Soviet Heavy said:
What, in your opinion is the worst minigame ever put into an otherwise good game? I love Okami, it looks stunning and plays great. But then, you reach the digging minigame.
How I loath this stupid sequence. You have to protect some moron NPC from wandering into the death traps, and you're also on a timer, and the NPCs don't know how to turn around and just wait for you to make a safe path. Its infuriating.
So what is the worst minigame you've ever played?
And the damn Wii controls aren't coded well, so you do the symbol for a wind gust and it drops a bomb in there. And then you run out of ink trying to get the right symbol, so you have to wait for the ink to regen and the idiot you're escorting either falls into a death trap or you run out of time and have to start over. The digging mini-game is the straw that broke the camel's back for me when it came to Okami. I wouldn't have cared if it was optional, but it was mandatory to continue with the game, and after raging harder than I've ever raged at any game before, I tossed the disc in the trash*. If I had to review Okami in one sentence, that sentence would be this: An otherwise mediocre game brought down to the shit level because of some mandatory obnoxious mini-game.
The second game that came to mind was 3D Dot Game Heroes. Not one, but THREE awful mini-games. Thankfully, you only have to tangle with them if you want 100% completion. You never have to touch them if all you care about is just beating the main quest.
And an honorable mention to Star Fox Adventures, which I recently played and wanted to chuck out the window at the mandatory "test of strength AKA mash the hell out of the A button" mini-game. And then they basically did it again later for nearly an entire "level". You ride around on the backs of some dinosaurs and mash A to fire bolts at incoming enemies and their launchers. You do that twice, and then you get to do it again for the boss fight. And of course, like all Rare games, the aiming set-up is shit and gets in your way, making the challenge more tedious than it should be. Rare, this is the shit why I can't take you all that seriously as a developer. You guys can put forth some good levels and gameplay elements when you want to, but then you get fucking lazy and put in this uncreative, boring button mashing shit and/or awful aiming mechanics and then I want to take every game of yours I own and burn them in a giant pile.
*[small]Okay, I pulled it out of the trash shortly after, but only so I could sell it. Not to play it again, heavens no.[/small]