Xbox 360 Easier to Use for Skyrim Demonstrations, Says Bethesda

quantumcat

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Easton Dark said:
That's what I was getting at. Seems like it'd be equally easy to get a ps3 on the show floor. I just wished they'd have shown it on ps3 instead because... well... <<Badges<<.
I'll be getting the PC version myself. Nothing against console gaming, I have all the current gen consoles, but since I quit WoW, my gaming PC doesn't really get used much. :( May as well enjoy the minimally better graphics?
 

dillinger88

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I'll just copy-paste my comment on the actual news article.

"Bethesda wanted people to see the console version at shows and then be impressed with the extra graphical quality on the PC, not see the PC version and then be disappointed with its console counterpart." Makes a huge amount of sense, as long as they're putting enough effort into the PC version and it's not just a sloppy port with a resolution bump above 720p.

The other thing that could happen is "Get hyped for the PC version after seeing it on the 360, only to be underwhelmed when we find the same old DX9 rendering, low quality textures and piss-poor menu navigation." But I staying hopeful. Honest.
Zhukov said:
Oh God! We all know what this means! They're gonna focus on the console version! It's gonna be dumbed down! It won't use DX14! I won't have to map more than 25 keys! I won't be able to level up my toenails!

The end times are upon us!
I own a 360 as well as my PC and I appreciate this is sarcasm. But to be fair, I would actually like my rig to be taxed when playing a modern game on it. The bells and whistles of DX11, high res textures and mouse-and-keyboard friendly menus do make a difference when playing on PC.

I hate a fanboy as much as the next person, but I don't think it's unreasonable for PC gamers to request more from an engine made by a (once-upon-a-time) primarily a PC developer. And I also believe that PC should be the primary platform for developers, not because I think I deserve it more than console gamers, but because it makes the most sense.

Surely it's easier to make the best possible engine then remove bits when porting to 360 or other consoles to cope with the older technology. When tweaking a game to run on my older PC, I'd crank everything to the max, then remove the excess until I had a decent frame rate. I believe this is what most PC gamers do and what most developers SHOULD do.

I know I've gone of on a tangent, but the recent Crytek debacle. Releasing a patch to incorporate token* DX11 features and a few high-res textures for us PC gamers as if it's a present and we should consider ourselves lucky. No, Crytek, these should have been in the game engine from the start as you know, you are (were) a PC developer and your reputation and success comes from setting the bechmark for graphical fidelity?

*The use of the word token here does not mean I think DX11 features are pointless. Far from it. I mean that the way they've implemented them is kind of haphazard and purely to say they have, rather than actually taking advantage the power of the renderer.

Anyway, rant over.

Please don't "do a Crytek", Bethesda!
 

mad825

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Fair enough, so long as they continue the trend to provide highly adaptable graphical options in the options menu and mods I don't really see any problem neither do I care.

If the worse comes to the worst then there are always mods to use.
 

BroJing

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Am I the only one who read this and whose first thought was:
'Holy Jesus, all those demonstration videos and screenshots were done on a 360? The beauty of the PC version will make me rend my eyeballs!'

I may be paraphrasing but seriously, if those amazing shots are gonna be on my 360 I'm super excited.
 
Apr 5, 2008
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Logan Westbrook said:
When asked why he didn't use the PC version - which he said looks even better than the console version - Howard said it was a matter of perception. Bethesda wanted people to see the console version at shows and then be impressed with the extra graphical quality on the PC, not see the PC version and then be disappointed with its console counterpart.
Is it possible to have a man-crush on Todd Howard who I've never even met?

Yes, yes I think it is. Mr. Howard, if I had ovaries I'd gladly carry your babies.
 

Gather

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...Well, damn it does make sense. It would be much easier to carry around an x-box rather than a PC.

And even easier to ensure there are no leaks on said x-box.
 

Pearwood

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teebeeohh said:
did bethesda just wrap their juicy red lips around the almighty MS-money-dick?

just kidding guys, i just couldn't let one page on a skyrim-related thread pass without some cave man jumping out of the bushes to pronounce the end of days.
The end is nigh! Repent ye sinners lest the evil of Microsoft consume your soul!

OT - So long as the PS3 version doesn't suck I'm happy ;)

Should be better than Oblivion since Bethesda have started actually releasing DLC for us! :)
 

teebeeohh

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Pearwood said:
teebeeohh said:
did bethesda just wrap their juicy red lips around the almighty MS-money-dick?

just kidding guys, i just couldn't let one page on a skyrim-related thread pass without some cave man jumping out of the bushes to pronounce the end of days.
The end is nigh! Repent ye sinners lest the evil of Microsoft consume your soul!

OT - So long as the PS3 version doesn't suck I'm happy ;)

Should be better than Oblivion since Bethesda have started actually releasing DLC for us! :)
screw dlc, keep your fingers crossed for mods support on consoles.

if you read this sony, enable mod support on the PS3 and i will buy Skyrim on my ps3 and not my pc.
while you are at it, give us other OS back. and free pony rides.
 

Bobzer77

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ruben6f said:
I love reading pc fanboys comments it just makes me so happy how they think that theyr are superior to non pc gamers, it's obvious that the pc version will look better so why complain?
What I get from it is that Todd said the P.C version would have better graphics and was then asked why they were using the 360 for demonstrations.

I love reading console fanboy comments, it just makes me so happy how they think they are more cool headed and mature than pc gamers.
 

Pearwood

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teebeeohh said:
screw dlc, keep your fingers crossed for mods support on consoles.

if you read this sony, enable mod support on the PS3 and i will buy Skyrim on my ps3 and not my pc.
while you are at it, give us other OS back. and free pony rides.
I would love this. Never used other OS though, didn't see the point of it. Installing Windows on a Playstation just seems pointless.
 

auronvi

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ZombieGenesis said:
I hate the fact that argument kind of makes sense.
Why not make people pleasantly surprised with the PC rather than dissapointed with the console?
It'll reflect good on reviews too. Curses Bethesda.

... I'll take ten.
What would you do with 10 copies...? LOL!

I like Bethesda and not just because of their games. Their people seem down to earth and they have a passion in the games they make that is rare among AAA developers.
 

ruben6f

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Bobzer77 said:
ruben6f said:
I love reading pc fanboys comments it just makes me so happy how they think that theyr are superior to non pc gamers, it's obvious that the pc version will look better so why complain?
What I get from it is that Todd said the P.C version would have better graphics and was then asked why they were using the 360 for demonstrations.

I love reading console fanboy comments, it just makes me so happy how they think they are more cool headed and mature than pc gamers.
well thank god I am not one, I own a pc and a console and I prefer the pc, and I am not talking about what Todd said, I am talking about how if you go to certain forums (like this one) and youtube videos you will find tons of pc gamers that think that they are superior to everione, and by the way console fanboys are little kids that don't even know what mature means
 

iniudan

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dillinger88 said:
I'll just copy-paste my comment on the actual news article.

"Bethesda wanted people to see the console version at shows and then be impressed with the extra graphical quality on the PC, not see the PC version and then be disappointed with its console counterpart." Makes a huge amount of sense, as long as they're putting enough effort into the PC version and it's not just a sloppy port with a resolution bump above 720p.

The other thing that could happen is "Get hyped for the PC version after seeing it on the 360, only to be underwhelmed when we find the same old DX9 rendering, low quality textures and piss-poor menu navigation." But I staying hopeful. Honest.
Zhukov said:
Oh God! We all know what this means! They're gonna focus on the console version! It's gonna be dumbed down! It won't use DX14! I won't have to map more than 25 keys! I won't be able to level up my toenails!

The end times are upon us!
I own a 360 as well as my PC and I appreciate this is sarcasm. But to be fair, I would actually like my rig to be taxed when playing a modern game on it. The bells and whistles of DX11, high res textures and mouse-and-keyboard friendly menus do make a difference when playing on PC.

I hate a fanboy as much as the next person, but I don't think it's unreasonable for PC gamers to request more from an engine made by a (once-upon-a-time) primarily a PC developer. And I also believe that PC should be the primary platform for developers, not because I think I deserve it more than console gamers, but because it makes the most sense.

Surely it's easier to make the best possible engine then remove bits when porting to 360 or other consoles to cope with the older technology. When tweaking a game to run on my older PC, I'd crank everything to the max, then remove the excess until I had a decent frame rate. I believe this is what most PC gamers do and what most developers SHOULD do.

I know I've gone of on a tangent, but the recent Crytek debacle. Releasing a patch to incorporate token* DX11 features and a few high-res textures for us PC gamers as if it's a present and we should consider ourselves lucky. No, Crytek, these should have been in the game engine from the start as you know, you are (were) a PC developer and your reputation and success comes from setting the bechmark for graphical fidelity?

*The use of the word token here does not mean I think DX11 features are pointless. Far from it. I mean that the way they've implemented them is kind of haphazard and purely to say they have, rather than actually taking advantage the power of the renderer.

Anyway, rant over.

Please don't "do a Crytek", Bethesda!
True the DX11 feature can help, but they also not required to make a stunning looking game. /point at Witcher 2 which is only DX9 and the best looking game ever release on PC until now, easily beating all the DX11 one. (Except maybe Crisis 2 with DX11 maxed, but didn't check how it looked since the update release)
 

teebeeohh

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Pearwood said:
teebeeohh said:
screw dlc, keep your fingers crossed for mods support on consoles.

if you read this sony, enable mod support on the PS3 and i will buy Skyrim on my ps3 and not my pc.
while you are at it, give us other OS back. and free pony rides.
I would love this. Never used other OS though, didn't see the point of it. Installing Windows on a Playstation just seems pointless.
i bought my ps3 after the feature was removed but a bunch of friends bought the thing to play mgs4 and install linux on it.
The main argument always was that while most people did not use it sony was taking away a feature that they advertised. This is like shutting down servers and taking way peoples option to play old games they love online.
 

dillinger88

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iniudan said:
dillinger88 said:
I'll just copy-paste my comment on the actual news article.

True the DX11 feature can help, but they also not required to make a stunning looking game. /point at Witcher 2 which is only DX9 and the best looking game ever release on PC until now, easily beating all the DX11 one. (Except maybe Crisis 2 with DX11 maxed, but didn't check how it looked since the update release)
True, TW2 looked amazing.

That was my point regarding Crysis 2. It doesn't look that spectacular because the DX11 stuff was tacked on (though the tessellated water and real-time local reflections do look pretty damn cool). If there was a company that would have build a game from the ground up with DX11 support, I would have thought it would be Crytek and I'm sure it could have made the game look fantastic. However, it was a console port.

The whole Witcher 2 thing sort of proves my point, though, when it comes to developing for the PC first, then pull stuff out to help it run on consoles.
 

adamtm

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as long as there will be mods on PC i cant say i care.

Theres a fanmod for HD textures in Fallout3, improves graphics dramatically.

As long as the game is open to modding the technical fidelity is secondary, it can be fixed by the community.
 

dillinger88

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adamtm said:
as long as there will be mods on PC i cant say i care.

Theres a fanmod for HD textures in Fallout3, improves graphics dramatically.

As long as the game is open to modding the technical fidelity is secondary, it can be fixed by the community.
I agree, the moddability of PC versions of games is amazing, but it shouldn't really come down to modders to really take advantage of PC hardware. The developers should be trying harder, in my opinion. The more this is accepted, the more they're likely to just do a sloppy port and go "the modders'll fix it."

The scary thing is that companies like EA are starting to restrict mods from their games, namely BF3. I hope this isn't the future of PC gaming :(.