I'll just copy-paste my comment on the actual news article.
"Bethesda wanted people to see the console version at shows and then be impressed with the extra graphical quality on the PC, not see the PC version and then be disappointed with its console counterpart." Makes a huge amount of sense, as long as they're putting enough effort into the PC version and it's not just a sloppy port with a resolution bump above 720p.
The other thing that could happen is "Get hyped for the PC version after seeing it on the 360, only to be underwhelmed when we find the same old DX9 rendering, low quality textures and piss-poor menu navigation." But I staying hopeful. Honest.
Zhukov said:
Oh God! We all know what this means! They're gonna focus on the console version! It's gonna be dumbed down! It won't use DX14! I won't have to map more than 25 keys! I won't be able to level up my toenails!
The end times are upon us!
I own a 360 as well as my PC and I appreciate this is sarcasm. But to be fair, I would actually like my rig to be taxed when playing a modern game on it. The bells and whistles of DX11, high res textures and mouse-and-keyboard friendly menus do make a difference when playing on PC.
I hate a fanboy as much as the next person, but I don't think it's unreasonable for PC gamers to request more from an engine made by a (once-upon-a-time) primarily a PC developer. And I also believe that PC should be the primary platform for developers, not because I think I deserve it more than console gamers, but because it makes the most sense.
Surely it's easier to make the best possible engine then remove bits when porting to 360 or other consoles to cope with the older technology. When tweaking a game to run on my older PC, I'd crank everything to the max, then remove the excess until I had a decent frame rate. I believe this is what most PC gamers do and what most developers SHOULD do.
I know I've gone of on a tangent, but the recent Crytek debacle. Releasing a patch to incorporate token* DX11 features and a few high-res textures for us PC gamers as if it's a present and we should consider ourselves lucky. No, Crytek, these should have been in the game engine from the start as you know, you are (were) a PC developer and your reputation and success comes from setting the bechmark for graphical fidelity?
*The use of the word token here does not mean I think DX11 features are pointless. Far from it. I mean that the way they've implemented them is kind of haphazard and purely to say they have, rather than actually taking advantage the power of the renderer.
Anyway, rant over.
Please don't "do a Crytek", Bethesda!