Worst Multiplayer Map of All Time

ToastiestZombie

Don't worry. Be happy!
Mar 21, 2011
3,691
0
0
Simple question, what in your opinion is the absolute worst map of all time. It can be from any game, as long as it's from multiplayer. So no water temples or Halo 3 flood levels in here.

As for me, I really, REALLY hate Nuketown from Black Ops. It was simply terrible, with it being incredibly small it meant there was a TON of grenade spam and it made for an overall crap time.
 

Jynthor

New member
Mar 30, 2012
774
0
0
Nuketown? Pft. Shipment is where it's at.
Terrible map, but how much fun I had with it.

Captcha: Face to face. Indeed.
 

Brendan Stepladder

New member
May 21, 2012
641
0
0
I disagree on your point on Nuketown. It was so small, it was meant to be a joke. The entire map is based on not taking the game seriously, a concept Call of Duty should look into more.

Anyway, I nominate Sword Base from Halo Reach. The map was absurdly biased towards jetpackers, and anybody with Armor Lock and an Energy Sword could camp in the lift room ad infinium with no serious threats whatsoever.
 
Dec 14, 2009
15,526
0
0
A lot of the maps from after CoD4 just weren't that great.

A combination of crappy spawn locations and broken killstreaks just made most of them a clusterfuck.

In CoD4, you could hold a defensible position, because the game didn't respawn enemies right behind you.
 

adam352

New member
Jan 11, 2010
185
0
0
Mcgehans (SP?) War, on Company of Heroes. An extremely large map with masses of hedges, limiting mobility far too much, making the game into a cluster fuck which is just boring.
 

ToastiestZombie

Don't worry. Be happy!
Mar 21, 2011
3,691
0
0
The Lazy Blacksmith said:
I disagree on your point on Nuketown. It was so small, it was meant to be a joke. The entire map is based on not taking the game seriously, a concept Call of Duty should look into more.

Anyway, I nominate Sword Base from Halo Reach. The map was absurdly biased towards jetpackers, and anybody with Armor Lock and an Energy Sword could camp in the lift room ad infinium with no serious threats whatsoever.
I know, but I think the fact that EVERYONE voted for it when it came up in the map rotation thingy just got to me. I like small maps, I'm having more fun with the Close Quarters expansion for BF3 than the actual main game. But when I have to play the same small map over and over it just gets annoying.
 

Maeshone

New member
Sep 7, 2009
323
0
0
I don't really play a lot of multiplayer, except for coop games with my mates. The only competetive multiplayer I play and enjoy are Space Marine (mostly for the 40K setting) and Assassins Creed Revelations with the occasional match of TF2.

The worst maps out of those games are Waste Management for Space Marine, Castel Gandolfo from Revelations and 2Fort from TF2. At least in my opinion.

Waste Management: It's a very small map with open firing lanes into the middle from all sides, which wouldn't be so bad if it wasn't for the fact that fucking everybody uses the plasma cannon or master-crafted grenades on that map, turning it into nothing but a spam-fest.

Castel Gandolfo: I just don't like this map because it's so small. It's basically just a front yard and the inside of a castle, which doesn't fit AC multiplayer at all.

2Fort: I just didn't like the gameplay or layout of this map, can't put my finger on why.
 

General Twinkletoes

Suppository of Wisdom
Jan 24, 2011
1,426
0
0
First that instantly popped to mind.
I've been playing a lot of the assassins creed revelations multiplayer since I bought it, and the deathmatch is 8 shades of awesome.
Except for one map, Mt saint Micheal (I think?)

Fuck that map. That's the only map where rooftop runners actually have a reason to do it, so instead of having just one idiot running like a dumbass, you have everyone on the roof.

The reason the roof sucks is in AC:R, you get more points the stealthier your kill is, so what often happens is rooftop runners get the same/more kills but maybe half the points of the top guys. The reason they're annoying is that if you have to kill them, you have to run up there and you don't get that many points because you have to chase (You will inevitably kill them, practically impossible that they escape), and then your pursers have to get up to kill you and it all goes bad. Instead of being a tense stealth game, you have a dumb roof party which completely ruins the game for everyone.

This map rooftop runners almost always get high scores. The main courtyard is completely vulnerable to aerial attacks, the other main area is covered by a wire in the air that you can't hide from, and fuck all happens anywhere else. If you don't roofrun on this map, you're probably fucked, and roofrunning is really, really not fun. The awesome parts of AC:R multiplayer are the sneaking, the backstabbing and tense environment, which running completely ruins.

Grrr....

People treat the multiplayer like the singleplayer. Where you run around and can kill a million people.
No, it's not. It's a different game all together, one of the most interesting multiplayer ever games ever if people play it like it's designed. When you play a game with no roof runners, it is absolutely amazing. You are not Ezio, you are playing a stealth game, not cod. Ruining the experience for others is just dickish, and doesn't even work. 90% of the time, you'll get near last place, you get killed, you get stunned, when you do kill you get literally 1/5 of the points other people do, and you'll probably get killed because you were to obvious.


Wow, I'm such a damn ranter. How did this post get so damn big? I have too much time on my hands :/

To end my ridiculous rant, if you read this and you roofrun in AC:R, stop it. It doesn't work aside from 1 map, it ruins the fun for your pursuer, ruins the fun for the person you're attacking, it's probably not fun for you because you'll get owned, and it just makes the game less enjoyable for everyone. Go play COD if you want to run around like an idiot. This is a stealth game, not a parkour or an action game.
 

w9496

New member
Jun 28, 2011
691
0
0
River in Gears of War 2. It's basically a mad dash to the sniper/torque bow towers, and it's a 150 foot dash. The problem is that spawn protection runs out at about the 50 foot mark, so you are completely exposed to the snipers and instakill torque bows.

It's even worse when it's the only map that is chosen. If it is up for vote, there is a 90% chance you'll be playing on this map.
 

Doclector

New member
Aug 22, 2009
5,010
0
0
The Lazy Blacksmith said:
I disagree on your point on Nuketown. It was so small, it was meant to be a joke. The entire map is based on not taking the game seriously, a concept Call of Duty should look into more.

Anyway, I nominate Sword Base from Halo Reach. The map was absurdly biased towards jetpackers, and anybody with Armor Lock and an Energy Sword could camp in the lift room ad infinium with no serious threats whatsoever.
Oh god yes. It's not quite so bad as people say it is, but it's so infuriating when you enter a game lobby, see a load of clan members, and then sword base gets voted in. You know from that point on, you're in for a game of the "MLG PRO LEGIT" guys sitting in camp spots and acting like they're really skilled for it. Seriously, it almost entirely conveys why I hate the community MLG has created; A bunch of overly-serious assholes who will whineand moan about shotguns/power weapons and ban them from games if possible, and yet have no problem with using cheap camp spots.

DISCLAIMER: Why the fuck do I have to have a disclaimer for half the stuff I say these days? Anyway, I don't hate MLG, and a lot of MLG players are fine, but it has created a load of these kind of people.

My nomination for worst map is Wake island in battlefield 3. Thing is, Wake island on battlefield 1943 worked because the players had no scopes unless they were snipers, and generous vehicle spawns. In BF3, everyone can equip themselves with long ranged weapons and the vehicle spawning isn't so generous, meaning what you get is people digging themselves in to places because, well, that's the only way they're going to survive longer than three seconds. It's a shame, because 1943 wake island is one of my all time favourite maps.
 

Promethax

New member
Dec 7, 2010
229
0
0
Anyone remember that one map from Halo 1 that was a bunch of separate rooms with teleporters? Whoever thought that was a good idea is hopefully unemployed at the moment.
 

Hazy992

Why does this place still exist
Aug 1, 2010
5,265
0
0
Underpass in MW2. They made it far too easy for campers.
SmashLovesTitanQuest said:
Any map in MW3. It makes you wonder whether anyone at the dev studio had the slightest clue about map design.
That game is a complete joke, it's nothing short of broken.
 

ZehMadScientist

New member
Oct 29, 2010
1,806
0
0
Sandtrap from Halo 3. Huge open desert, and if you don't have a vehicle, have fun walking.

And a little more recently, Firebase Reactor from ME3 multiplayer. That map instantly kills any motivation I had to continue playing.
 

teqrevisited

New member
Mar 17, 2010
2,343
0
0
BF3's Operation Metro. If the US team doesn't get brave and advance with smoke, which never happens by the way, they always lose. Always. The Russian team has less of a distance to run to get to B. If this map had at least one more side route to circumvent the obscene explosive cluster-fuck that is the stairs and escalators at B then they might stand more of a chance.
 

Terminate421

New member
Jul 21, 2010
5,773
0
0
Scrapyard makes me furious to play it:



I don't wish to sound racist either but in MW3, it seems that all the maps with the Militia suck, not only because of the design but whenever I end up on the militia side, we lose. fact.