Worst/Most Difficult Tutorials

RaikuFA

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KoF13 had one where you had to cancel something. Couldn't do it so i go on Shoryuken for advice, got hit immedietly with stuff like scrub and noob. So yeah, I just sold it afterwards.
 

Scarim Coral

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To me that would be the GBA game Super Robot Taisen OG. They dump the tutorial info's at the start of the game as text after text and while they still tell you more info at the start of the early episodes but I still had no clue how to manage my stuff (when to trained my pliots and when to upgrades the mechs).
 

Midnight Crossroads

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Nothing comes close to old flight sims. The tutorials were basically actual classes on how to fly a plane, and all of them had their tutorials in a separate, physical manual which came with the game. If you didn't have your manual, you were literally fucked as the in-game tutorial told you to follow the instructions on page X.
 

Cockney_Jesus

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distortedreality said:
The Witcher 2 pre-nerf. Was ridiculously hard, especially for a current gen title.

Edit - damn sneaky ninjas.

Um - the first mission in Hitman 2 maybe? Can't remember if there was a tutorial prior, but I remember watching a friend take hours to complete the mission, was brutal on new comers to the series.
The first level in Hitman 2 is probably my most played level in any Hitman game. The first time I played that level was a disaster, killed nearly everyone with so little health left, barely scraped through on the easiest difficulty.

Now I can breeze through it on the hardest difficulty in a few minutes!
(I love how you can snipe the target in about 5 seconds of the mission starting :p)
 

Professor James

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sravankb said:
Witcher 2. Hands down.

I can't believe how that first stage made it past QA.
distortedreality said:
The Witcher 2 pre-nerf. Was ridiculously hard, especially for a current gen title.

Edit - damn sneaky ninjas.

Um - the first mission in Hitman 2 maybe? Can't remember if there was a tutorial prior, but I remember watching a friend take hours to complete the mission, was brutal on new comers to the series.
Mr.K. said:
Witcher 2 before it was updated, basically the tutorial is scrolling text at the side of your screen while you are being chased by a fire spitting dragon and trying to make your way through a dozen soldiers.

I died 20+ times in that first minute of gameplay.
I actually was originally going to also include witcher 2 in my post but cut it out in the last minute because A: it was updated with an actual tutorial and B: Even though I heard that the prologue is generally hard on all difficulties, I played the game on the hardest difficulty so I didn't have first hand knowledge on how hard it was on let's say normal difficulty.
 

aguspal

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Scrustle said:
The license tests in Gran Turismo were always a massive pain in the arse. They require you to have a vastly greater driving skill to pass them than you need to actually win the races that you need to do the test to unlock. That's fucked up.

I hate games that do that. Making the tutorial harder than the actual game, but force you to do it before you're allowed to do anything else. Huge waste of time and effort.

Yeah I agree with the first part but...

What other games do you know of that have a tutorial thats harder than the actual game?...



I cant think of a single one other than GT series...
 

lRookiel

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The Wykydtron said:
Professor James said:
What games do you think have the worst tutorials either due to sheer difficulty or unclear or even false information.

My vote goes to Jet Set Radio's tutorial. Finishing it is a pain in the ass since you have to string 50 moves in a row. some of the lessons it gives you are generally unclear and could be better and more specific. And finally, it has completely false information for one lesson. It tells you to in order to do a trick, you must push forward then backwards when it's really backwards then forwards.

I also heard Driver 1's tutorial was hard for similar reasons.
Oh god I just remembered Jet Set Radio. It's like the tutorial was the entire game... I have no idea if that game was stupidly difficult or if I was way too young when I played it. Maybe a combination of both I guess.

It was still pretty darn fun when you aren't rushing around for an hour trying to find that one place you missed to complete your vandalisation spree.

OT: League of Legends. The tutorial... While it explains the basics of laning it has nothing that will stop you getting instakilled online.

I can't remember if it teaches you how to tower dive... That would be fun! It would also be a nice little nod to Orianna's backstory, seeing as how the original Orianna got killed by a tower dive training exercise gone terribly wrong.

Not to mention how the shop with a huge amount of helpful (or not so helpful) items is left in the dark with only a set of frankly shit recommended items. There are a load of crappy filler items literally nobody uses that some poor noob might accidentally buy.

Stop buying Ionic Spark all of a sudden guys! It's not good unless you're Teemo!

You really don't want to ask your random pub teammates wtf you're supposed to be doing. It doesn't end well.
It teaches you these things:

-How to use skills
-How to unlock camera (Perhaps the most important thing ever)
-How to use the marketplace (BUY A THORNMAIL ON ASHE LOLOL!)
-TOWER DIVING IS BAD (I know right, weird)

All that tutorial did was give me the skills for like the first 10 summoner levels, after I reached the stage where everyone used flash it was a whole different game o_O
 

skywolfblue

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Midnight Crossroads said:
Nothing comes close to old flight sims. The tutorials were basically actual classes on how to fly a plane, and all of them had their tutorials in a separate, physical manual which came with the game. If you didn't have your manual, you were literally fucked as the in-game tutorial told you to follow the instructions on page X.
^ This.

While not purposely obtuse or malicious, they were very very difficult and thorough.



That book was huge!
 

Fat Hippo

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The flight training in GTA: San Andreas was pretty goddamn hard, at least with a keyboard. It's essentially a tutorial in the last third or so of the game, but you can't progress until you pass flight school. By the end of it, I was pretty good at flying I'll admit, but it took blood, sweat and tears before I was able to steer those damn planes.
 

The Wykydtron

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lRookiel said:
The Wykydtron said:
Professor James said:
What games do you think have the worst tutorials either due to sheer difficulty or unclear or even false information.

My vote goes to Jet Set Radio's tutorial. Finishing it is a pain in the ass since you have to string 50 moves in a row. some of the lessons it gives you are generally unclear and could be better and more specific. And finally, it has completely false information for one lesson. It tells you to in order to do a trick, you must push forward then backwards when it's really backwards then forwards.

I also heard Driver 1's tutorial was hard for similar reasons.
Oh god I just remembered Jet Set Radio. It's like the tutorial was the entire game... I have no idea if that game was stupidly difficult or if I was way too young when I played it. Maybe a combination of both I guess.

It was still pretty darn fun when you aren't rushing around for an hour trying to find that one place you missed to complete your vandalisation spree.

OT: League of Legends. The tutorial... While it explains the basics of laning it has nothing that will stop you getting instakilled online.

I can't remember if it teaches you how to tower dive... That would be fun! It would also be a nice little nod to Orianna's backstory, seeing as how the original Orianna got killed by a tower dive training exercise gone terribly wrong.

Not to mention how the shop with a huge amount of helpful (or not so helpful) items is left in the dark with only a set of frankly shit recommended items. There are a load of crappy filler items literally nobody uses that some poor noob might accidentally buy.

Stop buying Ionic Spark all of a sudden guys! It's not good unless you're Teemo!

You really don't want to ask your random pub teammates wtf you're supposed to be doing. It doesn't end well.
It teaches you these things:

-How to use skills
-How to unlock camera (Perhaps the most important thing ever)
-How to use the marketplace (BUY A THORNMAIL ON ASHE LOLOL!)
-TOWER DIVING IS BAD (I know right, weird)

All that tutorial did was give me the skills for like the first 10 summoner levels, after I reached the stage where everyone used flash it was a whole different game o_O
Ohhh god. Learning Flash. That takes me back... Back when I thought Flash was an overrated spell that has very limited potential. Then you use it for a few games and holy fuck do you feel like a God. This was back in the scrub sector where everyone was raging about Master Yi being OP when he's just good at pub stomping at the level where people don't get what CC does and don't build Thornmail.

See also Fiddlesticks. He gets no attention anymore, I can't pin down the reason why exactly but I guess he's kind of a one trick pony? Crowstorm is literally his signature ability and people only credit him for that.

Warwick is also a one trick pony with Infinite Duress but he gets picked fairly often. Surely the Surprise Party multi-kill potential of a Fiddle ult over a wall outstrips locking down one target for 2 seconds? Even if that target is the AD Carry.

Speaking of surprise parties, why is there no Surprise Party Nocturne skin?! It's just begging to be made you have to admit! Seriously you could replace his signature "DARRRRKNESSS" for "SURPRISE!" *horn toots* and it would be so damn epic.
 

sextus the crazy

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PieBrotherTB said:
Shocksplicer said:
Ninja Gaiden (XBox). The first mission basically serves as the tutorial. It's also one of the hardest levels of the entire game, and if you know anything about Ninja Gaiden you know that's saying something...
Quite literally ninja'd.

ho ho ho.

But yeah, Murai, whatta bastard, story-wise you don't even have to kill him, yet he's probably one of the more difficult bosses in the game (the MOST difficult honour goes to Alma *shudder*)
really? I thought the first level was relatively easy. Granted, I played Sigma, so maybe they nerfed it.
 

DementedSheep

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As said, the Witcher 2 tutorial wasn't the best. Especially since it gave you the information you needed in a text dump as you needed it and without pausing the game.
 

thesilentman

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Mr.K. said:
Witcher 2 before it was updated, basically the tutorial is scrolling text at the side of your screen while you are being chased by a fire spitting dragon and trying to make your way through a dozen soldiers.

I died 20+ times in that first minute of gameplay.
Christ, coupled with my really shitty computer, I had a really hard time with Witcher 2 in the beginning.

DoPo said:
Well, I can't think of anything truly bad at the moment (old games don't count, really), so I'll go with Assassin's Creed 2. You have to race your brother up a building there before the tutorial teaches you how to do that. If you'd plaid AC1, you'd know, but otherwise, new players would have a really hard time.
It's mitigated somewhat by the onscreen HUD and the high profile button being blatantly displayed onscreen. The PC version decided to muck this up by saying high profile, but not the key it was bound to. Even plugging in a 360 controller didn't change the prompts. At least the controls were remappable. It got fixed in Brotherhood.
 

dimensional

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RaikuFA said:
KoF13 had one where you had to cancel something. Couldn't do it so i go on Shoryuken for advice, got hit immedietly with stuff like scrub and noob. So yeah, I just sold it afterwards.
A cancel is when you do something to cancel one animation and go into the next a simple one is cancelling moves into each other put simply some games allow you do press one button say punch then if you pressed another button (usually a stronger attack) the animation for the current attack would be cancelled and you would perform the next one Marvel vs Capcom 3 is a good example of this.

You can also cancel special moves into each other or normals into specials so you input the button presses for the next move while the first move is being performed. You can also get dash cancelling where you double tap forward while doing a move to cancel out of it (either fully or the recovery frames) allowing you to defend/ continue the combo, jump cancelling is sorta the same thing you just press down briefly then up to cancel out of a move (usually the end of it) improving recovery and allowing you to continue attacking straight away.

Each game has different cancels though KoF has jump cancels I believe and you can cancel moves into specials into other specials into neo max cancels etc but thats not easy for most people as its very specific when you can do this and like all fighting games it seems its a big secret so you have to look it up yourself on you tube and then practice as KoFXIII is pretty strict on timing at least the cancels are easier than links though.

I agree that fighting game tutorials are almost universally crap it usually goes press forward you walk forward press back to block, up to jump, now do this move this move and this move now start putting all these moves together but one is a link one has to be input with a shortcut technique in order to get it out the other has to be buffered in and it all requires very specific spacing meaning you have to quickly press double forward/back at a certain point between two moves or the next move will whiff but of course the game dosent tell you this (or help with the timing usually), why do these games not explain the mechanics they are built on? I was unaware of shortcuts for special moves in SFIV and KoFXIII for ages some really help on occasion in fact some are almost needed to perform a certain combo unless you can perform moves at super human speed.

Not sure if I remember right but I recall Makai Kingdom having a bad tutorial as I couldnt figure out how to create a soldier after it (I probably forgot tbh) Dynasty Warriors Tactics 2 also had a pretty poor tutorial I seriously had no idea what I was doing there. lots of old games had pretty poor tutorials but most were simple enough to figure out. Also never played it but does Dwarf Fortress have a tutorial? I have heard a lot of people complaining about how hard it is to figure anything out in it.