't really get into that.
Sort of like Call of Duty, except not all cut-scene-y and without all the America fuck yearh sentiment.
 

ankensam

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it would probably have to be a first person mmo for it too work and for it to work well the developers would have to allow the players to do what they want but there would have to be a ranking system where at higher ranks you can coordinate bigger and bigger assaults but it would be an idea best thought out by historians and competent game designers
 

JustJuust

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2012 Wont Happen said:
JustJuust said:
when you said long idea, I expected the entire page to be filled, but anywho. I would play it just because it's a modern game set during the world war 1. You have certain ideas about certain portions of the game, but you don't seem to have a general idea of how the game will play
Oh. I didn't really get into that.
Sort of like Call of Duty, except not all cut-scene-y and without all the America fuck yearh sentiment.
ah yes with a bit more of Triple Entente le oui thing
 

-Dragmire-

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Mar 29, 2011
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Better than my WW1 game idea.

It was basically competitive Dig Dug where you try to out dig the enemy and plant explosives under his base.
 

2012 Wont Happen

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JustJuust said:
2012 Wont Happen said:
JustJuust said:
when you said long idea, I expected the entire page to be filled, but anywho. I would play it just because it's a modern game set during the world war 1. You have certain ideas about certain portions of the game, but you don't seem to have a general idea of how the game will play
Oh. I didn't really get into that.
Sort of like Call of Duty, except not all cut-scene-y and without all the America fuck yearh sentiment.
ah yes with a bit more of Triple Entente le oui thing
It would focus on those powers for the most part, but really more than meaning it would be focusing on other nations I kind of meant it wouldn't focus much on nationalism at all. It would focus on a man being forced to kill so he doesn't get killed and in the end it doesn't matter because he dies anyway.

All because some guy who really wasn't all that important to the world got shot in Bosnia.

ankensam said:
it would probably have to be a first person mmo for it too work and for it to work well the developers would have to allow the players to do what they want but there would have to be a ranking system where at higher ranks you can coordinate bigger and bigger assaults but it would be an idea best thought out by historians and competent game designers
An MMO goes against... everything I would be trying to accomplish with what I described above. It could be very fun as a different idea entirely though.
 

funksobeefy

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I like the end idea, as an art it would be perfect. Seeing you actually lose the game as and end would bring the brutality, hopelessness and utter disregard for life that war had down to a very perfect point as well as pushing home a theme of modernism crushing the individual.

There needs to be a lot more work, but I would love to see a sad, yet intense game about the first world war
 

JustJuust

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-Dragmire- said:
Better than my WW1 game idea.

It was basically competitive Dig Dug where you try to out dig the enemy and plant explosives under his base.
that sounds fun actually... sort of a bomberman but 3D and in a gritty world war 1 setting... and your character is French...
 

Tiger Sora

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Ehh only a Navel game or fighter game would work for WW1. On land it was moving trench to trench, getting blown up by artillery barrages, machine guns and barbed wire. Ohh lotsa mud too. Kinda gets boring and repudiative after about 4 trenches.
 

2012 Wont Happen

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funksobeefy said:
I like the end idea, as an art it would be perfect. Seeing you actually lose the game as and end would bring the brutality, hopelessness and utter disregard for life that war had down to a very perfect point as well as pushing home a theme of modernism crushing the individual.

There needs to be a lot more work, but I would love to see a sad, yet intense game about the first world war
TheDarkEricDraven said:
Alas. That would be so awesome. Always love the Controllable Helplessness.
Thanks you guys. That's pretty much exactly what I was going for with this. Glad it got across.
 

WolfThomas

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Here's how I think it could be done, a combination of scripted scenes, but mostly procedurally generated stuff.

The game would start with a pretty standard tutorial, learning how to use rifles, grenades etc. But emphasizing the rigid social structure at the time and the colonial jingoism at the start "tut, tut the war will be over by christmas and we won't have given the kraut a sufficient walloping". You'd probably be a reserve officer or something, fresh faced and straight out of school.

The first mission would be heavily scripted, you getting ready to go over the top for a charge. The atmosphere would be incredibly tense, from the music, the soldiers muttering and the sound of artillery fire. You'd feel scared of going over the top.

Then you'd leap over and run through no man's land while machine guns and artillery obliterate everyone around you horrifically, not a cinematic but rather if you bother to turn to the left you'll see a couple of men ripped to pieces by machine gun fire. Eventually a shell would land near you and you'd pass out.

You'd awake in hospital for a brief moment before it blacks out.

Now the bulk of the game would be about a single large area, your lines (+ no man's land and the germans) and perhaps the nearest village you billet at while on rest.

The game would a fps with rpg elements like STALKER, there'd be NPCs from officers who'd issue you orders, to supply clerks or medical officers who ask you favours (like bringing them so much of x) and just soldiers with great accents and funny senses of humour.

At your lines you'd be able to walk around reasonably safely, you'd have to be careful and crouch through sniper trouble spots, wade through the muck with rats and every now and then you'd hear the crump of artillery and have to seek cover or hit the bottom of the trench.

No man's land would be ever changing and initially very frightening, but eventually you'd begin to learn safe spots, good sniper vantages and the quickest routes as you went out on night patrols. It would change each sometimes not by much, at other times huge differences. Every now and then a flare would go up illuminating the whole area before fading leaving it darker then it was before until your eye readjust.

Missions would consist of repelling German attacks (sometimes fighting in the trenches), assisting artillery and mortars, sniping the German lines, scouting no man's land, ambushing patrols in no man's land, retrieving wounded and dead, and off course attacking the enemie's line.

You wouldn't go over the top often in an all out assault, but you'd dread every time, sometimes you'd be successful and hold a trench, until your relieved or ordered to pull out, but inevitably you'd lose it, and often you'd get wounded/die. When you got killed in game, you'd later wake up in hospital being told you'd been bravely rescued or dragged back. If this happened too many times the game would end with you being sent home crippled or actually dieing and you'd have reload a save or checkpoint.

After every "big show" npcs you'd gotten to know might be crippled/dead, this would be random and depend on what happened in the fight. You might hate certain officers and almost be happy when they bought the farm or change your opinion about them when they do something amazingly heroic. A NPC you like might make you think of doing something risky in the hope of saving them. A wounded NPC might right you letters from hospital or from home if they are crippled.

As the war progressed the nature of combat would adapt, you'd eventually have plane and tank support.

Weapon wise you'd be able to carry three type of weapon:

Primary:
Simple bolt action rifle (both English and German) and would have the advantage of a bayonet
Scoped bolt action rifle
Lewis Gun (later in the game)
Double barreled shotgun (perhaps as award for side questions)
Pump action shot gun (side quest)
Anti-tank rifle (agains later in game)
BAR rifle (later)
Prototype submachine guns (sidequest + later in game)

Secondary
Webley revolver
Mauser semi-automatic or a Luger(captured from Germans)
Colt 1911 (later in war)

Melee:
Bayonet
Bowie knife (captured from germans)
Cosh (steel rod rapped in leather favoured by English)
Improvised trench clubs
Officer's swords
Sharpened shovels
and more stuff

Your pistol and melee could be used together at times. You could also carry a couple of grenades.

A heavy element of combat would be the melee side, either a brutal scuffle in the confined space of a trench or silent killing in the dark of no man's land. You'd be able to perform melee attack like elbowing and kicking like in condemned also.

The gun play wouldn't necessarily be slow paced, I mean Call of Juarez make even older and slower weapons quite exciting. Player would have to get to trying to be accurate and maintain cover before closing in violently with bayonet or shovel.

I should also mention gas and disease. If pushed though gas would create in game, impassible spots in no man's land and another thing you have to worry about on your lines, you'd have to run get a crude gas mask or something.

Disease, could be mentioned quite often (by medical officers, NCOs etc), but would be harder to implement in the actual play. At most things like trench foot and respiratory infection could be implemented as restrictions to running speed, health etc. But anything worse might have to skip by your character, for the shake of maintaining the story.

I've also been thinking that environment having effects on your clothing could be implemented quite well. You start each day with a pristine (well at least cleaner) seat of clothes, each time you hit the dirt and land in mud, the clothing gets dirty, can get torn when going through wire and bloodstained in combat.

Also another cool idea is once you finish the game, you can play it all over again as Germans, playing all the same areas from a different direction.
 

Kukakkau

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Have to be honest, this just sounds like a CoD game in WW1... especially with the shot and dragged off being added in. Sorry I just don't see a FPS (guessing that's what you were aiming at) based in WW1 really taking off.

And your ending while good, seems heavily influenced by Red Dead Redemption's (if you forget his son ever happened)

Also uncontrollable cutscenes can be better that having the played look around because you can end up missing whats happening around you.
 

Bacaruda

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I've always like the idea of a world war 1 game.
Though I never imagined it like you have. I see it more in the lines of Call of Duty: world at war or Call of Duty 2. You start as a french soldier then a russian soldier and lastly an american soldier.
And everything else that the CoD series has succeeded in. Scripted events and whatnot is of course included.

I really don't think the war can be fully "enjoyed" when it is only seen from one mans perspective. But, I do like your ending. Though a minute can be a bit to long to wait for credits, and maybe the whole scene as you describe is a bit over dramatized. But, indeed, interesting.
 

Mr.Mattress

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2012 Wont Happen said:
Today I was thinking about world war one. A war in which there were tanks, but cavalry was still used in some instances. Where there were machine guns, but bolt action rifles were still on the front lines. Now, I realize that a significant part of the war took place in trenches, but still- why are there so few games regarding this war? So, I started thinking of one.

For one, the war really wouldn't lend itself to an overarching grande story where you play as several different characters from different sides. There is some belief that oil interests played a roll, but, historically, the war was simply a massive clusterfuck that occurred from one man being assassinated. The USA tried to turn it into a war for Democracy, but, in reality, that was about it. So, rather than capturing the entirety of the war, it would be best simply to capture the intensity of warfare and the wonder of the era. So, in this game there would only be one character you play with for the whole game.

Now, while there would be parts of the game where you would be involved in trench warfare, that would not be most of it. While that made up most of the actual war, there is no reason why it has to be most of the game. However, some trench portions could be good to capture the intensity of the situation.

Similarly, there would be no uncontrollable cut scenes that occur in the middle of action. Cut scenes that take over action ruin war games. If you want to have a brief scene between battles to get a point across, that is fine. However, the intensity of warfare can never be simulated by losing control in the middle of a battle and turning into a remote controlled bad ass all of a sudden.

However, while there would be no uncontrollable cut scenes, there would be scripted events. For example, at one point of the game, while charging an enemy entrenchment, you will be wounded and then dragged off of the battlefield. You will lose and regain consciousness as you go and when you are concious you can still, of course, attempt to move (though your character will only be able to slow down the person aiding you as you are weak from being shot) and discharge his side arm. The medic who treats you at this portion would be none other than Ernest Hemingway, who was a medic in World War One. During his treatment of you, he will say something that, later in life, he wrote.

"They wrote in the old days that it is sweet and fitting to die for one's country. But in modern war, there is nothing sweet nor fitting in your dying. You will die like a dog for no good reason."

That is what we call foreshadowing. From that point on I have little planned out until the end (I just thought of this earlier today). The end will be your character on horseback easily cutting through routing enemy infantry. However, as you push enemy infantry back, a line of enemy tanks will roll over a hill. You will not lose control of your character for this. Your death will not take place in a cut scene. You will still be in full control of this character but know that there is nothing you can do to save yourself. You can try to flee, or you can push on and tank as many enemies with you as you can, but you are going to die. Then, when you get hit, the screen simply goes black. No game over. No the end. It just goes black and after about a minute the credits start to roll.

So, what do y'all think of this idea? Is this something you think you would play? How do you think it would fit into the idea of gaming as an art form?
Basically, what I got from the idea, is that it would be a Call Of Duty set in WWI partially developed by Valve (They were the first ones to really use Scripted Events instead of Cut scenes), and partially developed by you? Sounds nice, but I honestly don't care for war games.

What you could do, instead of the boring Western Front (I know you said that the Trenches would only be a minor part of the game and mostly for dramatic effect), I'd suggest making your protagonist a Russian Soldier who's constantly just running and gunning the enemy to live. Perhaps he could even be a part of the Bolshevik Revolution. That'd be a way more interesting game!
 

2012 Wont Happen

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Mr.Mattress said:
2012 Wont Happen said:
Today I was thinking about world war one. A war in which there were tanks, but cavalry was still used in some instances. Where there were machine guns, but bolt action rifles were still on the front lines. Now, I realize that a significant part of the war took place in trenches, but still- why are there so few games regarding this war? So, I started thinking of one.

For one, the war really wouldn't lend itself to an overarching grande story where you play as several different characters from different sides. There is some belief that oil interests played a roll, but, historically, the war was simply a massive clusterfuck that occurred from one man being assassinated. The USA tried to turn it into a war for Democracy, but, in reality, that was about it. So, rather than capturing the entirety of the war, it would be best simply to capture the intensity of warfare and the wonder of the era. So, in this game there would only be one character you play with for the whole game.

Now, while there would be parts of the game where you would be involved in trench warfare, that would not be most of it. While that made up most of the actual war, there is no reason why it has to be most of the game. However, some trench portions could be good to capture the intensity of the situation.

Similarly, there would be no uncontrollable cut scenes that occur in the middle of action. Cut scenes that take over action ruin war games. If you want to have a brief scene between battles to get a point across, that is fine. However, the intensity of warfare can never be simulated by losing control in the middle of a battle and turning into a remote controlled bad ass all of a sudden.

However, while there would be no uncontrollable cut scenes, there would be scripted events. For example, at one point of the game, while charging an enemy entrenchment, you will be wounded and then dragged off of the battlefield. You will lose and regain consciousness as you go and when you are concious you can still, of course, attempt to move (though your character will only be able to slow down the person aiding you as you are weak from being shot) and discharge his side arm. The medic who treats you at this portion would be none other than Ernest Hemingway, who was a medic in World War One. During his treatment of you, he will say something that, later in life, he wrote.

"They wrote in the old days that it is sweet and fitting to die for one's country. But in modern war, there is nothing sweet nor fitting in your dying. You will die like a dog for no good reason."

That is what we call foreshadowing. From that point on I have little planned out until the end (I just thought of this earlier today). The end will be your character on horseback easily cutting through routing enemy infantry. However, as you push enemy infantry back, a line of enemy tanks will roll over a hill. You will not lose control of your character for this. Your death will not take place in a cut scene. You will still be in full control of this character but know that there is nothing you can do to save yourself. You can try to flee, or you can push on and tank as many enemies with you as you can, but you are going to die. Then, when you get hit, the screen simply goes black. No game over. No the end. It just goes black and after about a minute the credits start to roll.

So, what do y'all think of this idea? Is this something you think you would play? How do you think it would fit into the idea of gaming as an art form?
Basically, what I got from the idea, is that it would be a Call Of Duty set in WWI partially developed by Valve (They were the first ones to really use Scripted Events instead of Cut scenes), and partially developed by you? Sounds nice, but I honestly don't care for war games.

What you could do, instead of the boring Western Front (I know you said that the Trenches would only be a minor part of the game and mostly for dramatic effect), I'd suggest making your protagonist a Russian Soldier who's constantly just running and gunning the enemy to live. Perhaps he could even be a part of the Bolshevik Revolution. That'd be a way more interesting game!
That would be a very fun game. The Bolshevik Revolution part would go out of the scope I was thinking of for this game, but really the Bolshevik Revolution is an interesting enough war to deserve a game all to itself.
 

WouldYouKindly

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An interesting part to go over with would be the Christmas Truce. Have a little bit where you play goalie in a football game or something. See the Germans on the other side of the line as more than just faceless enemies you are trying to kill. Watch them laugh and smile. It might actually add a little weight to killing in an FPS.