He was ashamed because his father damned his race. When Thrall showed him that his father ultimately ended up saving it aswell, rather than shame he was filled with pride. Too much pride, in fact.Aussie502 said:More like the "once emo but then psycho" card. I remember him back in Nagrand during BC he was a whiny child. Not sure how he turned out so crazy.
I personally liked his development in early Cata, that of an honourable but warlike leader. He had his flaws, like his obsession with destroying the Alliance, but that only made him more interesting, unlike Thrall who has become a boring uncorruptible messiah.jurnag12 said:I'm actually pretty sure that Garrosh is explicitly only now corrupted, after he started using the Heart of Y'Shaarj. Everything else he's done up until now was completely of his own volition.
So he's not so much 'once good but then corrupted', but more 'once a dickbag, now a dickbag with world-ending powers'.
Flex raiding might be right up your alley (assuming you hate LFR, but then again I don't know anyone who DOES like it)BanicRhys said:I saw this earlier and it's amazing.
If only I didn't have to find and maintain a group of 10-25 equally skilled and committed players to actually experience it. The second Blizzard announces a solo raid difficulty akin to the Brawlers Guild in terms of difficulty is the second I resubscribe.
And yes, I am aware that WoW is an MMO, I enjoy everything that comes with being in an MMO world most of the time, it's just when it comes to raiding that it becomes more trouble than it's worth.
You are correctly remembering something that was said but wasn't true.sleeky01 said:Do I recall correctly that there can be no depictions of a panda coming to harm within China? This was part of the reason for the late arrival of the Pandaren race in WoW I thought. Or am I mis-remembering something?
agreed.BanicRhys said:I saw this earlier and it's amazing.
If only I didn't have to find and maintain a group of 10-25 equally skilled and committed players to actually experience it. The second Blizzard announces a solo raid difficulty akin to the Brawlers Guild in terms of difficulty is the second I resubscribe.
And yes, I am aware that WoW is an MMO, I enjoy everything that comes with being in an MMO world most of the time, it's just when it comes to raiding that it becomes more trouble than it's worth.
There's Looking for Raid. You queue solo (or with a group) and you're shoved into a raid with 20+ strangers. The raids are split into "wings", typically 3 bosses per wing (ToeS is a 4 boss raid, but has minimal trash, so it's exempt from 3boss thing).BanicRhys said:I saw this earlier and it's amazing.
If only I didn't have to find and maintain a group of 10-25 equally skilled and committed players to actually experience it. The second Blizzard announces a solo raid difficulty akin to the Brawlers Guild in terms of difficulty is the second I resubscribe.
And yes, I am aware that WoW is an MMO, I enjoy everything that comes with being in an MMO world most of the time, it's just when it comes to raiding that it becomes more trouble than it's worth.
That's the thing with raids: They are and always have been one of the biggest messes of World of Warcraft. The problem is that everyone has a different pacing and preference for how they tackle content and it seems that raiding turns into either smashing up against a boss for hours on end until it dies, or have the difficulty toned down so much that people just mow over the bosses like a giant angry mob. Compounding the issue is the fact Blizzard in particular can never balance PvE and PvP statistics correctly, resulting in situations where classes tilt either one direction or the other as far as being under powered / Over powered in PvP and under powered / Over powered in PvE. And finally, this balancing issue is only a problem due to how they make damage per second a requirement for boss fights in order to control normal mode progression.KeyMaster45 said:And you totally can experience all the raids in MoP without a dedicated raid group by using the raid finder. It puts you in an automated queue, dumps you into a group with 24 other players who are similarly going stag, places said group into a version of the raid tuned to a much lower difficulty to compensate for the mixed bag, and bam you've just experienced the content with the only effort required being a modicum of patience.BanicRhys said:If only I didn't have to find and maintain a group of 10-25 equally skilled and committed players to actually experience it. The second Blizzard announces a solo raid difficulty akin to the Brawlers Guild in terms of difficulty is the second I resubscribe.
And yes, I am aware that WoW is an MMO, I enjoy everything that comes with being in an MMO world most of the time, it's just when it comes to raiding that it becomes more trouble than it's worth.
Yes, gone are the days where you had to keep a raiding resume on hand to apply to the few guilds actually capable of tackling content, where raiding became akin to that of a job, where you'd spend a minimum of 4 hours 3-4 days of the week pounding against a boss your group just couldn't kill. Yes, now everyone can experience the content blizzard has created at whatever difficulty is most fun for them.
Do you want to be doing 25 man heroic hard modes?
-There's a raid for that.
Do you want the challenge of a normal raid with an intimate group of ten people?
-There's a raid for that.
Do you want to join a motley crew of 24 other random players who only barely put up with each other's presence for the sake of a chance at weekly personal gain?
-There's a raid for that.
Do you want a raid where all the intolerable assbags that make up the WoW raiding community don't bother you, and are replaced by a horde of mindless npc who throw themselves at a boss like so much cannon fodder?
-Sorry, there's no raid for that. You'll have to continue putting up with the twitching psychopaths who have a superiority complex.
In all seriousness though, Blizzard introduced the raid finder at the end of Cataclysm. As it stand it is the fastest, and easiest way to experience all the raid content with relatively little effort on the part of a player. Some say it's a bad thing, but considering that traditional raiding guilds didn't evaporate once it appeared I think their fears were unfounded. Blizzard has added a literal spectrum of difficulty for players to choose from when they move into raiding, and the people obsessed with having things that lengthen their epeen still get those things when they choose to do the harder content.
It's choice, choice is good for the longevity of the game. That's coming from someone who played WoW from vanilla and raided 25mans (plus their heroic and hard modes once those came into play) upwards of 20hrs a week from BC through to the very end of Wrath. Yeah it stings to see someone roflstomped an older raid riding around on a mount you spent months raiding to earn, but they're having fun and that doesn't take away the fun I had earning it originally.
So if your concern is having too pour far more amount of time and effort into the game than you realistically can, then now is probably one of the best times in WoW's history to do that content at exactly the speed you want to.
Yes, I shall not be swayed by a fancy expansion. I will refrain. Still it has a lot to live up to. Icecrown Citadel was the crown jewel of expansions.Super Not Cosmo said:Must be strong! Must . . . not . . . .resubscribe.
Seriously, these seem like all steps in the right direction. I can honestly say this is the most promising patch I've seen in a while. So much so that it has convinced me to come back to check out this new patch.
They've always made good cinematics the core game of WoW though hasn't changed.antidonkey said:Damn it! Why must Blizzard constantly temp me back into playing this game? It's been almost two years and the urge to play again has never been stronger. I must prevail and resist.
Anyone feel like tackling that question? I'm sorta curious as well.synobal said:So whats the deal with throwing the tumor in the water?
While playing through the campaign you can do some general scenarios when talking to Lorewalker Cho at the Vale of Eternal Blossoms, it is there that you take on the scenario called "Dark Heart of Pandaria" where if on the Horde side you find the Goblins have been digging a mine in the Vale of eternal blossoms.PH3NOmenon said:Anyone feel like tackling that question? I'm sorta curious as well.synobal said:So whats the deal with throwing the tumor in the water?
Also, I'm sort of confused as to why Hellscream tosses a tumor in water in Pandaria and then moves back home to Orgrimmar to be evil. I mean, don't you want to stay close to your source of power?
As an aside, is the voice quality of this trailer slightly lower than their usual standard?
You want to know something funny? On the WoW forums, the upcoming patch is being framed by Alliance players as "We do the dirty work for Vol'jin," and they're not happy about it. Seeing the Horde humbled and fractured by revolution apparently makes Pandaria a "Horde-centric expansion," simply because the Alliance are jealous that the Horde gets all the good drama.funksobeefy said:why was Garrosh made the leader of the horde? every knew this would happen, Vol'jin, Cairne his son, every one! and now they pay. Such bull, Blizz has been wanting to make the alliance the only good side for such a long time