Caught me a bit off guard, your post was quite funny, kudos. hahaStrazdas said:DLC as it used to be - expansion pack level content - no.
DLC as you have now - 20 dollars for 2 skins that you likely hate in 1 hours - yes.
Caught me a bit off guard, your post was quite funny, kudos. hahaStrazdas said:DLC as it used to be - expansion pack level content - no.
DLC as you have now - 20 dollars for 2 skins that you likely hate in 1 hours - yes.
mind elaborating?Cheesus Crust said:Caught me a bit off guard, your post was quite funny, kudos. hahaStrazdas said:DLC as it used to be - expansion pack level content - no.
DLC as you have now - 20 dollars for 2 skins that you likely hate in 1 hours - yes.
When you said hate in 1 hour, I've sorta experienced something similar before. Like "This DLC is going to be so awesome!" 1 hour later "I just got ripped off". The fact that I can relate to what you said in such a condensed form I dunno, sorta made me chuckle.Strazdas said:mind elaborating?Cheesus Crust said:Caught me a bit off guard, your post was quite funny, kudos. hahaStrazdas said:DLC as it used to be - expansion pack level content - no.
DLC as you have now - 20 dollars for 2 skins that you likely hate in 1 hours - yes.
Who's to say that the DLC can't be the finishing, testing, and polishing? Well, probably not the testing but the rest is game, though.PieBrotherTB said:Let's talk about absolutely finishing, testing and polishing the game before we talk about extras...
Well said DoPo. I'll agree with you.DoPo said:This makes no sense to me. DLC is the natural evolution of what the gaming industry has had before calling it DLC. And it's inherently neither good or bad. Saying that DLC should be removed sounds wrong on two levels - one, it's removing stuff that has always been around. What are extra maps or skins a new thing now? Or, like, quests and stuff? Sure, there has been some slight adaptation to the modern times but everything is essentially the same as before - extra content for the game. Now it's downloadable because both the devs and the players can afford it. Second, were we to remove it, it would be due to the conceived notion that it's inherently "bad". What, are we going to remove, say, hammers now because they are bad? I mean, you can really hurt somebody with a hammer, even kill them, let's just ban all hammers. Or tape measures, same goes for them. What, are you saying that some people are capable of using them not harmfully? Yes, DLC is just a tool in the dev's toolbox. yes, it can be misused, but so can games, and pretty much all the parts of your gaming system. Heck, the very fact that you're considering DLC, means, you have Internet connection - you could do lots of harm with that. Or, you know, not.
Whether or not the industry gets better in any way if if DLC is removed, I can't really say, but I can say that it would be worse in many ways.
Huh, I think I can agree with you there.DoPo said:Who's to say that the DLC can't be the finishing, testing, and polishing? Well, probably not the testing but the rest is game, though.PieBrotherTB said:Let's talk about absolutely finishing, testing and polishing the game before we talk about extras...
We do have those moments with DLC these days, like with the From Ashes DLC for ME3, where the developer backs up their decision to make the DLC by saying the game was already packed up and in the publisher approval process, so making the DLC pretty much became a way to stay occupied with... something. Kinda hard to tweak and polish at that point, unless you're gonna go ahead and make the released product look a little bit weird by immediately putting out a bugfix patch, heh.PieBrotherTB said:Huh, I think I can agree with you there.DoPo said:Who's to say that the DLC can't be the finishing, testing, and polishing? Well, probably not the testing but the rest is game, though.PieBrotherTB said:Let's talk about absolutely finishing, testing and polishing the game before we talk about extras...
I'm certainly all for DLC that provide engaging experiences within (and sometimes without) the paramaters of an already engaging game.
It's just, with the bug addled state of quite a few modern releases, you start to wonder whether those resources would have been better spent in ironing out the bugs and issues, rather than designing and implementing go-faster stripes that will, if anything, need additional tweaking for compatibility.
But I suppose that's kinda relative to the release schedule.
OK, I have a disagreement here but also an acknowledgement. So sort of like a clarification on that point, dunno. Game releases have been buggy for quite a while, it's not a modern thing. The whole reason why I don't get a game on day 1 or near is because of the buggy releases in the past - I just got used to waiting for several weeks, or maybe a month or two, since games could be from choppy to actually broken, and patches would be of varying quality, too. Even then, unstable connection meant I had to rely on either a friend, or a gaming magazine to put them on the CDs...so next month, maybe. So, simply put, buggy games are nothing new, nor are buggy releases.PieBrotherTB said:It's just, with the bug addled state of quite a few modern releases
Oh I'm not meaning to suggest that older releases weren't bug-free; I guess that; especially in the AAA market, or even just in the market of physical releases; the developers and/or publishers would now have the ability to implement fixes, whereas six or seven years ago that was quite a drawn out and PC-exlusive process until this console generation. It's not necessarily that they choose not to do that, I mean, by the time they've got all the work dealing with the release done, supporting the game by patching it is going to end up being a money drain, regardless of the improvements that they make on the game, hence why DLC is perhaps more important to publishers post-release, in financial terms.DoPo said:a-keep yer hands off a' my blue suede snip
Yes, Street Fighter vs Tekken included the complete version of all the downloadable characters 6 months down the line. Some hackers discovered how to unlock them and they where even usable online.Cheesus Crust said:So as far as history goes there hasn't been an actual game that already included the entire DLC when it was first released?DoPo said:Just some files and whatnot, not the whole DLC. It's this thing called "shipping with unfinished features". It's been going on for a while - since software has been shipped around to be precise. In the disc with you can find some stuff from Fable the Lost Chapters - I think it was terrain and some other assets. Fable TLC was later released as an expanded edition, however you are not justified to feel "ripped off" for "being made to buy it again", since you never ever had it to begin with.Cheesus Crust said:This is actually an interesting point, I've heard about this before. Correct me if I'm wrong but I believe Kasumi was already included in the files when ME 2 first came out and it was supposedly just locked?Somonah said:What about DLC that's on the disc, you're just paying for it to be unlocked? You ok with that? you're ok with them finishing the game, putting it on the disc then charging you more on top of what you paid for the game, to play what you already paid for?