Well... that certainly is an answer to the "morality in games" conundrum where people have to choose between being a Saint and a Baby-eater as their moral choices with little grey area or consequence (other than usually being a decidedly good character leads to shittier reward... a parable of life maybe?)
I'm the kind of gamer that in fallout will pick pocket everyone and initiate any fight I think I can win and if I get caught, simply load my last save.
This would force me to either be more tactful in my decisions or be more committed to whatever personality path I've chosen to pursue. If I choose to be a walking badass douchebag, then the possibility of inescapable repercussions adds an extra element to the game. I might be forced to rethink my strategy when dealing with people and situations. Being Chuck Norris in virtual form might be fun, but losing a favorite character for good because of my actions might hit home a bit more realistically. Good people die because other people don't think about what they do.
Man, Bioware knows what the hell they are doing.