Curst Prison level in Planescape Torment. The combat in that game isn't the best thing ever, so a level in a game based on storytelling and writing which just spams massive amounts of guards seems boring and stupid. Plus you have to kill one of them for a key to get through a door in some narrow corridor, so you can't run like a *****. First time I ever played it was a low level mage and I didn't know you could rest with the hermit beforehand, so I resorted to the Bioshock tactic of having TNO slowly chipping away at their health. Needless to say, when I got INSIDE the prison I pretty much shat myself.
Then I realized you could rest, so it was just area of effect spam over and over and over again. And of course, that brought some hindsight for future playthroughs, namely "put more points into wisdom and level up really fast, then put more points into constitution and regenerate faster than a bullet chewing FPS hero".
Later combat heavy levels on my first run were just "run the fuck away and find the portal".
On a similar note, Malachor V in KoTOR 2 was exactly the same thing, by many of the same devs too. At least KoTOR 1 made the obligatory spam section slightly less "bleeegh". Probably because Force Storm was less OP and you took a bit more damage, so there was more tension.
Then I realized you could rest, so it was just area of effect spam over and over and over again. And of course, that brought some hindsight for future playthroughs, namely "put more points into wisdom and level up really fast, then put more points into constitution and regenerate faster than a bullet chewing FPS hero".
Later combat heavy levels on my first run were just "run the fuck away and find the portal".
On a similar note, Malachor V in KoTOR 2 was exactly the same thing, by many of the same devs too. At least KoTOR 1 made the obligatory spam section slightly less "bleeegh". Probably because Force Storm was less OP and you took a bit more damage, so there was more tension.