Worst levels in otherwise good games?

ChipSandwich

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Jan 3, 2010
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Curst Prison level in Planescape Torment. The combat in that game isn't the best thing ever, so a level in a game based on storytelling and writing which just spams massive amounts of guards seems boring and stupid. Plus you have to kill one of them for a key to get through a door in some narrow corridor, so you can't run like a *****. First time I ever played it was a low level mage and I didn't know you could rest with the hermit beforehand, so I resorted to the Bioshock tactic of having TNO slowly chipping away at their health. Needless to say, when I got INSIDE the prison I pretty much shat myself.

Then I realized you could rest, so it was just area of effect spam over and over and over again. And of course, that brought some hindsight for future playthroughs, namely "put more points into wisdom and level up really fast, then put more points into constitution and regenerate faster than a bullet chewing FPS hero".
Later combat heavy levels on my first run were just "run the fuck away and find the portal".

On a similar note, Malachor V in KoTOR 2 was exactly the same thing, by many of the same devs too. At least KoTOR 1 made the obligatory spam section slightly less "bleeegh". Probably because Force Storm was less OP and you took a bit more damage, so there was more tension.
 

Ashcrexl

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May 27, 2009
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erikthered44 said:
The ladder in Metal Gear Solid 3
what? the ladder was one of my favorite parts! hilarious, memorable, emotional, symbolic, and creative. if i had to pick one part from muuguss three that i didnt like as much as the tohers, it would be the underground cave right after you're attacked by BEEEEEESS!!
 

Quaidis

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Jun 1, 2008
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ninja555 said:
Water Temple from Ocarina of Time. I felt like I was pulling my teeth out one by one trying to beat that place.
I ended up having to print out a massive walkthrough for the water temple. Damned temple of water.

But you have to admit that in its own way it was brilliant.
 

Asuka Soryu

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Jun 11, 2010
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Pushing the box in the first level of God of War and climbing the spiked walls at the near final level of God of War.


Why does the distance to push the crate have to be so long?
Why do I keep falling?

RAWR R-R-R-RAGE BREAKER!
 

Outright Villainy

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Jan 19, 2010
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The sewer level.

It's never a different sewer level either.

God I hate sewer levels. Why second sight, why?!

Also, specific example: Control from goldeneye. The longest level in the game, and pretty enjoyable, up until the part where you have to protect natascha while she's at the terminal, getting assaulted from all sides through dark glass, and dies with only a couple of stray bullets.

Much rage sauce was consumed.