My first assumption is based on a great number of gameplay videos - one especially where the Human Priest casts Power Word: Shield when he is taking damage. Erm. No, I think it was different. No, yeah, he was hopping on a Hoverbike instead of his Horse mount. I wonder if that's a drop from the new raid? Granted, "carbon-copy" is a hyberbole. I'm sure BioWare has done something original things with every class. But I'm not pouring my life into NotWOW for a few original things.animehermit said:The flaw in your reasoning is that you assume a few things which may not be the case.Brainst0rm said:I never said WoW was dying - that would be hypocritical. I have two 85s and am subscribed right nowThe sheer momentum that WoW has built up will keep it going for decades, I'm sure. I do think that, as whole, the genre of the MMO is rotting quickly. It is utterly pathetic that there is exactly one title on the horizon - the horizon being maybe as much as two years - which has a chance of doing something interesting and new.
My opinion on TOR is a bit hasty and undeserved, I admit. I haven't played the game. But every bit of gameplay I see screams in a loud and unrepentant voice "WoW IN SPACE! WoW WITH LIGHTSABERS!"
And why on earth would I play a less-polished copy of the game I've already played, and am playing? All that leaves, then, is the story - and what kind of idiot buys an MMO for the STORY? MMOs are incompatible with good storytelling. It's like going to a country fair for the health food. That is to say, PANTS ON HEAD RETARDED.
You assume that since it has some similarities with WoW, that it's a wowclone (IE WoW with lightsabers). While the game mechanics may appear the same, there's a lot different here. There's no Auto-Attack in SWTOR. There's no "Mana" in SWTOR, ranged caster classes rely on something more akin to rogues(though no identical) than the traditional mana system. Companions are something never before done to this extent in MMOs, they are NOT pets, there's way more depth to their gameplay mechanics than any pet class in WOW.
Your second assumption is that the game is less polished than WoW, which is not necessarily the case. I can see where this line of reasoning comes from, honestly. A lot of other MMOs aren't as polished as WoW, and they suffer for it. SWTOR is not one of those games, however. From reports of people who played the game, as well as a 45 minute demo i watched with a developer, the game is VERY polished, and considering it's not even out yet, I see this a very good sign.
Your third assumption is the attitude Bioware is trying to disprove. From people who have played the game, and those journalists who have written previews about it, they have fully dis-proven you. The limitations on good story in an MMO are the ones imposed by Blizzard on itself. If anybody can craft a truly great storyline out of an MMORPG, it's Bioware.
My second assumption is absolutely, guaranteed, I'd bet-my-life-and-the-lives-of-everyone-I-love-on-it true. An MMO is never balanced at launch, an MMO is always buggy at launch, and it always takes years for all the major issues to be ironed out.
My third assumption I am eager to have disproved. This is why I'll still probably buy the game at some point, against all my instincts.
Anyway, nice talking to you. It's nice when people indulge my unpleasantly hyperbolic argument style for long enough to change my mind