Holy shit, if done right that'd be downright incredible. I can't think of any game that's done something like that.WouldYouKindly said:An interesting part to go over with would be the Christmas Truce. Have a little bit where you play goalie in a football game or something. See the Germans on the other side of the line as more than just faceless enemies you are trying to kill. Watch them laugh and smile. It might actually add a little weight to killing in an FPS.
In fact, just that idea has gone from me majorly supporting a big budget WW1 FPS to completely supporting it. Damn, we need one.
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Cool idea OP, though due to the limitiations of the weapons of the First World War you probably wouldn't want to drag a game which would be mainly about attacking and defending trenches for too long. In other words it'd probably work better a short-ish game.
I've had this game idea floating around my head for a while and at some point theres a WW1 style trench warfare sequence which you don't have to exactly fight, but the trenches are the only viable way to your main goal so you have no choice but to proceed along them and try not to get killed. As it goes on the protagonist and his companions become more and more unnerved not just at the hellish combat itself but also their own allies, many of which have gone insane due to being stationed at such a shitty place for so long.
The main character also remarks at the signs of just how long the defenders have been there, things like thousands of shell casings, skeletons, MG's which have had their barrels practically shredded from the constant firing along with some less obvious stuff like dragging barbed wire across bunker slits to prevent grenades from getting in, or sharpening the ends of tools so they can be used as weapons.
Anyway what I mean is that a WW1 game would require an immense attention to deal compared to other settings, particularly trench life and the unique way the war was fought, but if it's nailed then it'd be great.