Wow, That?s Complicated

Djinni

New member
Mar 29, 2010
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DDO does Tutorial Areas right. If you're a Veteran (P2P, purchased or built up 1000 Favor pts on your account), you can skip the Tutorial Area (decide for each character) and start your character at level 4. This doesn't sound high but DDO has 5 ranks per level. Your character then starts with appropriate stats for level 4 (or you can customize) and appropriate gear.
 
Apr 28, 2008
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I still don't understand how WoW is addictive.

I just found it boring. The only reason I got to level 20 is because I was playing with friends. When they stopped I tried playing on my own, but the quests are just so boring and repetitive...

The world is pretty neat though.
 

AfterAscon

Tilting at WHARRGARBL
Nov 29, 2007
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I thought WoW's tutorial is fine, I never had any issues as it always seemed quite easy. My issue is with the starting areas and quest progression. I've levelled numerous characters and I always get to the point where I don't know where to go next, despite rather a decent knowledge of most zones.

Eve Online on the other hand is evil. I had to play the tutorial three times just to understand the basics. Even then I gave up on it because I got to the point where I had no idea what to do next with no obvious way to figure out what to do next.
 

008Zulu_v1legacy

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Sep 6, 2009
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Its a nice idea, but there will always be Newbs who don't pay attention or skip the tutorial entirely then spam the general chat channel asking how to do this and that because they are too impatient to sit through and do it themselves.
 

DeadlyYellow

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Jun 18, 2008
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Way to take off running with that joke. Never actually got into WoW, as I was initially swayed into the elitist FFXI group. Saw a friend play it once and couldn't make head or tails of what was going on, just that the screen was horribly cluttered with those icons.
 

bansh33

New member
Jul 16, 2010
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@ Shamus

Enjoy that WoW addiction while you can. Once you reach a certain point, you'll still feel that urge to log in day after day, but when you do you'll find yourself staring blankly at your quest log or running in circles in Dalaran for 15 minutes before logging off.

Signed,

An on again, off again WoW player.
 

carpathic

New member
Oct 5, 2009
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Still not sure I actually get the WOW thing. I think I probably could, and that is reason enough to stay the heck away from it!
 

funksobeefy

New member
Mar 21, 2009
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Gnome mage?

lame!

but I cant wait to see the new starting areas in Cataclysm. I think if they are instanced like the DK was then it should be fun as hell
 

Jared

The British Paladin
Jul 14, 2009
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Im still a little divided on the issue myself...the whole restarting of an MMO world...

I just hope it goes over well..
 

Vrach

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Jun 17, 2010
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<Hardcore mofo who doesn't mind helping newbies or seeing newbies helped. Newbie>Noob any day http://209.197.11.144/y3g4m9j8/cds/comics/3223892223c1814zzq2za94454048.jpg?dopvhost=static.cad-comic.com&doppl=0ac9b00b4689579346d957c303c9efedd20ce455&dopsig=65e5fbe24263b2e9fa37c0839d678267

But frankly, I don't see what's so hard to learn about an MMO. WoW is not hard to learn, it just takes forever to level up - or well, it used to, before the leveling curve was (rightly) shortened and we didn't have heirloom stuffs (which sadly, although again, probably rightly isn't available to new players right away).

Also, with ElitistJerks.com having all the nice basics in one page per class/spec it doesn't take long to go from basics to most ins&outs of your class.

What I hate however, is the effect this has on the players. You might think they get better, but they don't. There's less expectation, resulting in players having to try less and therefore they end up doing worse now when there's all the info they need easily available than before when that info was somewhat of a challenge to sum up (difference between reading one page of EJ now and reading endless discussions on it and on the sites it frequently linked to before).

Now, ok, you can call me a hardcore arse for bitching that the players are getting worse and while I won't agree with it myself, whatever, fair game. The problem is that it actually makes them worse as people. I've literally watched some of the most awesome people I knew in TBC, fun, nice, polite, generous guys and girls turn into the most miserable gear-grabbing sods who'd turn their backs on their friends over an epic item. And this is in a game progression that's turned from "work for your epics" to "we shall rain them down on you". Fuck me if I get it, but it's really set the hate for WoW-casualism for me in stone.

The raiding scene also just went down the toilet. Yes, TBC model was possibly a bit too hard to get into, but frankly I jumped into Karazhan (when it was completely new, not when it was old news) a little after hitting 80, I wasn't longing for raid content yet because I was still having fun in 5 man heroics, but the opportunity arose so I went for it and it was okayish, hard, challenging, but rightfully so considering I jumped a few steps on the intended progression path. Oh and it had this strange element they nerfed now called fun :|

The WotLK model is just "hit 80 and go wherever". Literally no one anymore goes to old instances, most new players wouldn't even see the "older" dungeons like Naxx/Ulduar (not that Naxx's much of a shame to miss, but that's a whole new different level of a problem), instead jumping right into TotC/ICC. Now, lack of ingenuity that spawned Trial of the Crusader instance aside, the difficulty doesn't seem to feel good to many people. I know a large variety of players and the only person who enjoys the new difficulty is my best mate IRL, who plays WoW on and off rarely, usually taking 1-2 month breaks. And yeah, you can say that's ok as people should have a life, but in a game that has a monthly subscription, I think it's not wrong to expect a due amount of lasting content for the money paid.

A variety of casuals I know that aren't die-hards say they hate the casualism cause it's just too easy to speed through it before the next patch, leaving them without anything to do, even for them and even the period where they have stuff to do is far less fun as it comes with little/no gratification compared to the TBC model. There's literally nothing to do once you reach 80 outside raiding and Arena (unless you seriously find random questing enjoyable in WoW, in which case I tip my hat to ya, I'd personally just go read Morrowind books again if I wanted such an awesome interactive experience, at least it'd have some half-decent writing) and 5 mans get old before you even reached 80, "lasting" only a few days past that with the joy of "harder" difficulty on Heroic and the TotC/ICC 5 mans.

On overall, the game's empty compared to how it's been before. Yes, it's friendlier to the newer players, but you don't get to be new forever nor more than once, so sooner or later you'll end up getting very bored, far more so and far quicker than you would've back in the old days, even if it took you forever to start raiding back then, you still had more to do even with raiding blocked off.

In fact, it reminds me of Morrowind. I remember it coming out and a gaming magazine in my country gave it something like a score of 50/100 or so (they very rarely give anything below 50), saying it'll end up being the worst game of the year. Further in the year bam, front page, game of the year Morrowind with a rating of 90 or so. Why? Cause the beginning was unfriendly, but there was so much joy and gratification to the game the further you got into it. That for me was what the TBC was like (although frankly I found Morrowind more unfriendly at the start, but then again maybe I'm a freak for having and being able to make friends to give me tips/a hand in an MMO :p ).

/Epic tantrum over, free eyedrops and an apology to those that endured the massive wall of text :\
 

ThreeKneeNick

New member
Aug 4, 2009
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When i started playing WoW i didn't have much experience with MMOs, i only played Runescape a short bit, and Guild Wars for a couple of months, and learning the ropes was difficult, to be honest. But also, it was fun, a game in itself, because everything was logical and made sense. Sure, the UI is complex, but if you give it some patience and just experiment with it, you notice that it's actually great and flows well. It never felt that the game was trying to trick me, or somehow make it more challenging by placing things into odd places, so learning was fun, not frustrating like in some other games.

About all those trials that never get converted into full accounts or reach level 10 though, i never thought that was due to difficulty, the starting areas are just boring, period. You don't have many skills, you have kill quests, you don't have any nice drops or a good looking character, and the pace is rather slow. And than someone tells you that things don't change much until you get to the max lvl. I think that has been putting off more people than difficulty.
 

The Philistine

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Jan 15, 2010
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WoW pretty much does start you off with just a couple of abilities and quickly introduces you to questing and loot. Health and mana bars generally aren't relevant until at least level 10 or so.

The learning curve is a fair point, though. If you're not familiar with fantasy or mmo terminology, you can very easily get overwhelmed. Though that can be true even for single player games. The main difference is that you don't have a bunch of morons spamming away in general chat in a single player game. Well, not ones without AI anyway.
 

shirin238

New member
Aug 19, 2008
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Owh god, I played a few trial subscriptions of WoW, so I never even made it to making friends and raiding, but I'm pretty sure it can't be harder that C++. I still have nightmares about those damned assignments... *Goes back sucking his thumb*
 
Apr 19, 2010
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Is it really that difficult to learn how to play? I mean I was a little confused by the non-combat parts at first but you go look around and you learn a lot quickly.
 

rayen020

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May 20, 2009
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so the ideal solution described in the article is exactly what ragnarok did. Anyb ody remember that game? ragnarok was awesome if a little bland. but it was the late nineties, who cares? leveling up was a B**** though. oh well free servers fixed that.
 

StriderShinryu

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Dec 8, 2009
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One of the problems I've noticed (not with WoW, but with the few MMOs I've actually tried) is that while it may be true that there is a huge encyclopedia of knowledge outside of the game often that doesn't really carry over to the game space. In LOTRO, for example, they do have a Lorebook that you can pull up in game at any point.. but it's nearly the most useless app you could ever hope to (not) find. One quick google search brings up much better help options but that requires people to go outside of the game, which is something many people aren't going to do (particularly if they really are new players).

Something as complex as an MMO really does need an in game way to get help beyond just asking in the advice chat channel. A quickly accessible app with things like definitions for commonly used terms (possibly even at a couple mouse clicks linked through a word in the chat box) and maybe even short movie clips of important game concepts would go a long way towards making the new players feel more at home.
 

Milkman Dan

New member
Sep 11, 2008
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In the time it took me to learn how to play WoW, I only mastered a small fraction of EVE Online. Talk about a deep game.
 

Andronicus

Terror Australis
Mar 25, 2009
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Vrach said:
What you said was very interesting. Now where's my free eyedrops.

Actually, I've never played WoW before, except for those 5 minutes I spent playing it at a friends place, after which I vowed never to buy it, so half the time I had absolutely no idea what you're talking about. Too many acronyms, most probably. I actually read the "TBC model" as the "To Be Continued model", and ploughed on hoping it would make sense further on. I eventually vaguely remembered something about some kind of crusade that was on fire or something, and assumed it was that.

Anyways, I've never been much interested in mumorpurger side of gaming, although I am sort of looking maybe trying one some day. I bought EVE because it was on special on Steam a while ago, and I actually did a fairly good job of understanding how it worked I thought, but I just didn't find the premise extremely interesting, so I didn't resubscribe. Too much waiting around while experience bars went up. Hell, I guess it wouldn't have minded as much if it had given me something nice to look at. At least World of Warcraft has a big interesting actual world to explore. That said, if I was to try a MMO game, I don't think it would be WoW. I'm thinking of maybe looking into getting FFXIV, but I'll wait until it comes out and see what other people have to say about it first. I'll be interested in seeing how fast I catch on compared to my friend, who's played WoW since like forever, and says he'll be buying FFXIV when it first comes out.
 

Crunchy English

Victim of a Savage Neck-bearding
Aug 20, 2008
779
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I know I haven't played this game in nearly half a decade, but even the "jokes" about it makes me hate it more. Oh yeah, its so funny about how people blow off work to feed a serious addiction, or about how there are drooling masses in there who are so pathetic they give stuff to people with female avatars or how there are groups of people who would verbally abuse new players in game. Listen to yourselves! Yes, I realize those groups are all minorities within WoW's player base, but the fact that they exist at all is enough to make me weep for all mankind.

Also Rant Mode initiated:

There is a guy out there is who pathetic to the tenth power. He has several level 80s, he always hits on the naked night-elf chicks and openly mocks and flames new players for being noobs.

He's probably what? 15? 16?

He has no friends in the real world, or anywhere outside his guild. His family never sees him. He doesn't have a girlfriend, or a job, or any hobbies. His hygiene is a mess, his social skills are screwed. He has concerned parents, but everytime they cut the net off or yell at him to do something else he screams profanity and smashes everything in site. He won't do anything else and when cut off from the game for long periods of time he spirals into depression and drug abuse.

Think I'm overreacting? My stepdad's first kid, Ryan, from his first marriage IS this. This is a real thing. Is it WoW's fault? Hell no, the kid was messed up to start with. The fact remains however that WoW is just another trap for kids like this. Sure, if it wasn't WoW it'd be pot, or booze, or chronic masturbation. I still don't feel like it's a game, anymore than "drinking" is a hobby. You can do it moderation and have a good time, but when I think alcohol, I think ruined lives, not good parties. That's just me though.

/rant.