Worst Video Game Tutorial

Recommended Videos

vledleR

New member
Nov 3, 2014
115
0
0
Wargame: Airland Battle. It's and incredibly complex game with tutorial missions that have a few lines of text that just tell you what the objectives are in the tutorial, and not how to play the game.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
1,974
0
0
Ihateregistering1 said:
I think it was the original 'Driver'. It tried to integrate the tutorial into the story by being about how you needed to show the local crime boss how bad-ass of a driver you were. Unfortunately it immediately put you on this driving course that was really, really hard, and you couldn't skip it. I think it took me like 3 hours just to make it through the damn tutorial.
While I cannot disagree on the "Interview" being ridiculously hard, there is a training mode on the main menu that included a ghost that shows all the tricks.
 

Squilookle

New member
Nov 6, 2008
3,581
0
0
necromanzer52 said:
Ihateregistering1 said:
I think it was the original 'Driver'. It tried to integrate the tutorial into the story by being about how you needed to show the local crime boss how bad-ass of a driver you were. Unfortunately it immediately put you on this driving course that was really, really hard, and you couldn't skip it. I think it took me like 3 hours just to make it through the damn tutorial.
Exactly what I came here to say. The tutorial should not be the hardest level in the entire game. I had that game for about 3 years before I managed to get past it.
You have to admit though, that forcing the player to learn those manoeuvres right from the start made it possible to beat those hard as nails missions at all. That tutorial was FAR from the hardest part of the game, and after actually scraping my battered and twisted wreck of a car successfully through to the end of the story, on reflection it was the know-how I was forced to demonstrate in the tutorial that proved invaluable in making that happen.
 

deshadow52

New member
Oct 25, 2010
25
0
0
San Andreas is pretty bad I think mainly because every mission until you get out of Los Santos has a bit of tutorial in it and it gets rather annoying, especially when you've played it multiple times. I understand you shouldn't dump all that at once but you shouldn't spread it out so either.
 

Cavouku

New member
Mar 14, 2008
1,122
0
0
Y'know, I have the vague impression of people saying that they've enjoyed Turok: Dinosaur Hunter for the N64, but my recollection is that of a game that made me feel as though I just could not play 1st person perspective, and actively shunned games from such a perspective for about 10 years or so.

I'm still not totally over it. I never even got to a part where I killed a dinosaur because my scrub ass couldn't deal with the platofrming in 3D, 1st-Person AND N64 controls all at once.

...Heheh, it's funny, most of the games from my childhood were M-rated. The first game I ever played was Mortal Kombat II, for the SNES. I was 4. My dad had a friend who could get Liu Kang's torso to turn into a dragon and bite the other dude's head off before the match even started. Bitchin'.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,530
0
0
KarmaTheAlligator said:
FPLOON said:
KarmaTheAlligator said:
FPLOON said:
Guilion said:
I'll just go ahead and say the one that usually gets me into trouble:

Kingdom Hearts 358/2 Days

That tutorial is absolutely infuriating, it's divided into little sections and all of them are unskipable. To elaborate on this imagine you make a combat tutorial for an RPG. What would you do? Explain all the menus in a single battle? Not in Kingdom Hearts 358/2 Days you don't, each menu has it's own battle; for instance there's one battle that explains how to consume items and other one that explains how to attack. Fucking WHY
As someone who loves this game more than he probaby should... I agree 100% in terms of how the tutorial was handled in 358/2 Days... I mean, if I remember correctly, the game's tutorial last for a total of 12 in-game days! I feel like they only stretched it out just to showcase the Organization members you could play as in multiplayer despite [REDACTED] happening later on...
Yeah, those days were mostly to have some interaction with the Org members and flesh them out a bit more. Doesn't excuse the length of the tutorial, though.
Agreed. Besides, it wasn't until I played the game a second time that I realized
that the members you interact with the most end up going to Castle Oblivion... and never coming back outside of Axel...
Pretty sure that was also the start of Marluxia's rebellion plan.
Yep... leading into Chain of Memories
as well as Roxas takes an unexpected "sabbatical" in sleep form...
 

MeatMachine

Dr. Stan Gray
May 31, 2011
597
0
0
Any recent Bethesda open-world RPG.

Skyrim and Fallout 3, for example, is full of noob pitfalls. I'm fairly certain that -at least- 70% of players attacked the first chicken they saw in Riverwood in Skyrim or stole a can of beans in Megaton, and got immediately lynched by the town mob.

Tell me I am wrong.
 

MHR

New member
Apr 3, 2010
939
0
0
Don't Starve's tutorial. All you get for a tutorial is the game's name; Don't Starve. Well, that's not fair, because once you're transported to the strange wilderness world, you do get a few words of advice from the game's main villain, Maxwell, who says "Say pal, you don't look so good. You'd better find something to eat before night comes." You wake up, the clock starts ticking, and all this without even so much as knowing the controls. You very quickly learn why night time is bad, and you suffer a permanent death to your character. That's what makes the game great though is finding out what to do without any hand-holding. The "tutorial" is still hilariously thin though and I love it.

Honorable mention has to go to The Elder Scrolls: Oblivion's tutorial. By itself, it's actually a fantastic tutorial, explanatory, fun, and has interwoven story elements. The only trouble is when you start the game on the hardest possible difficulty, it literally is the hardest part of the game to get through, because everything is tougher than nails and hits your squishy prison-***** body like a truck. You're supposed to rely on running away from danger and using summoned minions because they don't suffer your difficulty penalties to get through the entire game. You're far too weak to take anything on toe-to-toe. You have no summons in the tutorial, and you're stuck in enclosed caves with enemies.
 

necromanzer52

New member
Mar 19, 2009
1,464
0
0
Squilookle said:
necromanzer52 said:
Ihateregistering1 said:
I think it was the original 'Driver'. It tried to integrate the tutorial into the story by being about how you needed to show the local crime boss how bad-ass of a driver you were. Unfortunately it immediately put you on this driving course that was really, really hard, and you couldn't skip it. I think it took me like 3 hours just to make it through the damn tutorial.
Exactly what I came here to say. The tutorial should not be the hardest level in the entire game. I had that game for about 3 years before I managed to get past it.
You have to admit though, that forcing the player to learn those manoeuvres right from the start made it possible to beat those hard as nails missions at all. That tutorial was FAR from the hardest part of the game, and after actually scraping my battered and twisted wreck of a car successfully through to the end of the story, on reflection it was the know-how I was forced to demonstrate in the tutorial that proved invaluable in making that happen.
Oh there were some tough missions in that game all right. But the tutorial was the only one that made me ragequit. Possibly because you don't even unlock "take a drive" mode until you actually get into the real game, so if you're stuck on a regular mission, you can go fuck about for a while to relax before trying it again.
 

SquallTheBlade

New member
May 25, 2011
258
0
0
insaninater said:
dark souls 1 on the PC is pretty bad. Doesn't get much worse than giving you the controls for a different damn system.
What was bad about it? It explains the controls and most mechanics of the game(not all like weapon scaling) without breaking the flow of the game. That's an achievement in my opinion. Developers should learn from it.

And if you were playing the game with keyboard and mouse you can rebind all the keys in the menu so that kind of explains all the controls.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
1,974
0
0
necromanzer52 said:
Oh there were some tough missions in that game all right. But the tutorial was the only one that made me ragequit. Possibly because you don't even unlock "take a drive" mode until you actually get into the real game, so if you're stuck on a regular mission, you can go fuck about for a while to relax before trying it again.
Now you've made me curious honestly. Both copy's I own allow Take a Drive from the gett-go in the first 2 city's.
Or are my vague memories of there being a forced interview true? If so, might be a version diffirence.
 

necromanzer52

New member
Mar 19, 2009
1,464
0
0
0takuMetalhead said:
necromanzer52 said:
Oh there were some tough missions in that game all right. But the tutorial was the only one that made me ragequit. Possibly because you don't even unlock "take a drive" mode until you actually get into the real game, so if you're stuck on a regular mission, you can go fuck about for a while to relax before trying it again.
Now you've made me curious honestly. Both copy's I own allow Take a Drive from the gett-go in the first 2 city's.
Or are my vague memories of there being a forced interview true? If so, might be a version diffirence.
Right. Just fired up my game there and turns out I was wrong. (Though I'm glad to see the opening cutscene still looks really good). But anyway, I distinctly remember having much more trouble with the tutorial than any other mission.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
1,974
0
0
necromanzer52 said:
0takuMetalhead said:
necromanzer52 said:
Oh there were some tough missions in that game all right. But the tutorial was the only one that made me ragequit. Possibly because you don't even unlock "take a drive" mode until you actually get into the real game, so if you're stuck on a regular mission, you can go fuck about for a while to relax before trying it again.
Now you've made me curious honestly. Both copy's I own allow Take a Drive from the gett-go in the first 2 city's.
Or are my vague memories of there being a forced interview true? If so, might be a version diffirence.
Right. Just fired up my game there and turns out I was wrong. (Though I'm glad to see the opening cutscene still looks really good). But anyway, I distinctly remember having much more trouble with the tutorial than any other mission.
Can't disagree on the difficulty. But then again, most games in the series are known for really stupid difficulty spikes.
 

Dragonlayer

Aka Corporal Yakob
Dec 5, 2013
971
0
0
Gundam GP01 said:
Dragonlayer said:
And there really is no excuse for not having a functional pause button when playing offline; I shouldn't have to retreat ten miles and hide in a corner because I need to go make dinner From Software.
Okay, the rest I can kinda get but this is just dumb.

The games practically autosaves every damn step you take, AND the option to quit back to the main menu is called "Save and quit."

If you have thing you need to pause for, then quit the damn game. You will literally be in the exact same spot you were standing in when you load back in.
I'm well aware of that - and its a good thing as well, otherwise I'd really call it a stupid design choice - but there is *zero* reason not to have a pause function offline. Yeah, it's not outrageously inconvenient but why should I have to constantly quit and reload the game if someone is calling me, or the house is burning down? There's a reason the pause function exists in the first place!
 

DementedSheep

New member
Jan 8, 2010
2,654
0
0
Dragonlayer said:
Gundam GP01 said:
Dragonlayer said:
And there really is no excuse for not having a functional pause button when playing offline; I shouldn't have to retreat ten miles and hide in a corner because I need to go make dinner From Software.
Okay, the rest I can kinda get but this is just dumb.

The games practically autosaves every damn step you take, AND the option to quit back to the main menu is called "Save and quit."

If you have thing you need to pause for, then quit the damn game. You will literally be in the exact same spot you were standing in when you load back in.
I'm well aware of that - and its a good thing as well, otherwise I'd really call it a stupid design choice - but there is *zero* reason not to have a pause function offline. Yeah, it's not outrageously inconvenient but why should I have to constantly quit and reload the game if someone is calling me, or the house is burning down? There's a reason the pause function exists in the first place!
If it's like the souls game it was built around being played online and playing offline is just something they aren't baring you from doing. I don't think they want you to be able to pause and think in fights either although yes having no pause button is inconvenient at times.
 

elvor0

New member
Sep 8, 2008
2,320
0
0
Gundam GP01 said:
Dragonlayer said:
And there really is no excuse for not having a functional pause button when playing offline; I shouldn't have to retreat ten miles and hide in a corner because I need to go make dinner From Software.
Okay, the rest I can kinda get but this is just dumb.

The games practically autosaves every damn step you take, AND the option to quit back to the main menu is called "Save and quit."

If you have thing you need to pause for, then quit the damn game. You will literally be in the exact same spot you were standing in when you load back in.
But why do you need to do that? Yeah it is functionally the same as a pause button, but given you /can/ do that, why not just have a pause button, rather than forcing the player to go through menus and a loading screen there and back, just because he wants to go for a piss?

SquallTheBlade said:
insaninater said:
dark souls 1 on the PC is pretty bad. Doesn't get much worse than giving you the controls for a different damn system.
What was bad about it? It explains the controls and most mechanics of the game(not all like weapon scaling) without breaking the flow of the game. That's an achievement in my opinion. Developers should learn from it.
It tells you the xbox controls (which means it /doesn't/ tell you the controls)and that is it. It doesn't explain jack shit about the mechanics of the game. Having to check the bindings menu for all the controls, because the controls the game tells you are wrong is clearly sodding breaking flow, isn't it?

SquallTheBlade said:
And if you were playing the game with keyboard and mouse you can rebind all the keys in the menu so that kind of explains all the controls.
Or the Developers could've not been incredibly fucking lazy and changed the tutorial prompts to the PC controls and not just left it?
 

SquallTheBlade

New member
May 25, 2011
258
0
0
elvor0 said:
It tells you the xbox controls (which means it /doesn't/ tell you the controls)and that is it.
Which should be enough because you are most likely going to play the game with a controller.

It doesn't explain jack shit about the mechanics of the game.
Give me an example of a mechanic that it doesn't explain and which you couldn't figure out. Other than weapon scaling because that I can admit it doesn't explain at all.

Having to check the bindings menu for all the controls, because the controls the game tells you are wrong is clearly sodding breaking flow, isn't it?
Okay true but that's what you get for playing the game without a controller.

Or the Developers could've not been incredibly fucking lazy and changed the tutorial prompts to the PC controls and not just left it?
Just play with a controller.
 

elvor0

New member
Sep 8, 2008
2,320
0
0
SquallTheBlade said:
elvor0 said:
It tells you the xbox controls (which means it /doesn't/ tell you the controls)and that is it.
Which should be enough because you are most likely going to play the game with a controller.

It doesn't explain jack shit about the mechanics of the game.
Give me an example of a mechanic that it doesn't explain and which you couldn't figure out. Other than weapon scaling because that I can admit it doesn't explain at all.

Having to check the bindings menu for all the controls, because the controls the game tells you are wrong is clearly sodding breaking flow, isn't it?
Okay true but that's what you get for playing the game without a controller.

Or the Developers could've not been incredibly fucking lazy and changed the tutorial prompts to the PC controls and not just left it?
Just play with a controller.
Stop just saying the same thing, you're just validating a developer being being shoddy and lazy.

The very fact that I /can/ play with a controller doesn't excuse the controls being total dogshite. Don't excuse the developer for being lazy, they didn't try at all. If you're going to release a game on the PC, the very least you can do is make sure the its native controls work properly. It is a game I purchased for the PC, I shouldn't NEED to go buy a controller to have a reasonable experience. Nevermind that awful inventory UI. Whoever designed that should be shot.

On mechanics, it would easier to just say none. There is no mechanic they do explain, so I can't give you an example of something they don't. I'm not being facitious, I honestly do NOT remember having any core mechanics of the game explained to me.

Weapon scaling, the Magic System, what any of the sodding icons mean in the inventory, the crafting system is a complete crapshoot unless you check the wiki (which isn't a validation by the way), the poise system, /any/ indication of how important humanity is, just off the top of my head. Again, the very fact that I am astute enough to figure most of the game out(still had to dick about on wikis for certain things though), doesn't validate the game being completely devoid of anything resembling some sort of vague tutorial system, someone might not be astute enough, or just newer to those types of games; lacking the years of experience a lot of gamers have when diving into a new game.
 

SquallTheBlade

New member
May 25, 2011
258
0
0
elvor0 said:
The very fact that I /can/ play with a controller doesn't excuse the controls being total dogshite.
But they are fine with a controller.

Don't excuse the developer for being lazy, they didn't try at all. If you're going to release a game on the PC, the very least you can do is make sure the its native controls work properly.
You mean controller? Playing on a PC is not a excuse to not play with a controller games that require one.

It is a game I purchased for the PC, I shouldn't NEED to go buy a controller to have a reasonable experience.
I'd say you should. Using a controller makes most games much better(not including FPSs, RTSs or MOBAs)

Nevermind that awful inventory UI. Whoever designed that should be shot.
What's wrong with it? I never had any difficulty.


I'm not being facitious, I honestly do NOT remember having any core mechanics of the game explained to me.
Bonfires, humanity/hollow, Estus Flasks are some of the first things that are being explained that come to mind.

Weapon scaling, the Magic System, what any of the sodding icons mean in the inventory, the crafting system is a complete crapshoot unless you check the wiki (which isn't a validation by the way), the poise system, /any/ indication of how important humanity is, just off the top of my head. Again, the very fact that I am astute enough to figure most of the game out(still had to dick about on wikis for certain things though), doesn't validate the game being completely devoid of anything resembling some sort of vague tutorial system, someone might not be astute enough, or just newer to those types of games; lacking the years of experience a lot of gamers have when diving into a new game.
I never looked for wiki about crafting. The first blacksmith explains everything you need to know about crafting if you just talk to him.

Merchants that sell magic related stuff explain everything you need to know about magic.

Honestly, did you even talk to the NPCs at all? They tell you a lot of useful stuff.
 

Denamic

New member
Aug 19, 2009
3,803
0
0
The souls games has little in the ways of tutorials, but those games get a pass because that's the nature of the games. Also, I'm a raging fanboy. But worst tutorial has to be the Witcher 2. Before you even have any idea of how the combat works, you're thrown into veritable noob grinder, instantly outnumbered by enemies that kill you in a few hits. And that's not even the only offense of the tutorial. In a subsequent segment, you're on a burning bridge that practically instakills you unless you do the correct thing immediately. And there's enemies on the bridge that prevents you from doing just that. AND I'M STILL NOT DONE. Then there's a sudden quicktime event, without warning, that instakills you if you fail to react. I have never died that many times in a fucking tutorial before. For such a great game, I've no idea how they managed to fuck up a tutorial that bad. It's much better now, but it was pure shit at release.