... I played wow day one. No one knew shit. DPS wasn't even a concept by that time. Molten core, for any server that even had forty(!) level 60(!) players was a buggy, slapped together, poorly balanced mess. The few EQ veterans and beta players who made it to level 60 in record time (30 days /played) were literally stuck with NOTHING to do unless they moved their entire guild over from EQ or were beta players who organized amongst themselves where to go. Which meant, if they were on a PVP server, they soured their own well by running around all the lower level zones.
But... There were barely any tutorials, but the game was still easy to learn. The game does start you off with one ability, a few mobs, and an interface. Unless you have some sort of cognition problem or your monitor is 50inches and set to some ungodly resolution (and you sit six inches away from the screen) and you have UI scaling set to 0% (which is a pretty hard setting to find day 1, somewhat proving you don't have any of the aforementioned problems), everything is easy to see and understand. Map, health, mana/rage/energy, abilities, spellbook inventory. You take a few minutes, click on stuff, and then venture out into the world to start killing shit. You take damage, one bar decreases (if you're a warrior, another bar increases), you use an ability another bar decreases, etc etc etc.
What I'm saying is, yes, wow is more complex than call of duty. But... the game did have a tutorial to ease people into the complexity. Used to be, there was a 60 level tutorial. Some concepts are somewhat esoteric (threat... as in the tank is the one who does the least damage), but learning that game is really only as hard as learning anything else. It all depends on how well you pick up new things.
Of course, the past tense is due to the first 60 levels being ransacked to make alt'ing more appealing. Even thinking about the new 1-[cap] grind bores me to tears. As it would just be a grind. No instancing, no grouping, no interesting lore, accept quest, follow quest tracker, turn in quest, boredboredboredbored.
All for... what? The endgame isn't even worth doing anymore. Even if they fired whoever thought wotlk's level 80 content was a good idea, its still just more grind. Grind thats even slower because it only progresses as quickly as the stupidest person in your guild. Which is determined randomly, as eventually people get to the point where they think "OH WE'RE NOT GOING TO WIN SO I WON'T TRY BECAUSE IF I TRIED AND WE FAILED I WOULD BE DISAPPOINTED." Fuck pvp too. At best, its jerking off. In reality, its randomly determined and any sort of tactics are about as effective as (warning: pokemon reference) holding B to catch [whateverthefuck]. Once you get the right gear (which is always easy as fuck, timesink not withstanding) you're pretty much set. Game knowledge tops at a depressingly low level, so any sort of engagement is just going through the motions with slight adjustments. Which means its just a fucking grind. Again.
So... yea, fuck mmorpgs until they figure out how to get a better game out of the format.
But... There were barely any tutorials, but the game was still easy to learn. The game does start you off with one ability, a few mobs, and an interface. Unless you have some sort of cognition problem or your monitor is 50inches and set to some ungodly resolution (and you sit six inches away from the screen) and you have UI scaling set to 0% (which is a pretty hard setting to find day 1, somewhat proving you don't have any of the aforementioned problems), everything is easy to see and understand. Map, health, mana/rage/energy, abilities, spellbook inventory. You take a few minutes, click on stuff, and then venture out into the world to start killing shit. You take damage, one bar decreases (if you're a warrior, another bar increases), you use an ability another bar decreases, etc etc etc.
What I'm saying is, yes, wow is more complex than call of duty. But... the game did have a tutorial to ease people into the complexity. Used to be, there was a 60 level tutorial. Some concepts are somewhat esoteric (threat... as in the tank is the one who does the least damage), but learning that game is really only as hard as learning anything else. It all depends on how well you pick up new things.
Of course, the past tense is due to the first 60 levels being ransacked to make alt'ing more appealing. Even thinking about the new 1-[cap] grind bores me to tears. As it would just be a grind. No instancing, no grouping, no interesting lore, accept quest, follow quest tracker, turn in quest, boredboredboredbored.
All for... what? The endgame isn't even worth doing anymore. Even if they fired whoever thought wotlk's level 80 content was a good idea, its still just more grind. Grind thats even slower because it only progresses as quickly as the stupidest person in your guild. Which is determined randomly, as eventually people get to the point where they think "OH WE'RE NOT GOING TO WIN SO I WON'T TRY BECAUSE IF I TRIED AND WE FAILED I WOULD BE DISAPPOINTED." Fuck pvp too. At best, its jerking off. In reality, its randomly determined and any sort of tactics are about as effective as (warning: pokemon reference) holding B to catch [whateverthefuck]. Once you get the right gear (which is always easy as fuck, timesink not withstanding) you're pretty much set. Game knowledge tops at a depressingly low level, so any sort of engagement is just going through the motions with slight adjustments. Which means its just a fucking grind. Again.
So... yea, fuck mmorpgs until they figure out how to get a better game out of the format.