I've only played Dark Souls 2 and my Xbox LIVE ran out before I got it, so I've beaten it twice without any online.
I went through the whole game alone without internet connection, not even knowing you could summon NPCs.erttheking said:Oh easily. Heck, I've been challenging myself in Dark Souls 2 to go through the entire game only getting by on NPC summons (Broke this rule for the Ruin Sentinels because I just can't 1v3 a boss). That's why I love the online aspect of Dark Souls. Completely fits into the world, but takes nothing away when removed.
I can't speak for how much activity Dark Souls 1 still has in PVP (though I'm certain people will be playing it for some time, especially since Dark Souls 2 hasn't been out for that long yet) but I've seen no shortage of online activity in Dark Souls 2. Getting summoned for most bosses happens really quickly, and the invasion focused covenants (Rat King and Belfry Guards at least) it takes very little time to run into other players.Skin said:I feel that DkS2 is an inferior game especially regarding the PvP and I am not even talking about balance. The system doesn't reward the players skill anywhere near as much as DkS1 did. It's dead in the water and the amount of PvP that is currently going on in DkS1 is a testament of its failure as a PvP experience.
I haven't played DS2 yet[footnote]Waiting for the PC release[/footnote], but it would make sense if they wanted to focus on improving the "worst" aspect of their game, and keeping the other (already well-liked) mechanics untouched. Just a general observation for all games, not DS2 in specific.Raku-Gosha said:The reason I ask, is with Dark Souls II it seems the games are being catered to those that seek and enjoy the invasion aspect of Dark Souls, which I feel is it's worst aspect.
Thanks for the reply. and yeah reading people's opinion on it, it's rather unanimous that the game would lose some of its' luster with online absent. I've begun to see online as more a fine painting that finishes off a rooms aesthetics with out imposing (for the most part)cookyt said:I haven't played DS2 yet[footnote]Waiting for the PC release[/footnote], but it would make sense if they wanted to focus on improving the "worst" aspect of their game, and keeping the other (already well-liked) mechanics untouched. Just a general observation for all games, not DS2 in specific.Raku-Gosha said:The reason I ask, is with Dark Souls II it seems the games are being catered to those that seek and enjoy the invasion aspect of Dark Souls, which I feel is it's worst aspect.
OT: I barely interacted with the PVP aspects of either Dark Souls or Demon's Souls as I spent most of my time hollowed/ghosted. I always felt that the forced PVP was kind of awkward as all my invaders were always optimized for PVP, whereas I was optimized for PVE. Consequently, I rarely got into co-op play since I was rarely alive to summon. The way I see it, though, hollowed vs. non-hollowed is just a compromise on max health, invasion risk, and co-op access, so I'm okay with the state of affairs.
That said, I love all the smaller touches of the world at large that more asynchronous online aspects of the game afford. The blood stains, the soapstone messages, and the foggy visages of other players playing the same level provide a sense of connectivity and community that counterpoints the general despair and loneliness of the game world. If you remove those, the game would still be playable and even good, but it would lose a bit of its charm.
So, would I play Dark Souls without the online components? Yes. The core mechanics of the game and the aesthetic of the environment are more than enough to get me into a single player game. That said, I feel that the online component of the game adds to the single player experience in a way that's wholly unique, and removing them outright would detract from game.