While I cannot disagree on the "Interview" being ridiculously hard, there is a training mode on the main menu that included a ghost that shows all the tricks.Ihateregistering1 said:I think it was the original 'Driver'. It tried to integrate the tutorial into the story by being about how you needed to show the local crime boss how bad-ass of a driver you were. Unfortunately it immediately put you on this driving course that was really, really hard, and you couldn't skip it. I think it took me like 3 hours just to make it through the damn tutorial.
You have to admit though, that forcing the player to learn those manoeuvres right from the start made it possible to beat those hard as nails missions at all. That tutorial was FAR from the hardest part of the game, and after actually scraping my battered and twisted wreck of a car successfully through to the end of the story, on reflection it was the know-how I was forced to demonstrate in the tutorial that proved invaluable in making that happen.necromanzer52 said:Exactly what I came here to say. The tutorial should not be the hardest level in the entire game. I had that game for about 3 years before I managed to get past it.Ihateregistering1 said:I think it was the original 'Driver'. It tried to integrate the tutorial into the story by being about how you needed to show the local crime boss how bad-ass of a driver you were. Unfortunately it immediately put you on this driving course that was really, really hard, and you couldn't skip it. I think it took me like 3 hours just to make it through the damn tutorial.
Yep... leading into Chain of MemoriesKarmaTheAlligator said:Pretty sure that was also the start of Marluxia's rebellion plan.FPLOON said:Agreed. Besides, it wasn't until I played the game a second time that I realizedKarmaTheAlligator said:Yeah, those days were mostly to have some interaction with the Org members and flesh them out a bit more. Doesn't excuse the length of the tutorial, though.FPLOON said:As someone who loves this game more than he probaby should... I agree 100% in terms of how the tutorial was handled in 358/2 Days... I mean, if I remember correctly, the game's tutorial last for a total of 12 in-game days! I feel like they only stretched it out just to showcase the Organization members you could play as in multiplayer despite [REDACTED] happening later on...Guilion said:I'll just go ahead and say the one that usually gets me into trouble:
Kingdom Hearts 358/2 Days
That tutorial is absolutely infuriating, it's divided into little sections and all of them are unskipable. To elaborate on this imagine you make a combat tutorial for an RPG. What would you do? Explain all the menus in a single battle? Not in Kingdom Hearts 358/2 Days you don't, each menu has it's own battle; for instance there's one battle that explains how to consume items and other one that explains how to attack. Fucking WHYthat the members you interact with the most end up going to Castle Oblivion... and never coming back outside of Axel...
Oh there were some tough missions in that game all right. But the tutorial was the only one that made me ragequit. Possibly because you don't even unlock "take a drive" mode until you actually get into the real game, so if you're stuck on a regular mission, you can go fuck about for a while to relax before trying it again.Squilookle said:You have to admit though, that forcing the player to learn those manoeuvres right from the start made it possible to beat those hard as nails missions at all. That tutorial was FAR from the hardest part of the game, and after actually scraping my battered and twisted wreck of a car successfully through to the end of the story, on reflection it was the know-how I was forced to demonstrate in the tutorial that proved invaluable in making that happen.necromanzer52 said:Exactly what I came here to say. The tutorial should not be the hardest level in the entire game. I had that game for about 3 years before I managed to get past it.Ihateregistering1 said:I think it was the original 'Driver'. It tried to integrate the tutorial into the story by being about how you needed to show the local crime boss how bad-ass of a driver you were. Unfortunately it immediately put you on this driving course that was really, really hard, and you couldn't skip it. I think it took me like 3 hours just to make it through the damn tutorial.
What was bad about it? It explains the controls and most mechanics of the game(not all like weapon scaling) without breaking the flow of the game. That's an achievement in my opinion. Developers should learn from it.insaninater said:dark souls 1 on the PC is pretty bad. Doesn't get much worse than giving you the controls for a different damn system.
Now you've made me curious honestly. Both copy's I own allow Take a Drive from the gett-go in the first 2 city's.necromanzer52 said:Oh there were some tough missions in that game all right. But the tutorial was the only one that made me ragequit. Possibly because you don't even unlock "take a drive" mode until you actually get into the real game, so if you're stuck on a regular mission, you can go fuck about for a while to relax before trying it again.
Right. Just fired up my game there and turns out I was wrong. (Though I'm glad to see the opening cutscene still looks really good). But anyway, I distinctly remember having much more trouble with the tutorial than any other mission.0takuMetalhead said:Now you've made me curious honestly. Both copy's I own allow Take a Drive from the gett-go in the first 2 city's.necromanzer52 said:Oh there were some tough missions in that game all right. But the tutorial was the only one that made me ragequit. Possibly because you don't even unlock "take a drive" mode until you actually get into the real game, so if you're stuck on a regular mission, you can go fuck about for a while to relax before trying it again.
Or are my vague memories of there being a forced interview true? If so, might be a version diffirence.
Can't disagree on the difficulty. But then again, most games in the series are known for really stupid difficulty spikes.necromanzer52 said:Right. Just fired up my game there and turns out I was wrong. (Though I'm glad to see the opening cutscene still looks really good). But anyway, I distinctly remember having much more trouble with the tutorial than any other mission.0takuMetalhead said:Now you've made me curious honestly. Both copy's I own allow Take a Drive from the gett-go in the first 2 city's.necromanzer52 said:Oh there were some tough missions in that game all right. But the tutorial was the only one that made me ragequit. Possibly because you don't even unlock "take a drive" mode until you actually get into the real game, so if you're stuck on a regular mission, you can go fuck about for a while to relax before trying it again.
Or are my vague memories of there being a forced interview true? If so, might be a version diffirence.
I'm well aware of that - and its a good thing as well, otherwise I'd really call it a stupid design choice - but there is *zero* reason not to have a pause function offline. Yeah, it's not outrageously inconvenient but why should I have to constantly quit and reload the game if someone is calling me, or the house is burning down? There's a reason the pause function exists in the first place!Gundam GP01 said:Okay, the rest I can kinda get but this is just dumb.Dragonlayer said:And there really is no excuse for not having a functional pause button when playing offline; I shouldn't have to retreat ten miles and hide in a corner because I need to go make dinner From Software.
The games practically autosaves every damn step you take, AND the option to quit back to the main menu is called "Save and quit."
If you have thing you need to pause for, then quit the damn game. You will literally be in the exact same spot you were standing in when you load back in.
If it's like the souls game it was built around being played online and playing offline is just something they aren't baring you from doing. I don't think they want you to be able to pause and think in fights either although yes having no pause button is inconvenient at times.Dragonlayer said:I'm well aware of that - and its a good thing as well, otherwise I'd really call it a stupid design choice - but there is *zero* reason not to have a pause function offline. Yeah, it's not outrageously inconvenient but why should I have to constantly quit and reload the game if someone is calling me, or the house is burning down? There's a reason the pause function exists in the first place!Gundam GP01 said:Okay, the rest I can kinda get but this is just dumb.Dragonlayer said:And there really is no excuse for not having a functional pause button when playing offline; I shouldn't have to retreat ten miles and hide in a corner because I need to go make dinner From Software.
The games practically autosaves every damn step you take, AND the option to quit back to the main menu is called "Save and quit."
If you have thing you need to pause for, then quit the damn game. You will literally be in the exact same spot you were standing in when you load back in.
But why do you need to do that? Yeah it is functionally the same as a pause button, but given you /can/ do that, why not just have a pause button, rather than forcing the player to go through menus and a loading screen there and back, just because he wants to go for a piss?Gundam GP01 said:Okay, the rest I can kinda get but this is just dumb.Dragonlayer said:And there really is no excuse for not having a functional pause button when playing offline; I shouldn't have to retreat ten miles and hide in a corner because I need to go make dinner From Software.
The games practically autosaves every damn step you take, AND the option to quit back to the main menu is called "Save and quit."
If you have thing you need to pause for, then quit the damn game. You will literally be in the exact same spot you were standing in when you load back in.
It tells you the xbox controls (which means it /doesn't/ tell you the controls)and that is it. It doesn't explain jack shit about the mechanics of the game. Having to check the bindings menu for all the controls, because the controls the game tells you are wrong is clearly sodding breaking flow, isn't it?SquallTheBlade said:What was bad about it? It explains the controls and most mechanics of the game(not all like weapon scaling) without breaking the flow of the game. That's an achievement in my opinion. Developers should learn from it.insaninater said:dark souls 1 on the PC is pretty bad. Doesn't get much worse than giving you the controls for a different damn system.
Or the Developers could've not been incredibly fucking lazy and changed the tutorial prompts to the PC controls and not just left it?SquallTheBlade said:And if you were playing the game with keyboard and mouse you can rebind all the keys in the menu so that kind of explains all the controls.
Which should be enough because you are most likely going to play the game with a controller.elvor0 said:It tells you the xbox controls (which means it /doesn't/ tell you the controls)and that is it.
Give me an example of a mechanic that it doesn't explain and which you couldn't figure out. Other than weapon scaling because that I can admit it doesn't explain at all.It doesn't explain jack shit about the mechanics of the game.
Okay true but that's what you get for playing the game without a controller.Having to check the bindings menu for all the controls, because the controls the game tells you are wrong is clearly sodding breaking flow, isn't it?
Just play with a controller.Or the Developers could've not been incredibly fucking lazy and changed the tutorial prompts to the PC controls and not just left it?
Stop just saying the same thing, you're just validating a developer being being shoddy and lazy.SquallTheBlade said:Which should be enough because you are most likely going to play the game with a controller.elvor0 said:It tells you the xbox controls (which means it /doesn't/ tell you the controls)and that is it.
Give me an example of a mechanic that it doesn't explain and which you couldn't figure out. Other than weapon scaling because that I can admit it doesn't explain at all.It doesn't explain jack shit about the mechanics of the game.
Okay true but that's what you get for playing the game without a controller.Having to check the bindings menu for all the controls, because the controls the game tells you are wrong is clearly sodding breaking flow, isn't it?
Just play with a controller.Or the Developers could've not been incredibly fucking lazy and changed the tutorial prompts to the PC controls and not just left it?
But they are fine with a controller.elvor0 said:The very fact that I /can/ play with a controller doesn't excuse the controls being total dogshite.
You mean controller? Playing on a PC is not a excuse to not play with a controller games that require one.Don't excuse the developer for being lazy, they didn't try at all. If you're going to release a game on the PC, the very least you can do is make sure the its native controls work properly.
I'd say you should. Using a controller makes most games much better(not including FPSs, RTSs or MOBAs)It is a game I purchased for the PC, I shouldn't NEED to go buy a controller to have a reasonable experience.
What's wrong with it? I never had any difficulty.Nevermind that awful inventory UI. Whoever designed that should be shot.
Bonfires, humanity/hollow, Estus Flasks are some of the first things that are being explained that come to mind.I'm not being facitious, I honestly do NOT remember having any core mechanics of the game explained to me.
I never looked for wiki about crafting. The first blacksmith explains everything you need to know about crafting if you just talk to him.Weapon scaling, the Magic System, what any of the sodding icons mean in the inventory, the crafting system is a complete crapshoot unless you check the wiki (which isn't a validation by the way), the poise system, /any/ indication of how important humanity is, just off the top of my head. Again, the very fact that I am astute enough to figure most of the game out(still had to dick about on wikis for certain things though), doesn't validate the game being completely devoid of anything resembling some sort of vague tutorial system, someone might not be astute enough, or just newer to those types of games; lacking the years of experience a lot of gamers have when diving into a new game.