Cid SilverWing said:
Sexy Devil said:
The people who are complaining have obviously never heard of the term 'strategy' and WotLK has spoiled the players far too much.
WotlK made WoW inaccessible to casual players (like me) who don't have the time or commitment to respec at every opportunity and mercilessly farm dungeons for every goddamn item you need just to get into that raid dungeon only to get more items to get you into the next one.
And the achievement whores. FFFFFFFFFFFFFFFFUCK the achievement whores. Blizzard has deliberately made it impossible for the well-geared but first-comers to join end-raids. It's like
ACHIEVEMENT OR FUCK OFF from every single goddamn raid leader, Pick-up-Group or otherwise.
Also, WoW is a weekend babysitter these days. How else do you explain the stupid in the chats all the fucking time? And don't get me started on the ninjalooters and outright noobs who can't play for shit. Speaking of which, WoW's random loot system seems to hate me just as much as I hate it.
Well isn't that cute, you've played for a couple of years and think that WotLK is as hard as it gets. Let me preface this by saying that heroics are a joke in Wrath and while you complain about twenty minute runs with 4+ emblems a piece, people in BC did way more work for the same reward as a wrath heroic. It took 45+ minutes to complete a heroic and you were rewarded with a similar amount of badges. Even worse was vanilla WoW, you didn't even have badges and had to just pray that the RNG gods would smile on you and give you a nice blue leveled item so that you could enter raiding should you have a sufficiently blue set.
Before achievements or GS it was too difficult to PuG and very few did, mostly because you couldn't tell who was horrible until you were actually starting the raid which was not a good place to find out. A portion of the raid couldn't just drag their feet like they do now unless the rest of the group had amazing gear (witch entry-level raids as exceptions). No, unless you had a dedicated guild, high-end raiding was just a distant dream. If you didn't catch on to the raiding bandwagon early in the game then you were essentially left in the dust.
The original WoW's difficulty was arguably because of the difficulty of keeping 40 people coordinated, but it was a nightmare compared to Wrath raiding. Cataclysm is going to add an element of difficulty again which I'm loving.