Xbox One Games Will Still be Playable When Servers Shut Down

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Sizzle Montyjing

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Apr 5, 2011
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Red X said:
Yea verily
http://youtu.be/aJYY1CFKzTg?t=2m10s
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So, either the Xbox doesn't need it's DRM to function, meaning the cloud is a load of bollocks, or Microsoft plan on keeping the servers running forever (Which is bullshit). Or they've been straight-up lying about everything.
Not looking good for them.
 

Starke

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aba1 said:
Starke said:
Phrozenflame500 said:
So basically all the bullshit about the 24 hour checkins being "mandatory" and "critical to the console" was complete shit. Thats Microsoft for your forward thinking pro-consumer outlook.
Except, again, that's not what he said. What he said was they wouldn't just shut down the servers at the end of the cycle, not that your Xbone would never be bricked by Microsoft taking the servers offline.
You are right but experience and logic both dictate they will. They shut down the original xbox's online service they already announced that they plan to shut down the 360's online service and most older games shut down their service eventually. Eventually they won't be making money on the XBone anymore and it will be costing them money to host all their games in their cloud and have daily check ups on every single user and they simply won't do it cause it will be costing them a ton of money.
You know, the one time I don't add in a vicious little jab on the way out about Microsoft killing the servers the week after the XBone goes out of production... and someone tags me for it.

To be fair, I fully expect they'll keep the servers up for a full two years after they call quits on the new generation, and that'll be the end of everything on the XBone, but, you know.
 

stabnex

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"Fix any of the horrible mistakes we've made that have alienated billions of people? Why would we do such a thing? We're moving toward OUR future, not yours."

OT: I'm sorry, that's all I heard. But seriously, I'm one of the people that could own the X1 w/o it hurting my library, ever, but I still won't be getting it. However, there was something else I heard when this assurance went out, and I'm sure the "we'll make it offline" hackers heard it, too. But I'll keep that to myself, seeing how I'll have no need for such information.
 

ThunderCavalier

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I'm sorry, but what now? That doesn't seem like a direct answer.

Can we play the Xbone if the servers are shut down? Yes or no?
 

kypsilon

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I wonder if he meant by his "flexibility" statement that when the current gen runs out they're designing the system to be compatible with future Xbox devices; in other words they may be planning backwards compatibility using their cloud system.

That's just an assumption though. Honestly I saw nothing in the interview that's made me want to jump back on board with Microsoft regardless.
 

WhiteTigerShiro

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Wow, I do not envy him for having to stand there and try to make the Xbox One sound good; though at the same time it almost sounds like he actually believes in it. That said, he could also just be putting on a face for the camera, meanwhile in his head he's thinking "How the hell am I gonna spin this bullshit?" So either he's a great actor who deserves some sympathy for having to put-up with that, or he's a monster.

And just an aside, but damn is that girl gorgeous. Regardless of whether she's an actual gamer or just a pretty face earning a paycheck.
 

Petromir

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Sizzle Montyjing said:
Red X said:
Yea verily
http://youtu.be/aJYY1CFKzTg?t=2m10s
----
So, either the Xbox doesn't need it's DRM to function, meaning the cloud is a load of bollocks, or Microsoft plan on keeping the servers running forever (Which is bullshit). Or they've been straight-up lying about everything.
Not looking good for them.
Except an ounce of common sense tells you there's at least one way that allows cloud and the works after servers are turned off to be true.

The blindingly obvious one is: The cloud part is an optional performance boost, where calculations that are less lag dependent (AI can be one) can be offloaded to the cloud when its available allowing the system to crunch other parts of the code, when the clouds not available or the connections not up to it, the system does it all, and you take a performance hit. The DRM is just that DRM, it's required to run games until MS decide to drop the check.

Hey presto how to make a console both have a online DRM to make it let you play games and a cloud based acceleration system but not require a constant connection.

I'm not defending the precense of DRM, just that its not contradictory.
 

Sizzle Montyjing

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Petromir said:
Except an ounce of common sense tells you there's at least one way that allows cloud and the works after servers are turned off to be true.

The blindingly obvious one is: The cloud part is an optional performance boost, where calculations that are less lag dependent (AI can be one) can be offloaded to the cloud when its available allowing the system to crunch other parts of the code, when the clouds not available or the connections not up to it, the system does it all, and you take a performance hit. The DRM is just that DRM, it's required to run games until MS decide to drop the check.

Hey presto how to make a console both have a online DRM to make it let you play games and a cloud based acceleration system but not require a constant connection.

I'm not defending the precense of DRM, just that its not contradictory.
Yes. Blindingly obvious. Silly me.

So, you still don't actually need the cloud then? Or you do since the performance hit would render some games almost unplayable?
But it still won't let you play without the DRM at least whilst it's still this console generation, right?
 

Raioken18

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He said Flexible a ton without explaining anything that seemed even remotely flexible. The Screen functions and eaze of swapping to tv and back... I can already do that it's called a remote, takes like an extra millisecond to pick it up and hit Channel up to return to tv and dvd mode or AV to return to my 360.

As for the not being able to use the physical copy to play offline... he said flexible again and it allowed you to play anywhere... Most gamers aren't going to go to a friends place to play their own games, and holiday houses rarely have internet connections, also they said to be able to play on your account on other consoles required a constant connection. That's not flexible, it's incredibly rigid.

As for the fabled cloud processing... I just haven't seen it in action. While this reeks of EA's Sim City scandal, at least give them a chance to screw it up first.

But I am confused about something... What is the Family Sharing Library? Is that the, you can share a game with one friend one time, but they require a constant connection and only get limited uses/hours and such... WTH is good about that?

So glad this doesn't exist at the moment. I'm currently struggling financially and I really want to play "The Last of Us", so my mates gunna finish it then let me borrow his console and his game so I can play it. It's called sharing and really, it's not something that should be illegal and demonized. I know children that understand this better than the console industry.
 

Petromir

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Sizzle Montyjing said:
Petromir said:
Except an ounce of common sense tells you there's at least one way that allows cloud and the works after servers are turned off to be true.

The blindingly obvious one is: The cloud part is an optional performance boost, where calculations that are less lag dependent (AI can be one) can be offloaded to the cloud when its available allowing the system to crunch other parts of the code, when the clouds not available or the connections not up to it, the system does it all, and you take a performance hit. The DRM is just that DRM, it's required to run games until MS decide to drop the check.

Hey presto how to make a console both have a online DRM to make it let you play games and a cloud based acceleration system but not require a constant connection.

I'm not defending the precense of DRM, just that its not contradictory.
Yes. Blindingly obvious. Silly me.

So, you still don't actually need the cloud then? Or you do since the performance hit would render some games almost unplayable?
But it still won't let you play without the DRM at least whilst it's still this console generation, right?
You don't need the cloud, but I don't recall them ever saying you did, just that they were offering the option as a way to improve games.

The DRM is thing is unclear. They probably plan to keep the 24 hour check in thing for most of its life, it's annoying but given in the last 8 years the amount of time houses I've lived in have lacked broadband (as in the broadband connection is down) but still had power is a total of 48 hours, whereas the lacking power (making the lack of conenction fairly irrelivant) time is over a week in total over the same period I'm fairly sure a once every 24 hours check won't affect me.

The used game malarky is more of an issue, but once again not to big to me, I tend to buy new and keep them (have yet to trade in a 360 game), oh and for 3rd party games its optional, EA at least have declaired they won't and the PS4 (and indeed PS3) also allow for this on 3rd party games.

As far as I can tell the biggest difference is kinect and the price, and add the eyetoy to the PS4 price and they are very similar price wise. Kinect 2 I'm mixed about I suspect the system has a lot of potential in the future, and holodec style experiences will intially use a more advanced version of the tech. I'm worried that this itteration still isnt close enough to persuade people, and that game devs will do it badly a few times and then give up, wasting much of the extra money I'll have spent on it being included. Suppose it';; make a nice way for the wife to skype people though.
 

Zenn3k

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A PR person is excited about the console he is PRing?

I'm shocked!

When they dodge questions, I keep my wallet closed.
 

Ace O'Hagen

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After reading all this, I'm going to reserve my mockery until launch day for the Xbone. For on that day, millions of gamers are going to try and connect to the servers all at once, and it will make the SimCity and Diablo3 launches look like the internal server at a law office crashed.

And from the Ivory Tower of PC gaming, atop a throne built out of cases and keyboards, I will smugly laugh, for we all saw this coming.

faefrost said:
Grabehn said:
First: Who's major Nelson?
The Astronaut that found a scantily clad Genie and turned into a famous Texas Oil Tycoon and Basterd?
I lolled at this, good sir. I truly did.
 

Sizzle Montyjing

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Petromir said:
Well, I do believe that they said that using cloud power they could do stuff that they wouldn't be able to do without it, which at the very least is misleading, and if a performance issue is the case then how much of a problem is that?
Petromir said:
As far as I can tell the biggest difference is kinect and the price, and add the eyetoy to the PS4 price and they are very similar price wise. Kinect 2 I'm mixed about I suspect the system has a lot of potential in the future, and holodec style experiences will intially use a more advanced version of the tech. I'm worried that this itteration still isnt close enough to persuade people, and that game devs will do it badly a few times and then give up, wasting much of the extra money I'll have spent on it being included. Suppose it';; make a nice way for the wife to skype people though.
Yeah, the real problem is that although bundled together, the PS4 and ONE cost about the same, (PS4 still has the edge though) it's that not many people want the kinect... and by extension, not many people want the eye, so sony are giving them a choice.