X-Com: Enemy Unknown- Slingshot Pack

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Bertylicious

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Apr 10, 2012
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I reckon this is just Christ-sploitation by Firaxis Marketing department.

Everyone knows that people who work in Marketing don't have souls.
 

Kekkonen1

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Nov 8, 2010
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Seeing as I've put over 150 hours into this game and still love it to pieces, it is surprising that I find myself so incredibly disinterested in this DLC. I was REALLY hoping for more!

Also, why even bother having different voices when they all sound the same? I never even bother changing the voices when I customise my soldiers since its either angry-sounding american or slightly less angry-sounding american. Give us voice-packs, new maps, new weapons, new alien-types etc etc. Not just 3 unskippable missions and some already-customised soldier I will never use.

Also PLEEEAAASSEEE pretty please make all cutscenes and all dialogue in the game skippable. I am SOOOO tired of having to sit through every in-mission dialogue everytime I play the game again. Yes I have SEEN that the aliens do horrible things to people, I remember you commenting on it the last 15 times I played the game Doctor, perhaps you dont have to zoom in on the barely discernable pods and talk about it for 30+s this time?
 

Saladfork

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Jul 3, 2011
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What I don't get is why you'd ever want a triad defector as a soldier.

Wouldn't you rather have soldiers as soldiers?

Also, why would you need a defector anyway? No matter how heinous a criminal you are, I should think you'd be opposed to an alien invasion, right?
 

Kekkonen1

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Nov 8, 2010
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Saladfork said:
What I don't get is why you'd ever want a triad defector as a soldier.

Wouldn't you rather have soldiers as soldiers?

Also, why would you need a defector anyway? No matter how heinous a criminal you are, I should think you'd be opposed to an alien invasion, right?
Defector or no, I dont even see why one would want a ready-made hero-soldier anyway? Kind of defeats the purpose of Xcom and expendable customisable soldiers in my opinion.
 

Jandau

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Dec 19, 2008
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The problem with this DLC is that it simply doesn't fit into the game. If the game featured Earth politics, internal strife more individual soldiers and such, then this would fit in. But as it stands, it just kinda sticks out and not in a good way.

What Firaxis should be doing is expanding the campaign, putting in features that were cut, etc. For instance, the Council missions were obviously intended to lead to more than they do. Like rescuing the only woman ever to escape from Alien captivity and then nothing happens. No info or anything. More techs could be added, such as various sidegrades to existing tech to provide actual choices in squad loadout. Assaults are the only ones who face an actual choice when it comes to weapons and I want more things like that.

XCOM was kept lean and not overloaded with features, likely in big part due to a belief by the devs that the game wasn't going to do very well (they stated as much in various interviews). Now that those predictions turned out to not be true, maybe the game could be expanded and fleshed out more. The core of it is very solid and good, not it just needs more features, more "meat"...
 

Tuesday Night Fever

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Jun 7, 2011
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Jandau said:
XCOM was kept lean and not overloaded with features, likely in big part due to a belief by the devs that the game wasn't going to do very well (they stated as much in various interviews). Now that those predictions turned out to not be true, maybe the game could be expanded and fleshed out more. The core of it is very solid and good, not it just needs more features, more "meat"...
This is honestly what I'd prefer for XCOM:EU as it currently stands.

The game was an underdog that did way better than anyone was predicting it would. Maybe expand upon what's already in the game for DLC, but don't waste time adding new side stories or whatever - save all of that for a more refined sequel in which they'd actually fit in rather than stick out awkwardly.